mirror of
https://github.com/discourse/discourse.git
synced 2024-12-22 20:54:11 +08:00
c97d1d7c59
The `max_compress?` logic is totally broken at least when used for brotli compression because we are only seeing 4 assets subjected to the max compression level in production. Instead of fixing the broken logic, we should just drop this unnecessary complexity cause things are easier to reason about when we only have one compression level to deal with across all assets.
341 lines
11 KiB
Ruby
341 lines
11 KiB
Ruby
# frozen_string_literal: true
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task "assets:precompile:prereqs" do
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if %w[profile production].exclude? Rails.env
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raise "rake assets:precompile should only be run in RAILS_ENV=production, you are risking unminified assets"
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end
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end
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task "assets:precompile:build" do
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if ENV["SKIP_EMBER_CLI_COMPILE"] != "1"
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ember_version = ENV["EMBER_VERSION"] || "5"
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raise "Unknown ember version '#{ember_version}'" if !%w[5].include?(ember_version)
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# If `JOBS` env is not set, `thread-loader` defaults to the number of CPUs - 1 on the machine but we want to cap it
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# at 2 because benchmarking has shown that anything beyond 2 does not improve build times or the increase is marginal.
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# Therefore, we cap it so that we don't spawn more processes than necessary.
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jobs_env_count = (2 if !ENV["JOBS"].present? && Etc.nprocessors > 2)
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compile_command = "CI=1 pnpm --dir=app/assets/javascripts/discourse ember build"
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heap_size_limit = check_node_heap_size_limit
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if heap_size_limit < 2048
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STDERR.puts "Node.js heap_size_limit (#{heap_size_limit}) is less than 2048MB. Setting --max-old-space-size=2048 and CHEAP_SOURCE_MAPS=1"
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jobs_env_count = 0
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compile_command =
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"CI=1 NODE_OPTIONS='--max-old-space-size=2048' CHEAP_SOURCE_MAPS=1 #{compile_command}"
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end
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ember_env = ENV["EMBER_ENV"] || "production"
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compile_command = "#{compile_command} -prod" if ember_env == "production"
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compile_command = "JOBS=#{jobs_env_count} #{compile_command}" if jobs_env_count
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only_ember_precompile_build_remaining = (ARGV.last == "assets:precompile:build")
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only_assets_precompile_remaining = (ARGV.last == "assets:precompile")
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# Using exec to free up Rails app memory during ember build
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if only_ember_precompile_build_remaining
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exec "#{compile_command}"
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elsif only_assets_precompile_remaining
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exec "#{compile_command} && SKIP_EMBER_CLI_COMPILE=1 bin/rake assets:precompile"
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else
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system compile_command, exception: true
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EmberCli.clear_cache!
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end
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end
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end
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task "assets:precompile:before": %w[
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environment
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assets:precompile:prereqs
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assets:precompile:build
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] do
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require "uglifier"
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require "open3"
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# Ensure we ALWAYS do a clean build
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# We use many .erbs that get out of date quickly, especially with plugins
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STDERR.puts "Purging temp files"
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`rm -fr #{Rails.root}/tmp/cache`
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$node_compress = !ENV["SKIP_NODE_UGLIFY"]
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unless ENV["USE_SPROCKETS_UGLIFY"]
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$bypass_sprockets_uglify = true
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Rails.configuration.assets.js_compressor = nil
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Rails.configuration.assets.gzip = false
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end
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STDERR.puts "Bundling assets"
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# in the past we applied a patch that removed asset postfixes, but it is terrible practice
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# leaving very complicated build issues
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# https://github.com/rails/sprockets-rails/issues/49
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require "sprockets"
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require "digest/sha1"
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end
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task "assets:precompile:css" => "environment" do
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class Sprockets::Manifest
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def reload
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@filename = find_directory_manifest(@directory)
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@data = json_decode(File.read(@filename))
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end
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end
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# cause on boot we loaded a blank manifest,
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# we need to know where all the assets are to precompile CSS
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# cause CSS uses asset_path
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Rails.application.assets_manifest.reload
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if ENV["DONT_PRECOMPILE_CSS"] == "1" || ENV["SKIP_DB_AND_REDIS"] == "1"
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STDERR.puts "Skipping CSS precompilation, ensure CSS lives in a shared directory across hosts"
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else
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STDERR.puts "Start compiling CSS: #{Time.zone.now}"
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RailsMultisite::ConnectionManagement.each_connection do |db|
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# CSS will get precompiled during first request if tables do not exist.
