discourse/plugins/chat
Joffrey JAFFEUX d54f347883
FIX: prevents playing chat sound when in DnD (#19575)
I couldn't figure a sane way to test this, I'm open to suggestions.
2022-12-22 11:19:54 +01:00
..
app PERF: Stop serializing user in ChatChannelSerializer#current_user_membership (#19527) 2022-12-22 05:30:06 +08:00
assets FIX: prevents playing chat sound when in DnD (#19575) 2022-12-22 11:19:54 +01:00
config DEV: start glimmer-ification and optimisations of chat plugin (#19531) 2022-12-21 13:21:02 +01:00
db PERF: Add index for chat unread counts query (#19516) 2022-12-20 05:10:53 +08:00
lib DEV: start glimmer-ification and optimisations of chat plugin (#19531) 2022-12-21 13:21:02 +01:00
public
spec FIX: corrects a regression with last_read_message_id (#19553) 2022-12-21 19:49:32 +01:00
test/javascripts DEV: start glimmer-ification and optimisations of chat plugin (#19531) 2022-12-21 13:21:02 +01:00
plugin.rb PERF: Stop serializing user in ChatChannelSerializer#current_user_membership (#19527) 2022-12-22 05:30:06 +08:00
README.md

⚠️ This plugin is still in active development and may change frequently

Documentation

The Discourse Chat plugin adds chat functionality to your Discourse so it can natively support both long-form and short-form communication needs of your online community.

For documentation, see Discourse Chat

Plugin API

registerChatComposerButton

Usage

api.registerChatComposerButton({ id: "foo", ... });

Options

Every option accepts a value or a function, when passing a function this will be the chat-composer component instance. Example of an option using a function:

api.registerChatComposerButton({
  id: "foo",
  displayed() {
    return this.site.mobileView && this.canAttachUploads;
  },
});
Required
  • id unique, used to identify your button, eg: "gifs"
  • action callback when the button is pressed, can be an action name or an anonymous function, eg: "onFooClicked" or () => { console.log("clicked") }

A button requires at least an icon or a label:

  • icon, eg: "times"
  • label, text displayed on the button, a translatable key, eg: "foo.bar"
  • translatedLabel, text displayed on the button, a string, eg: "Add gifs"
Optional
  • position, can be "inline" or "dropdown", defaults to "inline"
  • title, title attribute of the button, a translatable key, eg: "foo.bar"
  • translatedTitle, title attribute of the button, a string, eg: "Add gifs"
  • ariaLabel, aria-label attribute of the button, a translatable key, eg: "foo.bar"
  • translatedAriaLabel, aria-label attribute of the button, a string, eg: "Add gifs"
  • classNames, additional names to add to the buttons class attribute, eg: ["foo", "bar"]
  • displayed, hide/or show the button, expects a boolean
  • disabled, sets the disabled attribute on the button, expects a boolean
  • priority, an integer defining the order of the buttons, higher comes first, eg: 700
  • dependentKeys, list of property names which should trigger a refresh of the buttons when changed, eg: ["foo.bar", "bar.baz"]