Drop support for history file version 1.
ParseExecutionContext no longer contains an OperationContext because in my
first implementation, ParseExecutionContext didn't have interior mutability.
We should probably try to add it back.
Add a few to-do style comments. Search for "todo!" and "PORTING".
Co-authored-by: Xiretza <xiretza@xiretza.xyz>
(complete, wildcard, expand, history, history/file)
Co-authored-by: Henrik Hørlück Berg <36937807+henrikhorluck@users.noreply.github.com>
(builtins/set)
This reduces noise in the upcoming "Port execution" commit.
I accidentally made IoStreams a "class" instead of a "struct". Would be
easy to correct that but this will be deleted soon, so I don't think we care.
- wildcard_match is now closer to the original that is linked in a comment, as
pointer-arithmetic translates very poorly. The act of calling wildcard
patterns wc or wildcard is kinda confusing when wc elsewhere is widechar.
We don't change anything about compilation-setup, we just immediately jump to
Rust, making the eventual final swap to a Rust entrypoint very easy.
There are some string-usage and format-string differences that are generally
quite messy.
- Add test to verify piped string replace exit code
Ensure fields parsing error messages are the same.
Note: C++ relied upon the value of the parsed value even when `errno` was set,
that is defined behaviour we should not rely on, and cannot easilt be replicated from Rust.
Therefore the Rust version will change the following error behaviour from:
```shell
> string split --fields=a "" abc
string split: Invalid fields value 'a'
> string split --fields=1a "" abc
string split: 1a: invalid integer
```
To:
```shell
> string split --fields=a "" abc
string split: a: invalid integer
> string split --fields=1a "" abc
string split: 1a: invalid integer
```
This adopts the new function store, replacing the C++ version.
It also reimplements builtin_function in Rust, as these was too coupled to
the function store to handle in a separate commit.
Prior to this commit, FLOG used the ffi bridge to get the output fd. Invert
this: have fish set the output fd within main. This allows FLOG to be used in
pure Rust tests.
Use as_wstr() instead of from_ffi() in a few places to avoid an allocation,
and make job_control_t work in &wstr instead of &str to reduce complexity at
the call sites.
- Using an option makes it much clearer that the check for empty args is
redundant.
- Also prefer implementing TryFrom only for &str, to not hide the string
conversion and allocation happening.
Prior to this change, parser_t exposed an environment_t, and Rust had to go
through that. But because we have implemented Environment in Rust, it is
better to just expose the native Environment from parser_t. Make that
change and update call sites.
This implements the primary environment stack, and other environments such
as the null and snapshot environments, in Rust. These are used to implement
the push and pop from block scoped commands such as `for` and `begin`, and
also function calls.
This allows the rust code to free up C++ resources allocated for a callback even
when the callback isn't executed (as opposed to requiring the callback to run
and at the end of the callback cleaning up all allocated resources).
Also add type-erased destructor registration to callback_t. This allows for
freeing variables allocated by the callback for debounce_t's
perform_with_callback() that don't end up having their completion called due to
a timeout.
The translation is fairly direct though it adds some duplication, for example
there are multiple "match" statements that mimic function overloading.
Rust has no overloading, and we cannot have generic methods in the Node trait
(due to a Rust limitation, the error is like "cannot be made into an object")
so we include the type name in method names.
Give clients like "indent_visitor_t" a Rust companion ("IndentVisitor")
that takes care of the AST traversal while the AST consumption remains
in C++ for now. In future, "IndentVisitor" should absorb the entirety of
"indent_visitor_t". This pattern requires that "fish_indent" be exposed
includable header to the CXX bridge.
Alternatively, we could define FFI wrappers for recursive AST traversal.
Rust requires we separate the AST visitors for "mut" and "const"
scenarios. Take this opportunity to concretize both visitors:
The only client that requires mutable access is the populator. To match the
structure of the C++ populator which makes heavy use of function overloading,
we need to add a bunch of functions to the trait. Since there is no other
mutable visit, this seems acceptable.
The "const" visitors never use "will_visit_fields_of()" or
"did_visit_fields_of()", so remove them (though this is debatable).
Like in the C++ implementation, the AST nodes themselves are largely defined
via macros. Union fields like "Statement" and "ArgumentOrRedirection"
do currently not use macros but may in future.
This commit also introduces a precedent for a type that is defined in one
CXX bridge and used in another one - "ParseErrorList". To make this work
we need to manually define "ExternType".
There is one annoyance with CXX: functions that take explicit lifetime
parameters require to be marked as unsafe. This makes little sense
because functions that return `&Foo` with implicit lifetime can be
misused the same way on the C++ side.
One notable change is that we cannot directly port "find_block_open_keyword()"
(which is used to compute an error) because it relies on the stack of visited
nodes. We cannot modify a stack of node references while we do the "mut"
walk. Happily, an idiomatic solution is easy: we can tell the AST visitor
to backtrack to the parent node and create the error there.
Since "node_t::accept_base" is no longer a template we don't need the
"node_visitation_t" trampoline anymore.
The added copying at the FFI boundary makes things slower (memcpy dominates
the profile) but it's not unusable, which is good news:
$ hyperfine ./fish.{old,new}" -c 'source ../share/completions/git.fish'"
Benchmark 1: ./fish.old -c 'source ../share/completions/git.fish'
Time (mean ± σ): 195.5 ms ± 2.9 ms [User: 190.1 ms, System: 4.4 ms]
Range (min … max): 193.2 ms … 205.1 ms 15 runs
Benchmark 2: ./fish.new -c 'source ../share/completions/git.fish'
Time (mean ± σ): 677.5 ms ± 62.0 ms [User: 665.4 ms, System: 10.0 ms]
Range (min … max): 611.7 ms … 805.5 ms 10 runs
Summary
'./fish.old -c 'source ../share/completions/git.fish'' ran
3.47 ± 0.32 times faster than './fish.new -c 'source ../share/completions/git.fish''
Leftovers:
- Enum variants are still snakecase; I didn't get around to changing this yet.
- "ast_type_to_string()" still returns a snakecase name. This could be
changed since it's not user visible.
Most of it is duplicated, hence untested.
Functions like mbrtowc are not exposed by the libc crate, so declare them
ourselves.
Since we don't know the definition of C macros, add two big hacks to make
this work:
1. Replace MB_LEN_MAX and mbstate_t with values (resp types) that should
be large enough for any implementation.
2. Detect the definition of MB_CUR_MAX in the build script. This requires
more changes for each new libc. We could also use this approach for 1.
Additionally, this commit brings a small behavior change to
read_unquoted_escape(): we cannot decode surrogate code points like \UDE01
into a Rust char, so use � (\UFFFD, replacement character) instead.
Previously, we added such code points to a wcstring; looks like they were
ignored when printed.
wcs2string converts a wide string to a narrow one. The result is
null-terminated and may also contain interior null-characters.
std::string allows this.
Rust's null-terminated string, CString, does not like interior null-characters.
This means we will need to use Vec<u8> or OsString for the places where we
use interior null-characters.
On the other hand, we want to use CString for places that require a
null-terminator, because other Rust types don't guarantee the null-terminator.
Turns out there is basically no overlap between the two use cases, so make
it two functions. Their equivalents in Rust will have the same name, so
we'll only need to adjust the type when porting.
* wutil: Rewrite `wrealpath` in Rust
* Reduce use of FFI types in `wrealpath`
* Addressed PR comments regarding allocation
* Replace let binding assignment with regular comparison