fish-shell/src/lru.h

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// Least-recently-used cache implementation.
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#ifndef FISH_LRU_H
#define FISH_LRU_H
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#include <assert.h>
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#include <wchar.h>
#include <map>
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#include "common.h"
// Least-recently-used cache class
// This a map from wcstring to CONTENTS, that will evict entries when the count exceeds the maximum.
// It uses CRTP to inform clients when entries are evicted. This uses the classic LRU cache structure:
// a dictionary mapping keys to nodes, where the nodes also form a linked list. Our linked list is
// circular and has a sentinel node (the "mouth" - picture a snake swallowing its tail). This simplifies
// the logic: no pointer is ever NULL! It also works well with C++'s iterator since the sentinel node
// is a natural value for end(). Our nodes also have the unusual property of having a "back pointer":
// they store an iterator to the entry in the map containing the node. This allows us, given a node, to
// immediately locate the node and its key in the dictionary. This allows us to avoid duplicating the key
// in the node.
template <class DERIVED, class CONTENTS>
class lru_cache_t {
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struct lru_node_t;
typedef typename std::map<wcstring, lru_node_t>::iterator node_iter_t;
struct lru_link_t {
// Our doubly linked list
// The base class is used for the mouth only
lru_link_t *prev = NULL;
lru_link_t *next = NULL;
};
// The node type in our LRU cache
struct lru_node_t : public lru_link_t {
// No copying
lru_node_t(const lru_node_t &) = delete;
lru_node_t &operator=(const lru_node_t &) = delete;
lru_node_t(lru_node_t &&) = default;
// Our location in the map!
node_iter_t iter;
// The value from the client
CONTENTS value;
explicit lru_node_t(CONTENTS v) :
value(std::move(v))
{}
};
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// Max node count. This may be (transiently) exceeded by add_node_without_eviction, which is
// used from background threads.
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const size_t max_node_count;
// All of our nodes
// Note that our linked list contains pointers to these nodes in the map
// We are dependent on the iterator-noninvalidation guarantees of std::map
std::map<wcstring, lru_node_t> node_map;
// Head of the linked list
// The list is circular!
// If "empty" the mouth just points at itself.
lru_link_t mouth;
// Take a node and move it to the front of the list
void promote_node(lru_node_t *node) {
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assert(node != &mouth);
// First unhook us
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node->prev->next = node->next;
node->next->prev = node->prev;
// Put us after the mouth
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node->next = mouth.next;
node->next->prev = node;
node->prev = &mouth;
mouth.next = node;
}
// Remove the node
void evict_node(lru_node_t *node) {
assert(node != &mouth);
// We should never evict the mouth.
assert(node != NULL && node->iter != this->node_map.end());
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// Remove it from the linked list.
node->prev->next = node->next;
node->next->prev = node->prev;
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// Pull out our key and value
wcstring key = std::move(node->iter->first);
CONTENTS value(std::move(node->value));
// Remove us from the map. This deallocates node!
node_map.erase(node->iter);
node = NULL;
// Tell ourselves what we did
DERIVED *dthis = static_cast<DERIVED *>(this);
dthis->entry_was_evicted(std::move(key), std::move(value));
}
// Evicts the last node
void evict_last_node() {
assert(mouth.prev != &mouth);
evict_node(static_cast<lru_node_t *>(mouth.prev));
}
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// CRTP callback for when a node is evicted.
// Clients can implement this
void entry_was_evicted(wcstring key, CONTENTS value) {
USE(key);
USE(value);
}
public:
// Constructor
// Note our linked list is always circular!
explicit lru_cache_t(size_t max_size = 1024) : max_node_count(max_size) {
mouth.next = mouth.prev = &mouth;
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}
// Returns the value for a given key, or NULL.
// This counts as a "use" and so promotes the node
CONTENTS *get(const wcstring &key) {
auto where = this->node_map.find(key);
if (where == this->node_map.end()) {
// not found
return NULL;
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}
promote_node(&where->second);
return &where->second.value;
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}
// Evicts the node for a given key, returning true if a node was evicted.
bool evict_node(const wcstring &key) {
auto where = this->node_map.find(key);
if (where == this->node_map.end()) return false;
evict_node(&where->second);
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return true;
}
// Adds a node under the given key. Returns true if the node was added, false if the node was
// not because a node with that key is already in the set.
bool insert(wcstring key, CONTENTS value) {
if (! this->insert_no_eviction(std::move(key), std::move(value))) {
return false;
}
while (this->node_map.size() > max_node_count) {
evict_last_node();
}
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return true;
}
// Adds a node under the given key without triggering eviction. Returns true if the node was
// added, false if the node was not because a node with that key is already in the set.
bool insert_no_eviction(wcstring key, CONTENTS value) {
// Try inserting; return false if it was already in the set.
auto iter_inserted = this->node_map.emplace(std::move(key), lru_node_t(std::move(value)));
if (! iter_inserted.second) {
// already present
return false;
}
// Tell the node where it is in the map
node_iter_t iter = iter_inserted.first;
lru_node_t *node = &iter->second;
node->iter = iter;
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node->next = mouth.next;
node->next->prev = node;
node->prev = &mouth;
mouth.next = node;
return true;
}
// Number of entries
size_t size() { return this->node_map.size(); }
void evict_all_nodes(void) {
while (this->size() > 0) {
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evict_last_node();
}
}
// Iterator for walking nodes, from least recently used to most.
class iterator {
lru_link_t *node;
public:
typedef std::pair<const wcstring &, const CONTENTS &> value_type;
explicit iterator(lru_link_t *val) : node(val) {}
void operator++() { node = node->prev; }
bool operator==(const iterator &other) { return node == other.node; }
bool operator!=(const iterator &other) { return !(*this == other); }
value_type operator*() const {
const lru_node_t *dnode = static_cast<const lru_node_t *>(node);
const wcstring &key = dnode->iter->first;
return {key, dnode->value};
}
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};
iterator begin() { return iterator(mouth.prev); }
iterator end() { return iterator(&mouth); }
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};
#endif