mirror of
https://github.com/discourse/discourse.git
synced 2024-11-28 17:23:44 +08:00
9db5eafb15
- Use 'cheap-source-map' webpack config on low-memory machines This results in worse quality sourcemaps in browser dev tools, but it significantly reduces memory use in our webpack build. In approximate local testing it drops from 1100mb to 590mb. This should make the rebuild process on low-memory machines much faster and less likely to trigger OOM errors. In development, and on higher-memory machines, the higher-quality 'source-map' option is maintained. - Disable Webpack's built-in `minimize` feature. Embroider already applies Terser after the webpack build is complete. There is no need to double-minimize the output. - Update ember-cli-progress-ci to print to stderr instead of stdout. For some reason, pups (used by discourse_docker) buffers the stdout of commands and only prints when they are finished. stderr does not have this same limitation, so switching will mean sysadmins can see the progress of the ember build in real-time. Given the number of variables it's hard to promise exact numbers. But, in my tests on a DO droplet with 1GB RAM (+2GB swap), this reduced the `ember build` portion of a `./launcher rebuild app` from ~50 minutes to ~15 minutes.
339 lines
10 KiB
Ruby
339 lines
10 KiB
Ruby
# frozen_string_literal: true
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task "assets:precompile:prereqs" do
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unless %w[profile production].include? Rails.env
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raise "rake assets:precompile should only be run in RAILS_ENV=production, you are risking unminified assets"
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end
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end
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task "assets:precompile:build" do
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if ENV["SKIP_EMBER_CLI_COMPILE"] != "1"
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ember_version = ENV["EMBER_VERSION"] || "5"
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raise "Unknown ember version '#{ember_version}'" if !%w[5].include?(ember_version)
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compile_command = "CI=1 yarn --cwd app/assets/javascripts/discourse run ember build"
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heap_size_limit = check_node_heap_size_limit
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if heap_size_limit < 2048
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STDERR.puts "Node.js heap_size_limit (#{heap_size_limit}) is less than 2048MB. Setting --max-old-space-size=2048 and CHEAP_SOURCE_MAPS=1"
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compile_command =
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"JOBS=0 CI=1 NODE_OPTIONS='--max-old-space-size=2048' CHEAP_SOURCE_MAPS=1 #{compile_command}"
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end
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ember_env = ENV["EMBER_ENV"] || "production"
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compile_command = "#{compile_command} -prod" if ember_env == "production"
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only_ember_precompile_build_remaining = (ARGV.last == "assets:precompile:build")
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only_assets_precompile_remaining = (ARGV.last == "assets:precompile")
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# Using exec to free up Rails app memory during ember build
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if only_ember_precompile_build_remaining
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exec "#{compile_command}"
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elsif only_assets_precompile_remaining
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exec "#{compile_command} && SKIP_EMBER_CLI_COMPILE=1 bin/rake assets:precompile"
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else
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system compile_command, exception: true
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EmberCli.clear_cache!
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end
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end
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end
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task "assets:precompile:before": %w[
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environment
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assets:precompile:prereqs
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assets:precompile:build
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] do
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require "uglifier"
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require "open3"
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# Ensure we ALWAYS do a clean build
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# We use many .erbs that get out of date quickly, especially with plugins
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STDERR.puts "Purging temp files"
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`rm -fr #{Rails.root}/tmp/cache`
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# Ensure we clear emoji cache before pretty-text/emoji/data.js.es6.erb
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# is recompiled
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Emoji.clear_cache
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$node_compress = `which terser`.present? && !ENV["SKIP_NODE_UGLIFY"]
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unless ENV["USE_SPROCKETS_UGLIFY"]
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$bypass_sprockets_uglify = true
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Rails.configuration.assets.js_compressor = nil
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Rails.configuration.assets.gzip = false
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end
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STDERR.puts "Bundling assets"
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# in the past we applied a patch that removed asset postfixes, but it is terrible practice
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# leaving very complicated build issues
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# https://github.com/rails/sprockets-rails/issues/49
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require "sprockets"
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require "digest/sha1"
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end
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task "assets:precompile:css" => "environment" do
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class Sprockets::Manifest
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def reload
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@filename = find_directory_manifest(@directory)
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@data = json_decode(File.read(@filename))
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end
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end
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# cause on boot we loaded a blank manifest,
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# we need to know where all the assets are to precompile CSS
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# cause CSS uses asset_path
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Rails.application.assets_manifest.reload
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if ENV["DONT_PRECOMPILE_CSS"] == "1"
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STDERR.puts "Skipping CSS precompilation, ensure CSS lives in a shared directory across hosts"
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else
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STDERR.puts "Start compiling CSS: #{Time.zone.now}"
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RailsMultisite::ConnectionManagement.each_connection do |db|
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# CSS will get precompiled during first request if tables do not exist.
