#include "config.h" // IWYU pragma: keep #include #include #include #include #include #include #include #include #include #include #include #include "common.h" #include "iothread.h" #ifdef _POSIX_THREAD_THREADS_MAX #if _POSIX_THREAD_THREADS_MAX < 64 #define IO_MAX_THREADS _POSIX_THREAD_THREADS_MAX #endif #endif #ifndef IO_MAX_THREADS #define IO_MAX_THREADS 64 #endif // Values for the wakeup bytes sent to the ioport. #define IO_SERVICE_MAIN_THREAD_REQUEST_QUEUE 99 #define IO_SERVICE_RESULT_QUEUE 100 static void iothread_service_main_thread_requests(void); static void iothread_service_result_queue(); struct SpawnRequest_t { int (*handler)(void *); void (*completionCallback)(void *, int); void *context; int handlerResult; }; struct MainThreadRequest_t { int (*handler)(void *); void *context; volatile int handlerResult; volatile bool done; }; // Spawn support. Requests are allocated and come in on request_queue. They go out on result_queue, // at which point they can be deallocated. s_active_thread_count is also protected by the lock. static pthread_mutex_t s_spawn_queue_lock; static std::queue s_request_queue; static int s_active_thread_count; static pthread_mutex_t s_result_queue_lock; static std::queue s_result_queue; // "Do on main thread" support. static pthread_mutex_t s_main_thread_performer_lock; // protects the main thread requests static pthread_cond_t s_main_thread_performer_cond; // protects the main thread requests static pthread_mutex_t s_main_thread_request_q_lock; // protects the queue static std::queue s_main_thread_request_queue; // Notifying pipes. static int s_read_pipe, s_write_pipe; static void iothread_init(void) { static bool inited = false; if (!inited) { inited = true; // Initialize some locks. VOMIT_ON_FAILURE(pthread_mutex_init(&s_spawn_queue_lock, NULL)); VOMIT_ON_FAILURE(pthread_mutex_init(&s_result_queue_lock, NULL)); VOMIT_ON_FAILURE(pthread_mutex_init(&s_main_thread_request_q_lock, NULL)); VOMIT_ON_FAILURE(pthread_mutex_init(&s_main_thread_performer_lock, NULL)); VOMIT_ON_FAILURE(pthread_cond_init(&s_main_thread_performer_cond, NULL)); // Initialize the completion pipes. int pipes[2] = {0, 0}; VOMIT_ON_FAILURE(pipe(pipes)); s_read_pipe = pipes[0]; s_write_pipe = pipes[1]; // 0 means success to VOMIT_ON_FAILURE. Arrange to pass 0 if fcntl returns anything other // than -1. VOMIT_ON_FAILURE(-1 == fcntl(s_read_pipe, F_SETFD, FD_CLOEXEC)); VOMIT_ON_FAILURE(-1 == fcntl(s_write_pipe, F_SETFD, FD_CLOEXEC)); } } static void add_to_queue(struct SpawnRequest_t *req) { ASSERT_IS_LOCKED(s_spawn_queue_lock); s_request_queue.push(req); } static SpawnRequest_t *dequeue_spawn_request(void) { ASSERT_IS_LOCKED(s_spawn_queue_lock); SpawnRequest_t *result = NULL; if (!s_request_queue.empty()) { result = s_request_queue.front(); s_request_queue.pop(); } return result; } static void enqueue_thread_result(SpawnRequest_t *req) { scoped_lock locker(s_result_queue_lock); s_result_queue.push(req); } static void *this_thread() { return (void *)(intptr_t)pthread_self(); } /// The function that does thread work. static void *iothread_worker(void *unused) { UNUSED(unused); scoped_lock locker(s_spawn_queue_lock); struct SpawnRequest_t *req; while ((req = dequeue_spawn_request()) != NULL) { debug(5, "pthread %p dequeued %p\n", this_thread(), req); // Unlock the queue while we execute the request. locker.unlock(); // Perform the work. req->handlerResult = req->handler(req->context); // If there's a completion handler, we have to enqueue it on the result queue. Otherwise, we // can just delete the request! if (req->completionCallback == NULL) { delete req; } else { // Enqueue the result, and tell the main thread about it. enqueue_thread_result(req); const char wakeup_byte = IO_SERVICE_RESULT_QUEUE; VOMIT_ON_FAILURE(!write_loop(s_write_pipe, &wakeup_byte, sizeof wakeup_byte)); } // Lock us up