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if ActiveRecord::Base.connection.table_exists?(Theme.table_name)
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STDERR.puts "-------------"
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STDERR.puts "Compiling CSS for #{db} #{Time.zone.now}"
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begin
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Stylesheet::Manager.recalculate_fs_asset_cachebuster!
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Stylesheet::Manager.precompile_css if db == "default"
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Stylesheet::Manager.precompile_theme_css
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rescue PG::UndefinedColumn, ActiveModel::MissingAttributeError, NoMethodError => e
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STDERR.puts "#{e.class} #{e.message}: #{e.backtrace.join("\n")}"
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STDERR.puts "Skipping precompilation of CSS cause schema is old, you are precompiling prior to running migrations."
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end
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end
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end
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STDERR.puts "Done compiling CSS: #{Time.zone.now}"
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end
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end
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task "assets:flush_sw" => "environment" do
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begin
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hostname = Discourse.current_hostname
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default_port = SiteSetting.force_https? ? 443 : 80
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port = SiteSetting.port.to_i > 0 ? SiteSetting.port : default_port
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STDERR.puts "Flushing service worker script"
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`curl -s -m 1 --resolve '#{hostname}:#{port}:127.0.0.1' #{Discourse.base_url}/service-worker.js > /dev/null`
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STDERR.puts "done"
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rescue StandardError
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STDERR.puts "Warning: unable to flush service worker script"
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end
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end
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def check_node_heap_size_limit
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output, status =
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Open3.capture2("node", "-e", "console.log(v8.getHeapStatistics().heap_size_limit/1024/1024)")
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raise "Failed to fetch node memory limit" if status != 0
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output.to_f
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end
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def assets_path
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"#{Rails.root}/public/assets"
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end
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def global_path_klass
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@global_path_klass ||= Class.new { extend GlobalPath }
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end
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def cdn_path(p)
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global_path_klass.cdn_path(p)
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end
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def cdn_relative_path(p)
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global_path_klass.cdn_relative_path(p)
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end
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def compress_node(from, to)
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to_path = "#{assets_path}/#{to}"
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assets = cdn_relative_path("/assets")
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assets_additional_path = (d = File.dirname(from)) == "." ? "" : "/#{d}"
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source_map_root = assets + assets_additional_path
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source_map_url = "#{File.basename(to)}.map"
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base_source_map = assets_path + assets_additional_path
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cmd = <<~SH
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pnpm terser '#{assets_path}/#{from}' -m -c -o '#{to_path}' --source-map "base='#{base_source_map}',root='#{source_map_root}',url='#{source_map_url}',includeSources=true"
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SH
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STDERR.puts cmd
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result = `#{cmd} 2>&1`
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unless $?.success?
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STDERR.puts result
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exit 1
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end
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result
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end
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def compress_ruby(from, to)
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data = File.read("#{assets_path}/#{from}")
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uglified, map =
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Uglifier.new(
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comments: :none,
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source_map: {
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filename: File.basename(from),
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output_filename: File.basename(to),
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},
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).compile_with_map(data)
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dest = "#{assets_path}/#{to}"
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File.write(dest, uglified << "\n//# sourceMappingURL=#{cdn_path "/assets/#{to}.map"}")
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File.write(dest + ".map", map)
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GC.start
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end
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def gzip(path)
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STDERR.puts "gzip -f -c -9 #{path} > #{path}.gz"
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STDERR.puts `gzip -f -c -9 #{path} > #{path}.gz`.strip
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raise "gzip compression failed: exit code #{$?.exitstatus}" if $?.exitstatus != 0
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end
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# different brotli versions use different parameters
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def brotli_command(path)
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compression_quality = ENV["DISCOURSE_ASSETS_PRECOMPILE_DEFAULT_BROTLI_QUALITY"] || "6"
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"brotli -f --quality=#{compression_quality} #{path} --output=#{path}.br"
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end
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def brotli(path)
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STDERR.puts brotli_command(path)
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STDERR.puts `#{brotli_command(path)}`
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raise "brotli compression failed: exit code #{$?.exitstatus}" if $?.exitstatus != 0
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STDERR.puts `chmod +r #{path}.br`.strip
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raise "chmod failed: exit code #{$?.exitstatus}" if $?.exitstatus != 0
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end
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def max_compress?(path, locales)
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return false if Rails.configuration.assets.skip_minification.include? path
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return false if EmberCli.is_ember_cli_asset?(path)
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return true if path.exclude? "locales/"
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path_locale = path.delete_prefix("locales/").delete_suffix(".js")
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return true if locales.include? path_locale
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false
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end
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def compress(from, to)
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$node_compress ? compress_node(from, to) : compress_ruby(from, to)
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end
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def concurrent?
