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https://github.com/fish-shell/fish-shell.git
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5262f3ce99
darcs-hash:20051211233001-ac50b-24547ca41d4db05f87d59dd3e396c3190a66ef89.gz
596 lines
11 KiB
C
596 lines
11 KiB
C
/** \file event.c
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Functions for handling event triggers
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <wchar.h>
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#include <unistd.h>
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#include <termios.h>
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#include <signal.h>
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#include <string.h>
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#include "config.h"
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#include "util.h"
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#include "function.h"
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#include "proc.h"
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#include "parser.h"
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#include "common.h"
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#include "event.h"
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#include "signal.h"
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/**
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Number of signals that can be queued before an overflow occurs
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*/
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#define SIG_UNHANDLED_MAX 64
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/**
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This struct contains a list of generated signals waiting to be
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dispatched
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*/
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typedef struct
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{
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/**
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Number of delivered signals
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*/
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int count;
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/**
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Whether signals have been skipped
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*/
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int overflow;
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/**
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Array of signal events
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*/
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int signal[SIG_UNHANDLED_MAX];
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}
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signal_list_t;
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/**
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The signal event list. Actually two separate lists. One which is
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active, which is the one that new events is written to. The inactive
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one contains the events that are currently beeing performed.
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*/
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static signal_list_t sig_list[2];
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/**
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The index of sig_list that is the list of signals currently written to
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*/
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static int active_list=0;
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/**
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List of event handlers
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*/
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static array_list_t *events;
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/**
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List of event handlers that should be removed
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*/
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static array_list_t *killme;
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/**
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List of events that have been sent but have not yet been delivered because they are blocked.
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*/
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static array_list_t *blocked;
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/**
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Tests if one event instance matches the definition of a event
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class. If the class defines a function name, that will also be a
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match criterion.
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*/
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static int event_match( event_t *class, event_t *instance )
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{
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if( class->function_name && instance->function_name )
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{
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if( wcscmp( class->function_name, instance->function_name ) != 0 )
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return 0;
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}
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if( class->type == EVENT_ANY )
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return 1;
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if( class->type != instance->type )
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return 0;
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switch( class->type )
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{
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case EVENT_SIGNAL:
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if( class->param1.signal == EVENT_ANY_SIGNAL )
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return 1;
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return class->param1.signal == instance->param1.signal;
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case EVENT_VARIABLE:
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return wcscmp( instance->param1.variable,
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class->param1.variable )==0;
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case EVENT_EXIT:
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if( class->param1.pid == EVENT_ANY_PID )
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return 1;
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return class->param1.pid == instance->param1.pid;
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case EVENT_JOB_ID:
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return class->param1.job_id == instance->param1.job_id;
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}
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/**
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This should never be reached
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*/
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return 0;
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}
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/**
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Create an identical copy of an event. Use deep copying, i.e. make
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duplicates of any strings used as well.
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*/
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static event_t *event_copy( event_t *event, int copy_arguments )
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{
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event_t *e = malloc( sizeof( event_t ) );
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if( !e )
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die_mem();
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memcpy( e, event, sizeof(event_t));
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if( e->function_name )
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e->function_name = wcsdup( e->function_name );
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if( e->type == EVENT_VARIABLE )
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e->param1.variable = wcsdup( e->param1.variable );
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al_init( &e->arguments );
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if( copy_arguments )
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{
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int i;
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for( i=0; i<al_get_count( &event->arguments ); i++ )
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{
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al_push( &e->arguments, wcsdup( (wchar_t *)al_get( &event->arguments, i ) ) );
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}
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}
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return e;
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}
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static int event_is_blocked( event_t *e )
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{
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block_t *block;
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event_block_t *eb;
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for( block = current_block; block; block = block->outer )
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{
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for( eb = block->first_event_block; eb; eb=eb->next )
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{
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if( eb->type & (1<<EVENT_ANY ) )
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return 1;
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if( eb->type & (1<<e->type) )
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return 1;
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}
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}
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for( eb = global_event_block; eb; eb=eb->next )
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{
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if( eb->type & (1<<EVENT_ANY ) )
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return 1;
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if( eb->type & (1<<e->type) )
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return 1;
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return 1;
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}
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return 0;
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}
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void event_add_handler( event_t *event )
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{
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event_t *e;
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e = event_copy( event, 0 );
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if( !events )
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events = al_new();
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if( e->type == EVENT_SIGNAL )
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{
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signal_handle( e->param1.signal, 1 );
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}
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al_push( events, e );
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}
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void event_remove( event_t *criterion )
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{
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int i;
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array_list_t *new_list=0;
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event_t e;
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/*
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Because of concurrency issues, env_remove does not actually free
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any events - instead it simply moves all events that should be
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removed from the event list to the killme list.
