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375 lines
13 KiB
C++
375 lines
13 KiB
C++
#include "config.h" // IWYU pragma: keep
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#include <assert.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <limits.h>
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#include <pthread.h>
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#include <signal.h>
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#include <stdio.h>
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#include <sys/select.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <queue>
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#include "common.h"
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#include "iothread.h"
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#ifdef _POSIX_THREAD_THREADS_MAX
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#if _POSIX_THREAD_THREADS_MAX < 64
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#define IO_MAX_THREADS _POSIX_THREAD_THREADS_MAX
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#endif
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#endif
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#ifndef IO_MAX_THREADS
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#define IO_MAX_THREADS 64
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#endif
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// Values for the wakeup bytes sent to the ioport.
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#define IO_SERVICE_MAIN_THREAD_REQUEST_QUEUE 99
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#define IO_SERVICE_RESULT_QUEUE 100
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static void iothread_service_main_thread_requests(void);
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static void iothread_service_result_queue();
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struct SpawnRequest_t {
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int (*handler)(void *);
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void (*completionCallback)(void *, int);
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void *context;
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int handlerResult;
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};
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struct MainThreadRequest_t {
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int (*handler)(void *);
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void *context;
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volatile int handlerResult;
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volatile bool done;
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};
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// Spawn support. Requests are allocated and come in on request_queue. They go out on result_queue,
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// at which point they can be deallocated. s_active_thread_count is also protected by the lock.
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static pthread_mutex_t s_spawn_queue_lock;
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static std::queue<SpawnRequest_t *> s_request_queue;
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static int s_active_thread_count;
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static pthread_mutex_t s_result_queue_lock;
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static std::queue<SpawnRequest_t *> s_result_queue;
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// "Do on main thread" support.
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static pthread_mutex_t s_main_thread_performer_lock; // protects the main thread requests
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static pthread_cond_t s_main_thread_performer_cond; // protects the main thread requests
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static pthread_mutex_t s_main_thread_request_q_lock; // protects the queue
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static std::queue<MainThreadRequest_t *> s_main_thread_request_queue;
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// Notifying pipes.
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static int s_read_pipe, s_write_pipe;
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static void iothread_init(void) {
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static bool inited = false;
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if (!inited) {
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inited = true;
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// Initialize some locks.
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VOMIT_ON_FAILURE(pthread_mutex_init(&s_spawn_queue_lock, NULL));
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VOMIT_ON_FAILURE(pthread_mutex_init(&s_result_queue_lock, NULL));
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VOMIT_ON_FAILURE(pthread_mutex_init(&s_main_thread_request_q_lock, NULL));
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VOMIT_ON_FAILURE(pthread_mutex_init(&s_main_thread_performer_lock, NULL));
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VOMIT_ON_FAILURE(pthread_cond_init(&s_main_thread_performer_cond, NULL));
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// Initialize the completion pipes.
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int pipes[2] = {0, 0};
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VOMIT_ON_FAILURE(pipe(pipes));
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s_read_pipe = pipes[0];
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s_write_pipe = pipes[1];
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// 0 means success to VOMIT_ON_FAILURE. Arrange to pass 0 if fcntl returns anything other
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// than -1.
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VOMIT_ON_FAILURE(-1 == fcntl(s_read_pipe, F_SETFD, FD_CLOEXEC));
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VOMIT_ON_FAILURE(-1 == fcntl(s_write_pipe, F_SETFD, FD_CLOEXEC));
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}
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}
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static void add_to_queue(struct SpawnRequest_t *req) {
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ASSERT_IS_LOCKED(s_spawn_queue_lock);
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s_request_queue.push(req);
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}
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static SpawnRequest_t *dequeue_spawn_request(void) {
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ASSERT_IS_LOCKED(s_spawn_queue_lock);
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SpawnRequest_t *result = NULL;
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if (!s_request_queue.empty()) {
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result = s_request_queue.front();
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s_request_queue.pop();
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}
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return result;
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}
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static void enqueue_thread_result(SpawnRequest_t *req) {
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scoped_lock locker(s_result_queue_lock);
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s_result_queue.push(req);
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}
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static void *this_thread() { return (void *)(intptr_t)pthread_self(); }
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/// The function that does thread work.
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static void *iothread_worker(void *unused) {
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UNUSED(unused);
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scoped_lock locker(s_spawn_queue_lock);
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struct SpawnRequest_t *req;
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while ((req = dequeue_spawn_request()) != NULL) {
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debug(5, "pthread %p dequeued %p\n", this_thread(), req);
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// Unlock the queue while we execute the request.
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locker.unlock();
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// Perform the work.
