`chatThreadPane.isOpened` was returning `false` when it should return `true` due to an incorrect matching on the route.
Note that visiting a thread will focus the composer and the first escape will blur the input, only the second will close the panel.
The markdown it rule "heading" will only be used when the message is done by a bot, which means an id < 0.
This commit also adds a is-bot css class on messages made by a bot, for finer control.
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Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
There's no UI for it at the moment but when creating a channel or updating it, it's now possible to pass `icon_upload_id` as param. This will be available on the channel as `icon_upload_url`.
When adding threads to DM channels in #29170 we intentionally didn't add them to the My Threads section. However this makes it easy to miss notifications as we don't get the new thread badge on the sidebar and footer tabs (drawer/mobile). However they were also missing from the chat header and sidebar too, which is fixed with this PR.
When a new thread or a reply to an existing thread is created within a DM channel (either 1:1 or group), we now show the standard badges like we do for public channels.
We now also show the green dot in the sidebar for My Threads and public channels when they contain an unread watched thread.
This change makes use of service workers to determine if we should play chat sounds in the current browser tab. Since users can have multiple tabs open, we currently attempt to play sound across all active tabs.
With this change we iterate over all clients and check if client.focused is true (ie. the current tab/window we have open), if so we allow playing the audio in the current tab and for all other hidden tabs/windows we return false.
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Co-authored-by: Bianca Nenciu <nbianca@users.noreply.github.com>
Key changes include:
- `@uppy/aws-s3-multipart` is now part of `@uppy/aws-s3`, and controlled with a boolean
- Some minor changes/renames to Uppy APIs
- Uppy has removed batch signing from their S3 multipart implementation. This commit implements a batching system outside of Uppy to avoid needing one-signing-request-per-part
- Reduces concurrent part uploads to 6, because S3 uses HTTP/1.1 and browsers limit concurrent connections to 6-per-host.
- Upstream drop-target implementation has changed slightly, so we now need `pointer-events: none` on the hover element
In certain locales like English (GB), If a user posted 2 subsequent messages, the first would have a date displayed in 24 hour format, while the second message would be shown in 12 hour format (when hovering the message).
This change forces both messages to display in 12 hour format, the first message showing the am/pm, and the second showing the smaller version without am/pm.
This commit replaces all uppy-related mixins with standalone classes. The main entrypoint is now lib/uppy/uppy-upload.js, which has a list of its config options listed at the top of the file. Functionality & logic is completely unchanged.
The uppy-upload mixin is replaced with a backwards-compatibility shim, which will allow us to migrate to the new pattern incrementally.
Support threads in DMs and group chats so members can keep their conversations organized.
This change adds a new toggle switch for threads within the Chat Channel Settings screen. For new direct message channels threading is enabled by default.
We have made a decision to exclude direct message threads from the My Threads screen for now.
This commit fixes an issue where the following happens:
1. The user opens a page where an alternative sidebar panel is displayed like /admin or other page where a plugin is displaying an alternative sidebar like the `docs-categories` plugin
2. Clicking the chat icon in the header and opening the drawer, or if you just minimize chat into drawer after it opens full-screen
3. The alternative sidebar panel is lost and reverted to the main panel.
On the chat channel settings page, we want to show a single Send push notifications setting instead of the current Desktop notifications and Mobile push notifications settings.
For existing users, use the Mobile push notifications setting value for the new Send push notifications setting.
This commit attempts to improve the mobile experience for
admin page header and subheader by automatically collapsing
all action buttons in these components into a DMenu when viewing
mobile.
This is done by using different "list" wrapper components and a
DMenu trigger and a DropdownMenu on mobile only, and uses has-block
to determine whether to render the DMenu trigger at all.
This also removes the `PluginOutlet` in `AdminPluginConfigPage`, it
was too inflexible for this `DropdownMenu` case, and since the `:actions`
were always rendering we couldn't rely on `has-block`. A new plugin API,
`registerPluginHeaderActionComponent`, has been introduced instead to
replace it.
Makes channel_id and is_direct_message_channel consistent across desktop notifications, which also removes the need to lookup the channel from Chat Notification Manager.
In 61c1d35f17 I added a
PluginOutlet to AdminPluginConfigPage. This was intended to be
used as a way to render actions buttons inside the header of
a plugin that has a custom admin UI page. This worked, but
since the outlet was generically named, as soon as one plugin
used it the button would show on all plugins.
This fixes the immediate issue by naming the outlet based
on the plugin, then having each plugin specify their own
outlet to render into. There may be a nicer way to do this,
but for now this stops the bleeding.
This change adds full names to direct message channel titles when the following conditions are met:
- SiteSetting.enable_names = true
- SiteSetting.display_name_on_posts = true
- SiteSetting.prioritize_username_in_ux = false
If a user's full name is blank, it will fallback to their username in both 1-1 channels and Group DM channels.
On occasion we get an error popup on desktop due to the channel not being found.
This change means that we only check the cached channels in ChatChannelsManager for the matching channel id, but we skip doing manual lookup which results in ajax popup when it fails.
This commit converts the current chat plugin UI into the
new "show plugin" UI already followed by AI and Gamification.
In the process, I also:
* Made a dedicated /new route to create new webhooks
* Converted the webhook form to FormKit
* Made some fixes and improvements to the `AdminPluginConfigPage`, `AdminPageHeader`,
and `AdminPageSubheader` generic components, so more plugins can
adopt the UI guidelines too. This includes adding a header outlet so plugins
can add action buttons to the plugin show page header.
* Fixes the submit button loading state for FormKit (by Joffrey)
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Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Every time a desktop chat sound plays, there should be some visual cue as to why the sound was played in the first place.
This change follows the chat indicator preference:
- All New Messages - a blue dot is shown for all messages, so we attempt to play a sound every time
- Direct Messages, Mentions and Watched Threads - a green dot is shown for all urgent messages, so we attempt to play a sound for urgent chat notifications
- Only Mentions - only play chat sounds when user is mentioned
- Never - we never play chat sounds, as user wouldn’t know why the sound was played
Chat toggle relies on using a height: auto to collapse drawer, however in channel threads we should be only displaying threads when drawer is expanded. Displaying threads conditionally based on drawer toggle status fixes this.
This change increases the visibility of unread channels to make them stand out more in drawer mode (desktop).
When a channel is unread:
- it floats to the top;
- when multiple channels are unread, they are sorted alphabetically (equal to how it’s done on mobile)
- the unread indicator blue dot moves to directly right of the channel name