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if ENV["SPROCKETS_CONCURRENT"] == "1"
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concurrent_compressors = []
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executor = Concurrent::FixedThreadPool.new(Concurrent.processor_count)
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yield(
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Proc.new do |&block|
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concurrent_compressors << Concurrent::Future.execute(executor: executor) { block.call }
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end
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)
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concurrent_compressors.each(&:wait!)
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else
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yield(Proc.new { |&block| block.call })
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end
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end
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def current_timestamp
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Process.clock_gettime(Process::CLOCK_MONOTONIC)
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end
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def log_task_duration(task_description, &task)
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task_start = current_timestamp
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task.call
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STDERR.puts "Done '#{task_description}' : #{(current_timestamp - task_start).round(2)} secs"
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STDERR.puts
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end
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task "assets:precompile:compress_js": "environment" do
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if $bypass_sprockets_uglify
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puts "Compressing Javascript and Generating Source Maps"
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manifest = Sprockets::Manifest.new(assets_path)
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locales = Set.new(["en"])
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RailsMultisite::ConnectionManagement.each_connection do |db|
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locales.add(SiteSetting.default_locale)
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end
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log_task_duration("Done compressing all JS files") do
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concurrent? do |proc|
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manifest
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.files
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.select { |k, v| k =~ /\.js\z/ }
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.each do |file, info|
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path = "#{assets_path}/#{file}"
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_file =
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(
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if (d = File.dirname(file)) == "."
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"_#{file}"
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else
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"#{d}/_#{File.basename(file)}"
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end
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)
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_path = "#{assets_path}/#{_file}"
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max_compress = max_compress?(info["logical_path"], locales)
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if File.exist?(_path)
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STDERR.puts "Skipping: #{file} already compressed"
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elsif file.include? "discourse/tests"
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STDERR.puts "Skipping: #{file}"
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else
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proc.call do
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log_task_duration(file) do
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STDERR.puts "Compressing: #{file}"
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if max_compress
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FileUtils.mv(path, _path)
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compress(_file, file)
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end
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info["size"] = File.size(path)
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info["mtime"] = File.mtime(path).iso8601
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gzip(path)
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brotli(path)
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end
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end
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end
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end
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end
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end
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# protected
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manifest.send :save
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if GlobalSetting.fallback_assets_path.present?
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begin
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FileUtils.cp_r("#{Rails.root}/public/assets/.", GlobalSetting.fallback_assets_path)
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rescue => e
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STDERR.puts "Failed to backup assets to #{GlobalSetting.fallback_assets_path}"
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STDERR.puts e
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STDERR.puts e.backtrace
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end
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end
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end
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end
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task "assets:precompile:theme_transpiler": "environment" do
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DiscourseJsProcessor::Transpiler.build_production_theme_transpiler
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end
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# Run these tasks **before** Rails' "assets:precompile" task
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task "assets:precompile": %w[assets:precompile:before assets:precompile:theme_transpiler]
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# Run these tasks **after** Rails' "assets:precompile" task
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Rake::Task["assets:precompile"].enhance do
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Rake::Task["assets:precompile:compress_js"].invoke
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Rake::Task["assets:precompile:css"].invoke
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Rake::Task["maxminddb:refresh"].invoke
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end
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