We can't just call the Rust version of `fish_setlocale()` without also either
calling the C++ version of `fish_setlocale()` or removing all `src/complete.cpp`
variables that are initialized and aliasing them to their new rust counterparts.
Since we're not interested in keeping the C++ code around, just call the C++
version of the function via ffi until we don't have *any* C++ code referencing
`src/common.h` at all.
Note that *not* doing this and then calling the rust version of
`fish_setlocale()` instead of the C++ version will cause errant behavior and
random segfaults as the C++ code will try to read and use uninitialized values
(including uninitialized pointers) that have only had their rust counterparts
init.
This is not yet used but will take eventually take the place of all (n)curses
access. The curses C library does a lot of header file magic with macro voodoo
to make it easier to perform certain tasks (such as access or override string
capabilities) but this functionality isn't actually directly exposed by the
library's ABI.
The rust wrapper eschews all of that for a more straight-forward implementation,
directly wrapping only the basic curses library calls that are required to
perform the tasks we care about. This should let us avoid the subtle
cross-platform differences between the various curses implementations that
plagued the previous C++ implementation.
All functionality in this module that requires an initialized curses TERMINAL
pointer (`cur_term`, traditionally) has been subsumed by the `Term` instance,
which once initialized with `curses::setup()` can be obtained at any time with
`curses::Term()` (which returns an Option that evaluates to `None` if `cur_term`
hasn't yet been initialized).
Either add rust wrappers for C++ functions called via ffi or port some pure code
from C++ to rust to provide support for the upcoming `env_dispatch` rewrite.
The global variables are moved (not copied) from C++ to rust and exported as
extern C integers. On the rust side they are accessed only with atomic semantics
but regular int access is preserved from the C++ side (until that code is also
ported).
It's not clear whether or not `system_wcwidth()` was picked solely because of
the namespace conflict (which is easily remedied) but using the most obvious
name for this function should be the way to go.
We already have our own overload of `wcwidth()` (`fish_wcwidth()`) so it should
be more obvious which is the bare system call and which isn't.
(I do want to move this w/ some of the other standalone extern C wrappers to the
unix module later.)
Pull in the correct descriptions merged from across the various C++ header and
source files and get rid of the getter function that's only used in one place
but causes us to split the documentation for FISH_EMOJI_WIDTH across multiple
declarations.
This can be used for functions that accept non-Unicode content (i.e. &CStr or
CString) but are often used in our code base with a UTF-8 or UTF-32 string
on-hand.
When such a function is passed a CString, it's passed through as-is and
allocation-free. But when, as is often the case, we have a static string we can
now pass it in directly with all the nice ergonomics thereof instead of having
to manually create and unwrap a CString at the call location.
There's an upstream request to add this functionality to the standard library:
https://github.com/rust-lang/rust/issues/71448
Delegate the `view` and `view_mut` to the newly added `Projection<T>`, which
makes everything oh so much clearer and cleaner. Add comments to clarify what is
happening.
This can be used when you primarily want to return a reference but in order for
that reference to live long enough it must be returned with an object.
i.e. given `Mutex<Foo { bar }>` you want a function to lock the mutex and return
a reference to `bar` but you can't return that reference since it has a lifetime
dependency on `MutexGuard` (which only derefs to all of `Foo` and not just
`bar`). You can return a `Projection` owning the `MutexGuard<Foo>` and set it up
to deref to `&bar`.
This is a terrible way of going about things,
and means we're currently broken on any unix that isn't specifically listed.
But at least it'll build and allow us to keep the FreeBSD CI running.
Historically fish has used the functions `fish_wcstol`, `fish_wcstoi`, and
`fish_wcstoul` (and some long long variants) for most integer conversions.
These have semantics that are deliberately different from the libc
functions, such as consuming trailing whitespace, and disallowing `-` in
unsigned versions.
fish has started to drift away from these semantics; some divergence from
C++ has crept in.
Rename the existing `fish_wcs*` functions in Rust to remove the fish
prefix, to express that they attempt to mirror libc semantics; then
introduce `fish_` wrappers which are ported from C++. Also fix some
miscellaneous bugs which have crept in, such as missing range checks.
This implements the primary environment stack, and other environments such
as the null and snapshot environments, in Rust. These are used to implement
the push and pop from block scoped commands such as `for` and `begin`, and
also function calls.
owning_null_terminated_array is used for environment variables, where we need to
provide envp for child processes. This switches the implementation from C++ to
Rust.
We retain the C++ owning_null_terminated_array_t; it simply wraps the Rust
version now.
The `u64::from(buf.f_flag)` was needed in two places. The existing handled macOS
which always has a 32-bit statfs::f_flag, but statvfs::f_flag is an `unsigned
long` which means it needs to be coerced to 64-bits on 32-bit targets.
There's no reason to inject prefix into our newly allocated str after storing
pattern in there. Just allocate with the needed capacity up front and then
insert in the correct order.
There's no reason to inject prefix into our newly allocated str after storing
pattern in there. Just allocate with the needed capacity up front and then
insert in the correct order.
The new asan exit handlers are called to get proper ASAN leak reports (as
calling _exit(0) skips the LSAN reporting stage and exits with success every
time).
They are no-ops when not compiled for ASAN.
This ports some signal setup and handling bits to Rust.
The signal handling machinery requires walking over the list of known signals;
that's not supported by the Signal type. Rather than duplicate the list of
signals yet again, switch back to a table, as we had in C++.
This also adds two further pieces which were neglected by the Signal struct:
1. Localize signal descriptions
2. Support for integers as the signal name
This allows the rust code to free up C++ resources allocated for a callback even
when the callback isn't executed (as opposed to requiring the callback to run
and at the end of the callback cleaning up all allocated resources).
Also add type-erased destructor registration to callback_t. This allows for
freeing variables allocated by the callback for debounce_t's
perform_with_callback() that don't end up having their completion called due to
a timeout.
Largely routine but for the trampolines in iothread.h and iothread.cpp which
were a real PITA to get correct w/ all their variants.
Integration is complete with all old code ripped out and the tests using the
rust version of the code.