again. locker.lock(); } // We believe we have exhausted the thread request queue. We want to decrement // s_active_thread_count and exit. But it's possible that a request just came in. Furthermore, // it's possible that the main thread saw that s_active_thread_count is full, and decided to not // spawn a new thread, trusting in one of the existing threads to handle it. But we've already // committed to not handling anything else. Therefore, we have to decrement // s_active_thread_count under the lock, which we still hold. Likewise, the main thread must // check the value under the lock. ASSERT_IS_LOCKED(s_spawn_queue_lock); assert(s_active_thread_count > 0); s_active_thread_count -= 1; debug(5, "pthread %p exiting\n", this_thread()); // We're done. return NULL; } /// Spawn another thread. No lock is held when this is called. static void iothread_spawn() { // The spawned thread inherits our signal mask. We don't want the thread to ever receive signals // on the spawned thread, so temporarily block all signals, spawn the thread, and then restore // it. sigset_t new_set, saved_set; sigfillset(&new_set); VOMIT_ON_FAILURE(pthread_sigmask(SIG_BLOCK, &new_set, &saved_set)); // Spawn a thread. If this fails, it means there's already a bunch of threads; it is very // unlikely that they are all on the verge of exiting, so one is likely to be ready to handle // extant requests. So we can ignore failure with some confidence. pthread_t thread = 0; pthread_create(&thread, NULL, iothread_worker, NULL); // We will never join this thread. VOMIT_ON_FAILURE(pthread_detach(thread)); debug(5, "pthread %p spawned\n", (void *)(intptr_t)thread); // Restore our sigmask. VOMIT_ON_FAILURE(pthread_sigmask(SIG_SETMASK, &saved_set, NULL)); } int iothread_perform_base(int (*handler)(void *), void (*completionCallback)(void *, int), void *context) { ASSERT_IS_MAIN_THREAD(); ASSERT_IS_NOT_FORKED_CHILD(); iothread_init(); // Create and initialize a request. struct SpawnRequest_t *req = new SpawnRequest_t(); req->handler = handler; req->completionCallback = completionCallback; req->context = context; int local_thread_count = -1; bool spawn_new_thread = false; { // Lock around a local region. Note that we can only access s_active_thread_count under the // lock. scoped_lock locker(s_spawn_queue_lock); add_to_queue(req); if (s_active_thread_count < IO_MAX_THREADS) { s_active_thread_count++; spawn_new_thread = true; } local_thread_count = s_active_thread_count; } // Kick off the thread if we decided to do so. if (spawn_new_thread) { iothread_spawn(); } // We return the active thread count for informational purposes only. return local_thread_count; } int iothread_port(void) { iothread_init(); return s_read_pipe; } void iothread_service_completion(void) { ASSERT_IS_MAIN_THREAD(); char wakeup_byte; VOMIT_ON_FAILURE(1 != read_loop(iothread_port(), &wakeup_byte, sizeof wakeup_byte)); if (wakeup_byte == IO_SERVICE_MAIN_THREAD_REQUEST_QUEUE) { iothread_service_main_thread_requests(); } else if (wakeup_byte == IO_SERVICE_RESULT_QUEUE) { iothread_service_result_queue(); } else { debug(0, "Unknown wakeup byte %02x in %s", wakeup_byte, __FUNCTION__); } } static bool iothread_wait_for_pending_completions(long timeout_usec) { const long usec_per_sec = 1000000; struct timeval tv; tv.tv_sec = timeout_usec / usec_per_sec; tv.tv_usec = timeout_usec % usec_per_sec; const int fd = iothread_port(); fd_set fds; FD_ZERO(&fds); FD_SET(fd, &fds); int ret = select(fd + 1, &fds, NULL, NULL, &tv); return ret > 0; } /// Note that this function is quite sketchy. In particular, it drains threads, not requests, /// meaning that it may leave requests on the queue. This is the desired behavior (it may be called /// before fork, and we don't want to bother servicing requests before we fork), but in the test /// suite we depend on it draining all requests. In