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*/
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if( !events )
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return;
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for( i=0; i<al_get_count( events); i++ )
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{
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event_t *n = (event_t *)al_get( events, i );
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if( event_match( criterion, n ) )
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{
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if( !killme )
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killme = al_new();
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al_push( killme, n );
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/*
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If this event was a signal handler and no other handler handles
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the specified signal type, do not handle that type of signal any
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more.
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*/
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if( n->type == EVENT_SIGNAL )
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{
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e.type = EVENT_SIGNAL;
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e.param1.signal = n->param1.signal;
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e.function_name = 0;
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if( event_get( &e, 0 ) == 1 )
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{
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signal_handle( e.param1.signal, 0 );
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}
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}
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}
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else
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{
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if( !new_list )
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new_list = al_new();
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al_push( new_list, n );
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}
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}
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al_destroy( events );
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free( events );
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events = new_list;
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}
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int event_get( event_t *criterion, array_list_t *out )
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{
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int i;
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int found = 0;
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if( !events )
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return 0;
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for( i=0; i<al_get_count( events); i++ )
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{
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event_t *n = (event_t *)al_get( events, i );
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if( event_match(criterion, n ) )
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{
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found++;
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if( out )
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al_push( out, n );
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}
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}
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return found;
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}
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/**
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Free all events in the kill list
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*/
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static void event_free_kills()
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{
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int i;
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if( !killme )
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return;
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for( i=0; i<al_get_count( killme ); i++ )
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{
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event_t *roadkill = (event_t *)al_get( killme, i );
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event_free( roadkill );
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}
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al_truncate( killme, 0 );
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}
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/**
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Test if the specified event is waiting to be killed
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*/
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static int event_is_killed( event_t *e )
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{
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int i;
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if( !killme )
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return 0;
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for( i=0; i<al_get_count( killme ); i++ )
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{
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event_t *roadkill = (event_t *)al_get( events, i );
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if( roadkill ==e )
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return 1;
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}
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return 0;
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}
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/**
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Perform the specified event. Since almost all event firings will
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not match a single event handler, we make sureto optimize the 'no
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matches' path. This means that nothing is allocated/initialized
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unless that is needed.
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*/
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static void event_fire_internal( event_t *event )
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{
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int i, j;
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string_buffer_t *b=0;
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array_list_t *fire=0;
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int was_subshell = is_subshell;
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int was_interactive = is_interactive;
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/*
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First we free all events that have been removed
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*/
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event_free_kills();
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if( !events )
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return;
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/*
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Then we iterate over all events, adding events that should be
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fired to a second list. We need to do this in a separate step
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since an event handler might call event_remove or
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event_add_handler, which will change the contents of the \c
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events list.
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*/
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for( i=0; i<al_get_count( events ); i++ )
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{
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event_t *criterion = (event_t *)al_get( events, i );
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/*
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Check if this event is a match
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*/
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if(event_match( criterion, event ) )
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{
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if( !fire )
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fire = al_new();
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al_push( fire, criterion );
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}
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}
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/*
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No matches. Time to return.
