// Programmatic representation of fish code. #ifndef FISH_PARSE_TREE_CONSTRUCTION_H #define FISH_PARSE_TREE_CONSTRUCTION_H #include #include "parse_constants.h" struct parse_token_t; namespace parse_productions { // A production is an array of unsigned char. Symbols are encoded directly as their symbol value. // Keywords are encoded with an offset of LAST_TOKEN_OR_SYMBOL + 1. So essentially we glom together // keywords and symbols. typedef uint8_t production_element_t; /// Resolve the type from a production element. inline parse_token_type_t production_element_type(production_element_t elem) { if (elem > LAST_TOKEN_OR_SYMBOL) { return parse_token_type_string; } else { return static_cast(elem); } } /// Resolve the keyword from a production element. inline parse_keyword_t production_element_keyword(production_element_t elem) { if (elem > LAST_TOKEN_OR_SYMBOL) { // First keyword is LAST_TOKEN_OR_SYMBOL + 1. return static_cast(elem - LAST_TOKEN_OR_SYMBOL - 1); } else { return parse_keyword_none; } } /// Check if an element is valid. inline bool production_element_is_valid(production_element_t elem) { return elem != token_type_invalid; } /// Fetch a production. We are passed two input tokens. The first input token is guaranteed to not /// be invalid; the second token may be invalid if there's no more tokens. We may also set flags. const production_element_t *production_for_token(parse_token_type_t node_type, const parse_token_t &input1, const parse_token_t &input2, uint8_t *out_tag); } // namespace parse_productions #endif