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if ActiveRecord::Base.connection.table_exists?(Theme.table_name)
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STDERR.puts "-------------"
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STDERR.puts "Compiling CSS for #{db} #{Time.zone.now}"
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begin
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Stylesheet::Manager.recalculate_fs_asset_cachebuster!
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Stylesheet::Manager.precompile_css if db == "default"
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Stylesheet::Manager.precompile_theme_css
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rescue PG::UndefinedColumn, ActiveModel::MissingAttributeError, NoMethodError => e
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STDERR.puts "#{e.class} #{e.message}: #{e.backtrace.join("\n")}"
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STDERR.puts "Skipping precompilation of CSS cause schema is old, you are precompiling prior to running migrations."
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end
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end
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end
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STDERR.puts "Done compiling CSS: #{Time.zone.now}"
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end
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end
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task "assets:flush_sw" => "environment" do
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begin
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hostname = Discourse.current_hostname
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default_port = SiteSetting.force_https? ? 443 : 80
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port = SiteSetting.port.to_i > 0 ? SiteSetting.port : default_port
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STDERR.puts "Flushing service worker script"
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`curl -s -m 1 --resolve '#{hostname}:#{port}:127.0.0.1' #{Discourse.base_url}/service-worker.js > /dev/null`
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STDERR.puts "done"
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rescue StandardError
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STDERR.puts "Warning: unable to flush service worker script"
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end
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end
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def check_node_heap_size_limit
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output, status =
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Open3.capture2("node", "-e", "console.log(v8.getHeapStatistics().heap_size_limit/1024/1024)")
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raise "Failed to fetch node memory limit" if status != 0
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output.to_f
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end
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def assets_path
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"#{Rails.root}/public/assets"
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end
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def global_path_klass
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@global_path_klass ||= Class.new { extend GlobalPath }
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end
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def cdn_path(p)
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global_path_klass.cdn_path(p)
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end
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def cdn_relative_path(p)
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global_path_klass.cdn_relative_path(p)
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end
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def compress_node(from, to)
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to_path = "#{assets_path}/#{to}"
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assets = cdn_relative_path("/assets")
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assets_additional_path = (d = File.dirname(from)) == "." ? "" : "/#{d}"
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source_map_root = assets + assets_additional_path
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source_map_url = "#{File.basename(to)}.map"
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base_source_map = assets_path + assets_additional_path
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cmd = <<~SH
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terser '#{assets_path}/#{from}' -m -c -o '#{to_path}' --source-map "base='#{base_source_map}',root='#{source_map_root}',url='#{source_map_url}',includeSources=true"
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SH
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STDERR.puts cmd
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result = `#{cmd} 2>&1`
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unless $?.success?