practice, this works, because a thread in /// practice won't exit while there is outstanding requests. /// /// At the moment, this function is only used in the test suite and in a /// drain-all-threads-before-fork compatibility mode that no architecture requires, so it's OK that /// it's terrible. void iothread_drain_all(void) { ASSERT_IS_MAIN_THREAD(); ASSERT_IS_NOT_FORKED_CHILD(); scoped_lock locker(s_spawn_queue_lock); #define TIME_DRAIN 0 #if TIME_DRAIN int thread_count = s_active_thread_count; double now = timef(); #endif // Nasty polling via select(). while (s_active_thread_count > 0) { locker.unlock(); if (iothread_wait_for_pending_completions(1000)) { iothread_service_completion(); } locker.lock(); } #if TIME_DRAIN double after = timef(); printf("(Waited %.02f msec for %d thread(s) to drain)\n", 1000 * (after - now), thread_count); #endif } /// "Do on main thread" support. static void iothread_service_main_thread_requests(void) { ASSERT_IS_MAIN_THREAD(); // Move the queue to a local variable. std::queue request_queue; { scoped_lock queue_lock(s_main_thread_request_q_lock); std::swap(request_queue, s_main_thread_request_queue); } if (!request_queue.empty()) { // Perform each of the functions. Note we are NOT responsible for deleting these. They are // stack allocated in their respective threads! while (!request_queue.empty()) { MainThreadRequest_t *req = request_queue.front(); request_queue.pop(); req->handlerResult = req->handler(req->context); req->done = true; } // Ok, we've handled everybody. Announce the good news, and allow ourselves to be unlocked. // Note we must do this while holding the lock. Otherwise we race with the waiting threads: // // 1. waiting thread checks for done, sees false // 2. main thread performs request, sets done to true, posts to condition // 3. waiting thread unlocks lock, waits on condition (forever) // // Because the waiting thread performs step 1 under the lock, if we take the lock, we avoid // posting before the waiting thread is waiting. scoped_lock broadcast_lock(s_main_thread_performer_lock); VOMIT_ON_FAILURE(pthread_cond_broadcast(&s_main_thread_performer_cond)); } } /* Service the queue of results */ static void iothread_service_result_queue() { // Move the queue to a local variable. std::queue result_queue; { scoped_lock queue_lock(s_result_queue_lock); std::swap(result_queue, s_result_queue); } // Perform each completion in order. We are responsibile for cleaning them up. while (!result_queue.empty()) { SpawnRequest_t *req = result_queue.front(); result_queue.pop(); if (req->completionCallback) { req->completionCallback(req->context, req->handlerResult); } delete req; } } int iothread_perform_on_main_base(int (*handler)(void *), void *context) { // If this is the main thread, just do it. if (is_main_thread()) { return handler(context); } // Make a new request. Note we are synchronous, so this can be stack allocated! MainThreadRequest_t req; req.handler = handler; req.context = context; req.handlerResult = 0; req.done = false; // Append it. Do not delete the nested scope as it is crucial to the proper functioning of this // code by virtue of the lock management. { scoped_lock queue_lock(s_main_thread_request_q_lock); s_main_thread_request_queue.push(&req); } // Tell the pipe. const char wakeup_byte = IO_SERVICE_MAIN_THREAD_REQUEST_QUEUE; VOMIT_ON_FAILURE(!write_loop(s_write_pipe, &wakeup_byte, sizeof wakeup_byte)); // Wait on the condition, until we're done. scoped_lock perform_lock(s_main_thread_performer_lock); while (!req.done) { // It would be nice to support checking for cancellation here, but the clients need a // deterministic way to clean up to avoid leaks VOMIT_ON_FAILURE( pthread_cond_wait(&s_main_thread_performer_cond, &s_main_thread_performer_lock)); } // Ok, the request must now be done. assert(req.done); return req.handlerResult; }