# frozen_string_literal: true task "assets:precompile:before": "environment" do require "uglifier" require "open3" unless %w[profile production].include? Rails.env raise "rake assets:precompile should only be run in RAILS_ENV=production, you are risking unminified assets" end if ENV["EMBER_CLI_COMPILE_DONE"] != "1" compile_command = "yarn --cwd app/assets/javascripts/discourse run ember build -prod" if check_node_heap_size_limit < 1024 STDERR.puts "Detected low Node.js heap_size_limit. Using --max-old-space-size=1024." compile_command = "NODE_OPTIONS='--max-old-space-size=1024' #{compile_command}" end only_assets_precompile_remaining = (ARGV.last == "assets:precompile") if only_assets_precompile_remaining # Using exec to free up Rails app memory during ember build exec "#{compile_command} && EMBER_CLI_COMPILE_DONE=1 bin/rake assets:precompile" else system compile_command, exception: true end end # Ensure we ALWAYS do a clean build # We use many .erbs that get out of date quickly, especially with plugins STDERR.puts "Purging temp files" `rm -fr #{Rails.root}/tmp/cache` # Ensure we clear emoji cache before pretty-text/emoji/data.js.es6.erb # is recompiled Emoji.clear_cache $node_compress = `which terser`.present? && !ENV["SKIP_NODE_UGLIFY"] unless ENV["USE_SPROCKETS_UGLIFY"] $bypass_sprockets_uglify = true Rails.configuration.assets.js_compressor = nil Rails.configuration.assets.gzip = false end STDERR.puts "Bundling assets" # in the past we applied a patch that removed asset postfixes, but it is terrible practice # leaving very complicated build issues # https://github.com/rails/sprockets-rails/issues/49 require "sprockets" require "digest/sha1" # Add ember cli chunks Rails.configuration.assets.precompile.push( *EmberCli.script_chunks.values.flatten.flat_map { |name| ["#{name}.js", "#{name}.map"] }, ) end task "assets:precompile:css" => "environment" do class Sprockets::Manifest def reload @filename = find_directory_manifest(@directory) @data = json_decode(File.read(@filename)) end end # cause on boot we loaded a blank manifest, # we need to know where all the assets are to precompile CSS # cause CSS uses asset_path Rails.application.assets_manifest.reload if ENV["DONT_PRECOMPILE_CSS"] == "1" STDERR.puts "Skipping CSS precompilation, ensure CSS lives in a shared directory across hosts" else STDERR.puts "Start compiling CSS: #{Time.zone.now}" RailsMultisite::ConnectionManagement.each_connection do |db| # CSS will get precompiled during first request if tables do not exist. if ActiveRecord::Base.connection.table_exists?(Theme.table_name) STDERR.puts "-------------" STDERR.puts "Compiling CSS for #{db} #{Time.zone.now}" begin Stylesheet::Manager.recalculate_fs_asset_cachebuster! Stylesheet::Manager.precompile_css if db == "default" Stylesheet::Manager.precompile_theme_css rescue PG::UndefinedColumn, ActiveModel::MissingAttributeError, NoMethodError => e STDERR.puts "#{e.class} #{e.message}: #{e.backtrace.join("\n")}" STDERR.puts "Skipping precompilation of CSS cause schema is old, you are precompiling prior to running migrations." end end end STDERR.puts "Done compiling CSS: #{Time.zone.now}" end end task "assets:flush_sw" => "environment" do begin hostname = Discourse.current_hostname default_port = SiteSetting.force_https? ? 443 : 80 port = SiteSetting.port.to_i > 0 ? SiteSetting.port : default_port STDERR.puts "Flushing service worker script" `curl -s -m 1 --resolve '#{hostname}:#{port}:127.0.0.1' #{Discourse.base_url}/service-worker.js > /dev/null` STDERR.puts "done" rescue StandardError STDERR.puts "Warning: unable to flush service worker script" end end def check_node_heap_size_limit output, status = Open3.capture2("node", "-e", "console.log(v8.getHeapStatistics().heap_size_limit/1024/1024)") raise "Failed to fetch node memory limit" if status != 0 output.to_f end def assets_path "#{Rails.root}/public/assets" end def global_path_klass @global_path_klass ||= Class.new { extend GlobalPath } end def cdn_path(p) global_path_klass.cdn_path(p) end def cdn_relative_path(p) global_path_klass.cdn_relative_path(p) end def compress_node(from, to) to_path = "#{assets_path}/#{to}" assets = cdn_relative_path("/assets") assets_additional_path = (d = File.dirname(from)) == "." ? "" : "/#{d}" source_map_root = assets + assets_additional_path source_map_url = "#{File.basename(to)}.map" base_source_map = assets_path + assets_additional_path cmd = <<~SH terser '#{assets_path}/#{from}' -m -c -o '#{to_path}' --source-map "base='#{base_source_map}',root='#{source_map_root}',url='#{source_map_url}',includeSources=true" SH STDERR.puts cmd result = `#{cmd} 2>&1` unless $?.success? STDERR.puts result exit 1 end result end def compress_ruby(from, to) data = File.read("#{assets_path}/#{from}") uglified, map = Uglifier.new( comments: :none, source_map: { filename: File.basename(from), output_filename: File.basename(to), }, ).compile_with_map(data) dest = "#{assets_path}/#{to}" File.write(dest, uglified << "\n//# sourceMappingURL=#{cdn_path "/assets/#{to}.map"}") File.write(dest + ".map", map) GC.start end def gzip(path) STDERR.puts "gzip -f -c -9 #{path} > #{path}.gz" STDERR.puts `gzip -f -c -9 #{path} > #{path}.gz`.strip raise "gzip compression failed: exit code #{$?.exitstatus}" if $?.exitstatus != 0 end # different brotli versions use different parameters def brotli_command(path, max_compress) compression_quality = max_compress ? "11" : "6" "brotli -f --quality=#{compression_quality} #{path} --output=#{path}.br" end def brotli(path, max_compress) STDERR.puts brotli_command(path, max_compress) STDERR.puts `#{brotli_command(path, max_compress)}` raise "brotli compression failed: exit code #{$?.exitstatus}" if $?.exitstatus != 0 STDERR.puts `chmod +r #{path}.br`.strip raise "chmod failed: exit code #{$?.exitstatus}" if $?.exitstatus != 0 end def max_compress?(path, locales) return false if Rails.configuration.assets.skip_minification.include? path return false if EmberCli.is_ember_cli_asset?(path) return true unless path.include? "locales/" path_locale = path.delete_prefix("locales/").delete_suffix(".js") return true if locales.include? path_locale false end def compress(from, to) if $node_compress compress_node(from, to) else compress_ruby(from, to) end end def concurrent? if ENV["SPROCKETS_CONCURRENT"] == "1" concurrent_compressors = [] executor = Concurrent::FixedThreadPool.new(Concurrent.processor_count) yield( Proc.new do |&block| concurrent_compressors << Concurrent::Future.execute(executor: executor) { block.call } end ) concurrent_compressors.each(&:wait!) else yield(Proc.new { |&block| block.call }) end end def current_timestamp Process.clock_gettime(Process::CLOCK_MONOTONIC) end def log_task_duration(task_description, &task) task_start = current_timestamp task.call STDERR.puts "Done '#{task_description}' : #{(current_timestamp - task_start).round(2)} secs" STDERR.puts end task "assets:precompile:compress_js": "environment" do if $bypass_sprockets_uglify puts "Compressing Javascript and Generating Source Maps" manifest = Sprockets::Manifest.new(assets_path) locales = Set.new(["en"]) RailsMultisite::ConnectionManagement.each_connection do |db| locales.add(SiteSetting.default_locale) end log_task_duration("Done compressing all JS files") do concurrent? do |proc| manifest .files .select { |k, v| k =~ /\.js\z/ } .reject { |k, v| k =~ %r{/workbox-.*'/} } .each do |file, info| path = "#{assets_path}/#{file}" _file = (d = File.dirname(file)) == "." ? "_#{file}" : "#{d}/_#{File.basename(file)}" _path = "#{assets_path}/#{_file}" max_compress = max_compress?(info["logical_path"], locales) if File.exist?(_path) STDERR.puts "Skipping: #{file} already compressed" elsif file.include? "discourse/tests" STDERR.puts "Skipping: #{file}" else proc.call do log_task_duration(file) do STDERR.puts "Compressing: #{file}" if max_compress FileUtils.mv(path, _path) compress(_file, file) end info["size"] = File.size(path) info["mtime"] = File.mtime(path).iso8601 gzip(path) brotli(path, max_compress) end end end end end end # protected manifest.send :save if GlobalSetting.fallback_assets_path.present? begin FileUtils.cp_r("#{Rails.root}/public/assets/.", GlobalSetting.fallback_assets_path) rescue => e STDERR.puts "Failed to backup assets to #{GlobalSetting.fallback_assets_path}" STDERR.puts e STDERR.puts e.backtrace end end end end task "assets:precompile:js_processor": "environment" do DiscourseJsProcessor::Transpiler.generate_js_processor end # Run these tasks **before** Rails' "assets:precompile" task task "assets:precompile": %w[ assets:precompile:before maxminddb:refresh assets:precompile:js_processor ] # Run these tasks **after** Rails' "assets:precompile" task Rake::Task["assets:precompile"].enhance do Rake::Task["assets:precompile:compress_js"].invoke Rake::Task["assets:precompile:css"].invoke end