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req->handlerResult = req->handler(req->context);
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// If there's a completion handler, we have to enqueue it on the result queue. Otherwise, we
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// can just delete the request!
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if (req->completionCallback == NULL) {
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delete req;
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} else {
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// Enqueue the result, and tell the main thread about it.
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enqueue_thread_result(req);
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const char wakeup_byte = IO_SERVICE_RESULT_QUEUE;
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VOMIT_ON_FAILURE(!write_loop(s_write_pipe, &wakeup_byte, sizeof wakeup_byte));
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}
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// Lock us up again.
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locker.lock();
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}
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// We believe we have exhausted the thread request queue. We want to decrement
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// s_active_thread_count and exit. But it's possible that a request just came in. Furthermore,
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// it's possible that the main thread saw that s_active_thread_count is full, and decided to not
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// spawn a new thread, trusting in one of the existing threads to handle it. But we've already
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// committed to not handling anything else. Therefore, we have to decrement
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// s_active_thread_count under the lock, which we still hold. Likewise, the main thread must
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// check the value under the lock.
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ASSERT_IS_LOCKED(s_spawn_queue_lock);
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assert(s_active_thread_count > 0);
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s_active_thread_count -= 1;
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debug(5, "pthread %p exiting\n", this_thread());
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// We're done.
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return NULL;
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}
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/// Spawn another thread. No lock is held when this is called.
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static void iothread_spawn() {
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// The spawned thread inherits our signal mask. We don't want the thread to ever receive signals
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// on the spawned thread, so temporarily block all signals, spawn the thread, and then restore
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// it.
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sigset_t new_set, saved_set;
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sigfillset(&new_set);
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VOMIT_ON_FAILURE(pthread_sigmask(SIG_BLOCK, &new_set, &saved_set));
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// Spawn a thread. If this fails, it means there's already a bunch of threads; it is very
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// unlikely that they are all on the verge of exiting, so one is likely to be ready to handle
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// extant requests. So we can ignore failure with some confidence.
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pthread_t thread = 0;
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pthread_create(&thread, NULL, iothread_worker, NULL);
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// We will never join this thread.
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VOMIT_ON_FAILURE(pthread_detach(thread));
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debug(5, "pthread %p spawned\n", (void *)(intptr_t)thread);
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// Restore our sigmask.
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VOMIT_ON_FAILURE(pthread_sigmask(SIG_SETMASK, &saved_set, NULL));
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}
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int iothread_perform_base(int (*handler)(void *), void (*completionCallback)(void *, int),
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void *context) {
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ASSERT_IS_MAIN_THREAD();
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ASSERT_IS_NOT_FORKED_CHILD();
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iothread_init();
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// Create and initialize a request.
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struct SpawnRequest_t *req = new SpawnRequest_t();
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req->handler = handler;
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req->completionCallback = completionCallback;
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req->context = context;
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int local_thread_count = -1;
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bool spawn_new_thread = false;
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{
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// Lock around a local region. Note that we can only access s_active_thread_count under the
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// lock.
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scoped_lock locker(s_spawn_queue_lock);
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add_to_queue(req);
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if (s_active_thread_count < IO_MAX_THREADS) {
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s_active_thread_count++;
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spawn_new_thread = true;
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}
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local_thread_count = s_active_thread_count;
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}
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// Kick off the thread if we decided to do so.
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if (spawn_new_thread) {
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iothread_spawn();
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}
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// We return the active thread count for informational purposes only.
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return local_thread_count;
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}
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int iothread_port(void) {
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iothread_init();
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return s_read_pipe;
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}
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void iothread_service_completion(void) {
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ASSERT_IS_MAIN_THREAD();
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char wakeup_byte;
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VOMIT_ON_FAILURE(1 != read_loop(iothread_port(), &wakeup_byte, sizeof wakeup_byte));
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if (wakeup_byte == IO_SERVICE_MAIN_THREAD_REQUEST_QUEUE) {
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iothread_service_main_thread_requests();
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} else if (wakeup_byte == IO_SERVICE_RESULT_QUEUE) {
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iothread_service_result_queue();
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} else {
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fprintf(stderr, "Unknown wakeup byte %02x in %s\n", wakeup_byte, __FUNCTION__);
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}
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}
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static bool iothread_wait_for_pending_completions(long timeout_usec) {
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const long usec_per_sec = 1000000;
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struct timeval tv;
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tv.tv_sec = timeout_usec / usec_per_sec;
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tv.tv_usec = timeout_usec % usec_per_sec;
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const int fd = iothread_port();
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fd_set fds;
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FD_ZERO(&fds);
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FD_SET(fd, &fds);
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int ret = select(fd + 1, &fds, NULL, NULL, &tv);
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return ret > 0;
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}
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/// Note that this function is quite sketchy. In particular, it drains threads, not requests,
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/// meaning that it may leave requests on the queue. This is the desired behavior (it may be called
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/// before fork, and we don't want to bother servicing requests before we fork), but in the test
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/// suite we depend on it draining all requests. In practice, this works, because a thread in
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/// practice won't exit while there is outstanding requests.
