fish-shell/event.h

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/** \file event.h
Functions for handling event triggers
*/
#ifndef FISH_EVENT_H
#define FISH_EVENT_H
/**
The signal number that is used to match any signal
*/
#define EVENT_ANY_SIGNAL -1
/**
The process id that is used to match any process id
*/
#define EVENT_ANY_PID 0
enum
{
EVENT_ANY, /**< Matches any event type (Not always any event, as the function name may limit the choice as well */
EVENT_SIGNAL, /**< An event triggered by a signal */
EVENT_VARIABLE, /**< An event triggered by a variable update */
EVENT_EXIT, /**< An event triggered by a job or process exit */
EVENT_JOB_ID, /**< An event triggered by a job exit */
}
;
/**
The structure which represents an event. The event_t struct has
several event-related use-cases:
- When used as a parameter to event_add, it represents a class of events, and function_name is the name of the function which will be called whenever an event matching the specified class occurs. This is also how events are stored internally.
- When used as a parameter to event_get, event_remove and event_fire, it represents a class of events, and if the function_name field is non-zero, only events which call the specified function will be returned.
*/
typedef struct
{
/**
Type of event
*/
int type;
union
{
/**
Signal number for signal-type events.Use EVENT_ANY_SIGNAL to match any signal
*/
int signal;
/**
Variable name for variable-type events.
*/
const wchar_t *variable;
/**
Process id for process-type events. Use EVENT_ANY_PID to match any pid.
*/
pid_t pid;
/**
Job id for EVENT_JOB_ID type events
*/
int job_id;
} param1;
/**
The name of the event handler function
*/
const wchar_t *function_name;
}
event_t;
/**
Add an event handler
*/
void event_add_handler( event_t *event );
/**
Remove all events matching the specified criterion.
*/
void event_remove( event_t *event );
/**
Return all events which match the specified event class
\param criterion Is the class of events to return. If the criterion has a non-null function_name, only events which trigger the specified function will return.
\param out the list to add events to. May be 0, in which case no events will be added, but the result count will still be valid
\return the number of found matches
*/
int event_get( event_t *criterion, array_list_t *out );
/**
Fire the specified event. The function_name field of the event must
be set to 0. If the event is of type EVENT_SIGNAL, no the event is
queued, and will be dispatched the next time event_fire is
called. If event is a null-pointer, all pending events are
dispatched.
\param event the specific event whose handlers should fire
\param arguments the argument string to send to the event handler function
*/
void event_fire( event_t *event, array_list_t *arguments );
/**
Initialize the event-handling library
*/
void event_init();
/**
Destroy the event-handling library
*/
void event_destroy();
/**
Free all memory used by event
*/
void event_free( event_t *e );
#endif