# frozen_string_literal: true require "badge_queries" BadgeGrouping.seed do |g| g.id = BadgeGrouping::GettingStarted g.name = "Getting Started" g.default_position = 10 end BadgeGrouping.seed do |g| g.id = BadgeGrouping::Community g.name = "Community" g.default_position = 11 end BadgeGrouping.seed do |g| g.id = BadgeGrouping::Posting g.name = "Posting" g.default_position = 12 end BadgeGrouping.seed do |g| g.id = BadgeGrouping::TrustLevel g.name = "Trust Level" g.default_position = 13 end BadgeGrouping.seed do |g| g.id = BadgeGrouping::Other g.name = "Other" g.default_position = 14 end # BUGFIX DB.exec <<-SQL.squish UPDATE badges SET badge_grouping_id = -1 WHERE NOT EXISTS ( SELECT 1 FROM badge_groupings g WHERE g.id = badge_grouping_id ) OR (id < 100 AND badge_grouping_id = #{BadgeGrouping::Other}) SQL [ [Badge::BasicUser, "Basic User", BadgeType::Bronze], [Badge::Member, "Member", BadgeType::Bronze], [Badge::Regular, "Regular", BadgeType::Silver], [Badge::Leader, "Leader", BadgeType::Gold], ].each do |id, name, type| Badge.seed do |b| b.id = id b.name = name b.badge_type_id = type b.query = BadgeQueries.trust_level(id) b.default_badge_grouping_id = BadgeGrouping::TrustLevel b.trigger = Badge::Trigger::TrustLevelChange # allow title for tl3 and above b.default_allow_title = id > Badge::Member b.default_icon = "fa-user" b.system = true end end Badge.seed do |b| b.id = Badge::Reader b.name = "Reader" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = false b.show_posts = false b.query = BadgeQueries::Reader b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.auto_revoke = false b.system = true end Badge.seed do |b| b.id = Badge::ReadGuidelines b.name = "Read Guidelines" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = false b.show_posts = false b.query = BadgeQueries::ReadGuidelines b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::UserChange b.system = true end Badge.seed do |b| b.id = Badge::FirstLink b.name = "First Link" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = BadgeQueries::FirstLink b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostRevision b.system = true end Badge.seed do |b| b.id = Badge::FirstQuote b.name = "First Quote" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = BadgeQueries::FirstQuote b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostRevision b.system = true end Badge.seed do |b| b.id = Badge::FirstLike b.name = "First Like" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = BadgeQueries::FirstLike b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostAction b.system = true end Badge.seed do |b| b.id = Badge::FirstFlag b.name = "First Flag" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = false b.query = BadgeQueries::FirstFlag b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostAction b.auto_revoke = false b.system = true end [ [Badge::Promoter, "Promoter", BadgeType::Bronze, 1, 0], [Badge::Campaigner, "Campaigner", BadgeType::Silver, 3, 1], [Badge::Champion, "Champion", BadgeType::Gold, 5, 2], ].each do |id, name, type, count, trust_level| Badge.seed do |b| b.id = id b.name = name b.default_icon = "fa-user-plus" b.badge_type_id = type b.multiple_grant = false b.target_posts = false b.show_posts = false b.query = BadgeQueries.invite_badge(count, trust_level) b.default_badge_grouping_id = BadgeGrouping::Community # daily is good enough b.trigger = Badge::Trigger::None b.auto_revoke = true b.system = true end end Badge.seed do |b| b.id = Badge::FirstShare b.name = "First Share" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = BadgeQueries::FirstShare b.default_badge_grouping_id = BadgeGrouping::GettingStarted # don't trigger for now, its too expensive b.trigger = Badge::Trigger::None b.system = true end [ [Badge::NiceShare, "Nice Share", BadgeType::Bronze, 25], [Badge::GoodShare, "Good Share", BadgeType::Silver, 300], [Badge::GreatShare, "Great Share", BadgeType::Gold, 1000], ].each do |id, name, level, count| Badge.seed do |b| b.id = id b.name = name b.badge_type_id = level b.multiple_grant = true b.target_posts = true b.show_posts = true b.query = BadgeQueries.sharing_badge(count) b.default_badge_grouping_id = BadgeGrouping::Community # don't trigger for now, its too expensive b.trigger = Badge::Trigger::None b.system = true end end Badge.seed do |b| b.id = Badge::Welcome b.name = "Welcome" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = BadgeQueries::Welcome b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::PostAction b.system = true end Badge.seed do |b| b.id = Badge::Autobiographer b.name = "Autobiographer" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.query = BadgeQueries::Autobiographer b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::UserChange b.system = true end Badge.seed do |b| b.id = Badge::Editor b.name = "Editor" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.query = BadgeQueries::Editor b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostRevision b.system = true end Badge.seed