Refresh some stale CSS, improve some rendering, and fix some bugs.
Some of the CSS no longer applied. Remove the bright red X in history
and use a tamer color. Fix the prev/next paginator buttons from moving
for large paginations. Fix the calculation about disabling prev/next.
* wildcard: Remove file size from the description
We no longer add descriptions for normal file completions, so this was
only ever reached if this was a command completion, and then it was
only added if the file wasn't a regular file... in which case it can't
be an executable.
So this was dead.
* Make possible_link() a maybe
This gives us the full information, not just "no" or "maybe"
* wildcard: Rationalize file/command completions
This keeps the entry_t as long as possible, and asks it, so especially
on systems with working d_type we can get by without a single stat in
most cases.
Then it guts file_get_desc, because that is only used for command
completions - we have been disabling file descriptions for *years*,
and so this is never called there.
That means we have no need to print descriptions about e.g. broken symlinks, because those are not executable.
Put together, what this means is that we, in most cases, only do
an *access(2)* call instead of a stat, because that might be checking
more permissions.
So we have the following constellations:
- If we have d_type:
- We need a stat() for every _symlink_ to get the type (e.g. dir or regular)
(this is for most symlinks, if we want to know if it's a dir or executable)
- We need an access() for every file for executables
- If we do not have d_type:
- We need a stat() for every file
- We need an lstat() for every file if we do descriptions
(i.e. just for command completion)
- We need an access() for every file for executables
As opposed to the current way, where every file gets one lstat whether
with d_type or not, and an additional stat() for links, *and* an
access.
So we go from two syscalls to one for executables.
* Some more comments
* rust link option
* rust remove size
* rust accessovaganza
* Check for .dll first for WSL
This saves quite a few checks if e.g. System32 is in $PATH (which it
is if you inherit windows paths, IIRC).
Note: Our WSL check currently fails for WSL2, where this would
be *more* important because of how abysmal the filesystem performance
on that is.
This is off by one from the C++ version.
It wasn't super obvious why this worked in the first place.
Looks like args[0] is "-" because we are invoked like
fish -c 'exec "${@}"' - "${@}"
and it looks like "-" is treated like "--" by bash, so we emulate that.
See https://github.com/fish-shell/fish-shell/issues/367#issuecomment-11740812
This function only ever returns true if target_os=linux, so we need to invert
the OS check.
In the first invocation, this function may allocate heap memory.
Clarify that this is safe.
[ja: I don't have the original commit handy so I made up the log message]
The following "Port execution" commit will use RefCell for the wait handle
store. If we hold a borrow while we are running an event (which may run
script code) there will be a borrowing conflict. Avoid this by returning
the borrow earlier.
Given an env like
foo
bar=baz
we would set "foo" to empty due to a typo.
The typo is pointed out by a PORTING comment.
Luckily I don't think we ever hit this case because that would mean our
parent process has a serious bug. Rust's std::env::vars_os() skips env
lines that don't contain a "=" char. This seems like a reasonable behavior
for us too. Do that.
This makes it so expand_intermediate_segment knows about the case
where it's last, only followed by a "/".
When it is, it can do without the file_id for finding links (we don't
resolve the files we get here), which allows us to remove a stat()
call.
This speeds up the case of `...*/` by quite a bit.
If that last component was a directory with 1000 subdirectories we
could skip 1000 stat calls!
One slight weirdness: We refuse to add links to directories that we already visited, even if they are the last component and we don't actually follow them. That means we can't do the fast path here either, but we do know if something is a link (if we get d_type), so it still works in common cases.
This can be bound like `bind \cl clear-screen`, and is, by default
In contrast to the current way it doesn't need the external `clear`
command that was always awkward.
Also it will clear the screen and first draw the old prompt to remove
flicker.
Then it will immediately trigger a repaint, so the prompt will be overwritten.
This fixes the following deadlock. The C++ functions path_get_config and
path_get_data lazily determine paths and then cache those in a C++ static
variable. The path determination requires inspecting the environment stack.
If these functions are first called while the environment stack is locked
(in this case, when fetching the $history variable) we can get a deadlock.
The fix is to call them eagerly during env_init. This can be removed once
the corresponding C++ functions are removed.
This issue caused fish_config to fail to report colors and themes.
Add a test.
This was pretty annoying on rust release day, because it introduced
new warnings.
Specifically 1.73 introduced a spurious one about PartialOrd and Ord
disagreeing when both were in fact #derive-d.
Unlike our C++ tests, our Rust tests fail as soon as an assertion fails.
Whether this is desired is debatable; it seems fine for
most cases and is easier to implement.
This means that Rust tests usually don't need to print anything besides
what assert!/assert_eq! already provide.
One exception is the history merge test. Let's add a simple err!() macro to
support this. Unlike the C++ err() it does not yet print colors.
Currently all of our macros live in common.rs, to keep the import graph simple.
Notably this exposes config.h to Rust (for UVAR_FILE_SET_MTIME_HACK).
In future we should move the CMake checks into build.rs so we can potentially
get rid of CMake.
On the following "Port execution" commit, ASan will complain if we read
beyond a terminating null byte in get_autosuggestion_performer(). This is
actually working as intended but we need to appease ASan somehow..
get_pwd_slash() uses "if var.is_empty()" but it should be "if !var.is_empty()".
This wasn't a problem so far because in practice most code paths use the
get_pwd_slash() override from EnvStackImpl. The generic one is used in the
upcoming unit tests.
This uses "screen.reset_line" to move the cursor without informing the
reader's machinery (because that deals with positions *in the
commandline*), but then only repainted "if needed" - meaning if the
reader thought anything changed.
That could lead to a situation where the cursor stays at column 0
until you do something, e.g. in
```fish
bind -m insert u undo
```
when you press alt+u - because the *escape* calls repaint-mode, which
puts the cursor in column 0, and then the undo doesn't, which keeps it
there.
Of course this binding should also `repaint-mode`, because it changes
the mode.
Some changes might be ergonomic:
1. Make repaint-mode the default if the mode changed (we would need to
skip it for bracketed-paste)
2. Make triggering the repaint easier - do we need to set
force_exec_prompt_and_repaint to false here as well?
Anyway, this
Fixes#7910