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STDERR.puts result
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exit 1
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end
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result
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end
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def compress_ruby(from, to)
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data = File.read("#{assets_path}/#{from}")
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uglified, map =
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Uglifier.new(
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comments: :none,
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source_map: {
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filename: File.basename(from),
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output_filename: File.basename(to),
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},
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).compile_with_map(data)
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dest = "#{assets_path}/#{to}"
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File.write(dest, uglified << "\n//# sourceMappingURL=#{cdn_path "/assets/#{to}.map"}")
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File.write(dest + ".map", map)
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GC.start
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end
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def gzip(path)
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STDERR.puts "gzip -f -c -9 #{path} > #{path}.gz"
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STDERR.puts `gzip -f -c -9 #{path} > #{path}.gz`.strip
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raise "gzip compression failed: exit code #{$?.exitstatus}" if $?.exitstatus != 0
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end
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# different brotli versions use different parameters
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def brotli_command(path, max_compress)
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compression_quality =
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max_compress ? "11" : (ENV["DISCOURSE_ASSETS_PRECOMPILE_DEFAULT_BROTLI_QUALITY"] || "6")
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"brotli -f --quality=#{compression_quality} #{path} --output=#{path}.br"
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end
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def brotli(path, max_compress)
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STDERR.puts brotli_command(path, max_compress)
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STDERR.puts `#{brotli_command(path, max_compress)}`
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raise "brotli compression failed: exit code #{$?.exitstatus}" if $?.exitstatus != 0
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STDERR.puts `chmod +r #{path}.br`.strip
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raise "chmod failed: exit code #{$?.exitstatus}" if $?.exitstatus != 0
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end
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def max_compress?(path, locales)
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return false if Rails.configuration.assets.skip_minification.include? path
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return false if EmberCli.is_ember_cli_asset?(path)
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return true unless path.include? "locales/"
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path_locale = path.delete_prefix("locales/").delete_suffix(".js")
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return true if locales.include? path_locale
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false
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end
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def compress(from, to)
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$node_compress ? compress_node(from, to) : compress_ruby(from, to)
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end
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def concurrent?
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if ENV["SPROCKETS_CONCURRENT"] == "1"
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concurrent_compressors = []
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executor = Concurrent::FixedThreadPool.new(Concurrent.processor_count)
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yield(
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Proc.new do |&block|
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concurrent_compressors << Concurrent::Future.execute(executor: executor) { block.call }
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end
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)
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concurrent_compressors.each(&:wait!)
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else
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yield(Proc.new { |&block| block.call })
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end
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end
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def current_timestamp
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Process.clock_gettime(Process::CLOCK_MONOTONIC)
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end
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def log_task_duration(task_description, &task)
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task_start = current_timestamp
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task.call
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STDERR.puts "Done '#{task_description}' : #{(current_timestamp - task_start).round(2)} secs"
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STDERR.puts
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end
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task "assets:precompile:compress_js": "environment" do
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if $bypass_sprockets_uglify
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puts "Compressing Javascript and Generating Source Maps"
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manifest = Sprockets::Manifest.new(assets_path)
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locales = Set.new(["en"])
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RailsMultisite::ConnectionManagement.each_connection do |db|
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locales.add(SiteSetting.default_locale)
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end
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log_task_duration("Done compressing all JS files") do
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concurrent? do |proc|
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manifest
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.files
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.select { |k, v| k =~ /\.js\z/ }
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.each do |file, info|
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path = "#{assets_path}/#{file}"
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_file =
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(
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if (d = File.dirname(file)) == "."
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"_#{file}"
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else
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"#{d}/_#{File.basename(file)}"
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end
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)
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_path = "#{assets_path}/#{_file}"
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max_compress = max_compress?(info["logical_path"], locales)
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if File.exist?(_path)
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STDERR.puts "Skipping: #{file} already compressed"
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elsif file.include? "discourse/tests"
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STDERR.puts "Skipping: #{file}"
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else
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proc.call do
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log_task_duration(file) do
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STDERR.puts "Compressing: #{file}"
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if max_compress
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FileUtils.mv(path, _path)
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compress(_file, file)
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end
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info["size"] = File.size(path)
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info["mtime"] = File.mtime(path).iso8601
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gzip(path)
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brotli(path, max_compress)
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end
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end
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end
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end
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end
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end
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# protected
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manifest.send :save
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if GlobalSetting.fallback_assets_path.present?
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begin
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FileUtils.cp_r("#{Rails.root}/public/assets/.", GlobalSetting.fallback_assets_path)
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rescue => e
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STDERR.puts "Failed to backup assets to #{GlobalSetting.fallback_assets_path}"
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STDERR.puts e
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STDERR.puts e.backtrace
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end
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end
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end
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end
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task "assets:precompile:theme_transpiler": "environment" do
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DiscourseJsProcessor::Transpiler.build_theme_transpiler
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end
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# Run these tasks **before** Rails' "assets:precompile" task
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task "assets:precompile": %w[
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assets:precompile:before
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maxminddb:refresh
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assets:precompile:theme_transpiler
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]
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# Run these tasks **after** Rails' "assets:precompile" task
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Rake::Task["assets:precompile"].enhance do
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Rake::Task["assets:precompile:compress_js"].invoke
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Rake::Task["assets:precompile:css"].invoke
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end
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