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///
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/// At the moment, this function is only used in the test suite and in a
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/// drain-all-threads-before-fork compatibility mode that no architecture requires, so it's OK that
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/// it's terrible.
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void iothread_drain_all(void) {
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ASSERT_IS_MAIN_THREAD();
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ASSERT_IS_NOT_FORKED_CHILD();
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scoped_lock locker(s_spawn_queue_lock);
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#define TIME_DRAIN 0
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#if TIME_DRAIN
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int thread_count = s_active_thread_count;
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double now = timef();
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#endif
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// Nasty polling via select().
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while (s_active_thread_count > 0) {
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locker.unlock();
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if (iothread_wait_for_pending_completions(1000)) {
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iothread_service_completion();
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}
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locker.lock();
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}
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#if TIME_DRAIN
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double after = timef();
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printf("(Waited %.02f msec for %d thread(s) to drain)\n", 1000 * (after - now), thread_count);
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#endif
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}
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/// "Do on main thread" support.
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static void iothread_service_main_thread_requests(void) {
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ASSERT_IS_MAIN_THREAD();
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// Move the queue to a local variable.
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std::queue<MainThreadRequest_t *> request_queue;
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{
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scoped_lock queue_lock(s_main_thread_request_q_lock);
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std::swap(request_queue, s_main_thread_request_queue);
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}
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if (!request_queue.empty()) {
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// Perform each of the functions. Note we are NOT responsible for deleting these. They are
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// stack allocated in their respective threads!
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while (!request_queue.empty()) {
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MainThreadRequest_t *req = request_queue.front();
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request_queue.pop();
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req->handlerResult = req->handler(req->context);
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req->done = true;
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}
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// Ok, we've handled everybody. Announce the good news, and allow ourselves to be unlocked.
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// Note we must do this while holding the lock. Otherwise we race with the waiting threads:
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//
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// 1. waiting thread checks for done, sees false
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// 2. main thread performs request, sets done to true, posts to condition
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// 3. waiting thread unlocks lock, waits on condition (forever)
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//
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// Because the waiting thread performs step 1 under the lock, if we take the lock, we avoid
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// posting before the waiting thread is waiting.
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scoped_lock broadcast_lock(s_main_thread_performer_lock);
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VOMIT_ON_FAILURE(pthread_cond_broadcast(&s_main_thread_performer_cond));
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}
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}
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/* Service the queue of results */
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static void iothread_service_result_queue() {
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// Move the queue to a local variable.
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std::queue<SpawnRequest_t *> result_queue;
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{
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scoped_lock queue_lock(s_result_queue_lock);
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std::swap(result_queue, s_result_queue);
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}
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// Perform each completion in order. We are responsibile for cleaning them up.
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while (!result_queue.empty()) {
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SpawnRequest_t *req = result_queue.front();
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result_queue.pop();
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if (req->completionCallback) {
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req->completionCallback(req->context, req->handlerResult);
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}
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delete req;
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}
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}
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int iothread_perform_on_main_base(int (*handler)(void *), void *context) {
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// If this is the main thread, just do it.
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if (is_main_thread()) {
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return handler(context);
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}
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// Make a new request. Note we are synchronous, so this can be stack allocated!
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MainThreadRequest_t req;
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req.handler = handler;
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req.context = context;
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req.handlerResult = 0;
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req.done = false;
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// Append it. Do not delete the nested scope as it is crucial to the proper functioning of this
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// code by virtue of the lock management.
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{
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scoped_lock queue_lock(s_main_thread_request_q_lock);
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s_main_thread_request_queue.push(&req);
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}
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// Tell the pipe.
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const char wakeup_byte = IO_SERVICE_MAIN_THREAD_REQUEST_QUEUE;
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VOMIT_ON_FAILURE(!write_loop(s_write_pipe, &wakeup_byte, sizeof wakeup_byte));
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// Wait on the condition, until we're done.
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scoped_lock perform_lock(s_main_thread_performer_lock);
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while (!req.done) {
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// It would be nice to support checking for cancellation here, but the clients need a
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// deterministic way to clean up to avoid leaks
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VOMIT_ON_FAILURE(
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pthread_cond_wait(&s_main_thread_performer_cond, &s_main_thread_performer_lock));
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}
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// Ok, the request must now be done.
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assert(req.done);
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return req.handlerResult;
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}
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