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*/
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if( !fire )
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return;
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/*
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Iterate over our list of matching events
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*/
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for( i=0; i<al_get_count( fire ); i++ )
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{
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event_t *criterion = (event_t *)al_get( fire, i );
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/*
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Check if this event has been removed, if so, dont fire it
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*/
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if( event_is_killed( criterion ) )
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continue;
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/*
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Fire event
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*/
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if( !b )
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b = sb_new();
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else
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sb_clear( b );
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sb_append( b, criterion->function_name );
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for( j=0; j<al_get_count(&event->arguments); j++ )
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{
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wchar_t *arg_esc = escape( (wchar_t *)al_get( &event->arguments, j), 0 );
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sb_append( b, L" " );
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sb_append( b, arg_esc );
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free( arg_esc );
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}
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// debug( 1, L"Event handler fires command '%ls'", (wchar_t *)b->buff );
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/*
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Event handlers are not part of the main flow of code, so
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they are marked as non-interactive and as a subshell
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*/
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is_subshell=1;
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is_interactive=0;
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eval( (wchar_t *)b->buff, 0, TOP );
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}
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/*
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Restore interactivity flags
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*/
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is_subshell = was_subshell;
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is_interactive = was_interactive;
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if( b )
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{
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sb_destroy( b );
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free( b );
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}
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if( fire )
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{
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al_destroy( fire );
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free( fire );
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}
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/*
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Free killed events
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*/
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event_free_kills();
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}
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/**
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Handle all pending signal events
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*/
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static void event_fire_delayed()
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{
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int i;
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if( blocked && is_event==1)
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{
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array_list_t *new_blocked = 0;
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for( i=0; i<al_get_count( blocked ); i++ )
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{
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event_t *e = (event_t *)al_get( blocked, i );
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if( event_is_blocked( e ) )
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{
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if( !new_blocked )
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new_blocked = al_new();
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al_push( new_blocked, e );
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}
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else
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{
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event_fire_internal( e );
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event_free( e );
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}
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}
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al_destroy( blocked );
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free( blocked );
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blocked = new_blocked;
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}
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while( sig_list[active_list].count > 0 )
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{
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signal_list_t *lst;
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event_t e;
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al_init( &e.arguments );
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/*
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Switch signal lists
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*/
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sig_list[1-active_list].count=0;
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sig_list[1-active_list].overflow=0;
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active_list=1-active_list;
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/*
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Set up
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*/
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e.type=EVENT_SIGNAL;
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e.function_name=0;
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lst = &sig_list[1-active_list];
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if( lst->overflow )
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{
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debug( 0, L"Signal list overflow. Signals have been ignored" );
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}
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/*
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Send all signals in our private list
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*/
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for( i=0; i<lst->count; i++ )
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{
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e.param1.signal = lst->signal[i];
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al_set( &e.arguments, 0, sig2wcs( e.param1.signal ) );
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if( event_is_blocked( &e ) )
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{
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if( !blocked )
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blocked = al_new();
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al_push( blocked, event_copy(&e, 1) );
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}
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else
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{
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event_fire_internal( &e );
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}
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}
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al_destroy( &e.arguments );
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}
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}
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void event_fire( event_t *event )
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{
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is_event++;
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if( event && (event->type == EVENT_SIGNAL) )
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{
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/*
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This means we are in a signal handler. We must be very
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careful not do do anything that could cause a memory
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allocation or something else that might be illegal in a
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signal handler.
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*/
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if( sig_list[active_list].count < SIG_UNHANDLED_MAX )
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sig_list[active_list].signal[sig_list[active_list].count++]=event->param1.signal;
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else
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sig_list[active_list].overflow=1;
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}
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else
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{
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event_fire_delayed();
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if( event )
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{
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if( event_is_blocked( event ) )
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{
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if( !blocked )
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blocked = al_new();
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al_push( blocked, event_copy(event, 1) );
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}
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else
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{
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event_fire_internal( event );
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}
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}
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}
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is_event--;
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}
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void event_init()
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{
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sig_list[active_list].count=0;
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}
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void event_destroy()
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{
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if( events )
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{
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al_foreach( events, (void (*)(const void *))&event_free );
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al_destroy( events );
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free( events );
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events=0;
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}
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if( killme )
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{
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al_foreach( killme, (void (*)(const void *))&event_free );
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al_destroy( killme );
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free( killme );
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killme=0;
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}
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}
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void event_free( event_t *e )
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{
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/*
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When apropriate, we clear the argument vector
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*/
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al_foreach( &e->arguments, (void (*)(const void *))&free );
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al_destroy( &e->arguments );
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free( (void *)e->function_name );
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if( e->type == EVENT_VARIABLE )
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free( (void *)e->param1.variable );
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free( e );
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}
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