do |b| b.id = Badge::WikiEditor b.name = "Wiki Editor" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.query = BadgeQueries::WikiEditor b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostRevision b.system = true end [ [Badge::NicePost, "Nice Post", BadgeType::Bronze, false], [Badge::GoodPost, "Good Post", BadgeType::Silver, false], [Badge::GreatPost, "Great Post", BadgeType::Gold, false], [Badge::NiceTopic, "Nice Topic", BadgeType::Bronze, true], [Badge::GoodTopic, "Good Topic", BadgeType::Silver, true], [Badge::GreatTopic, "Great Topic", BadgeType::Gold, true], ].each do |id, name, type, topic| Badge.seed do |b| b.id = id b.name = name b.badge_type_id = type b.multiple_grant = true b.target_posts = true b.show_posts = true b.query = BadgeQueries.like_badge(Badge.like_badge_counts[id], topic) b.default_badge_grouping_id = BadgeGrouping::Posting b.trigger = Badge::Trigger::PostAction b.system = true end end Badge.seed do |b| b.id = Badge::Anniversary b.name = "Anniversary" b.default_icon = "far-clock" b.badge_type_id = BadgeType::Silver b.default_badge_grouping_id = BadgeGrouping::Community b.query = nil b.trigger = Badge::Trigger::None b.auto_revoke = false b.system = true b.multiple_grant = true end [ [Badge::PopularLink, "Popular Link", BadgeType::Bronze, 50], [Badge::HotLink, "Hot Link", BadgeType::Silver, 300], [Badge::FamousLink, "Famous Link", BadgeType::Gold, 1000], ].each do |id, name, level, count| Badge.seed do |b| b.id = id b.name = name b.badge_type_id = level b.multiple_grant = true b.target_posts = true b.show_posts = true b.query = BadgeQueries.linking_badge(count) b.default_badge_grouping_id = BadgeGrouping::Posting # don't trigger for now, its too expensive b.trigger = Badge::Trigger::None b.system = true end end [ [Badge::Appreciated, "Appreciated", BadgeType::Bronze, 1, 20], [Badge::Respected, "Respected", BadgeType::Silver, 2, 100], [Badge::Admired, "Admired", BadgeType::Gold, 5, 300], ].each do |id, name, level, like_count, post_count| Badge.seed do |b| b.id = id b.name = name b.default_icon = "fa-heart" b.badge_type_id = level b.query = BadgeQueries.liked_posts(post_count, like_count) b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::None b.auto_revoke = false b.system = true end end [ [Badge::ThankYou, "Thank You", BadgeType::Bronze, 20, 10], [Badge::GivesBack, "Gives Back", BadgeType::Silver, 100, 100], [Badge::Empathetic, "Empathetic", BadgeType::Gold, 500, 1000], ].each do |id, name, level, count, ratio| Badge.seed do |b| b.id = id b.name = name b.default_icon = "fa-heart" b.badge_type_id = level b.query = BadgeQueries.liked_back(count, ratio) b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::None b.auto_revoke = false b.system = true end end [ [Badge::OutOfLove, "Out of Love", BadgeType::Bronze, 1], [Badge::HigherLove, "Higher Love", BadgeType::Silver, 5], [Badge::CrazyInLove, "Crazy in Love", BadgeType::Gold, 20], ].each do |id, name, level, count| Badge.seed do |b| b.id = id b.name = name b.default_icon = "fa-heart" b.badge_type_id = level b.query = BadgeQueries.like_rate_limit(count) b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::None b.auto_revoke = false b.system = true end end Badge.seed do |b| b.id = Badge::FirstMention b.name = "First Mention" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = BadgeQueries::FirstMention b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostRevision b.system = true end Badge.seed do |b| b.id = Badge::FirstEmoji b.name = "First Emoji" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = nil b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::None b.system = true end Badge.seed do |b| b.id = Badge::FirstOnebox b.name = "First Onebox" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = nil b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::None b.system = true end Badge.seed do |b| b.id = Badge::FirstReplyByEmail b.name = "First Reply By Email" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = nil b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::None b.system = true end Badge.seed do |b| b.id = Badge::NewUserOfTheMonth b.name = "New User of the Month" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = false b.show_posts = false b.query = nil b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::None b.system = true end [ [Badge::Enthusiast, "Enthusiast", BadgeType::Bronze, 10], [Badge::Aficionado, "Aficionado", BadgeType::Silver, 100], [Badge::Devotee, "Devotee", BadgeType::Gold, 365], ].each do |id, name, level, days| Badge.seed do |b| b.id = id b.name = name b.default_icon = "far-eye" b.badge_type_id = level b.query = BadgeQueries.consecutive_visits(days) b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::None b.auto_revoke = false b.system = true end end Badge .where("NOT system AND id < 100") .each do |badge| new_id = [Badge.maximum(:id) + 1, 100].max old_id = badge.id badge.update_columns(id: new_id) UserBadge.where(badge_id: old_id).update_all(badge_id: new_id) end