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1e858eae35
This demonstrates that we only write control sequences when interactive.
90 lines
1.9 KiB
Fish
90 lines
1.9 KiB
Fish
# RUN: env fth=%fish_test_helper %fish %s
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set -g SIGUSR1_COUNT 0
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function gotsigusr1
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set -g SIGUSR1_COUNT (math $SIGUSR1_COUNT + 1)
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echo "Got USR1: $SIGUSR1_COUNT"
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end
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function handle1 --on-signal SIGUSR1
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gotsigusr1
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end
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function handle_us42 --on-signal SIGUSR2
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end
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kill -USR1 $fish_pid
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sleep .1
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#CHECK: Got USR1: 1
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kill -USR1 $fish_pid
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sleep .1
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#CHECK: Got USR1: 2
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kill -USR2 $fish_pid
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sleep .1
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kill -USR2 $fish_pid
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sleep .1
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# Previous signals do not re-trigger handlers.
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functions --erase handle1
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kill -USR1 $fish_pid
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sleep .1
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kill -USR1 $fish_pid
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sleep .1
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kill -USR2 $fish_pid
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sleep .1
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# Send the signal and immediately define the function; it should not excute.
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kill -USR1 $fish_pid
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function handle1 --on-signal SIGUSR1
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gotsigusr1
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end
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echo "Hope it did not run"
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#CHECK: Hope it did not run
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kill -USR1 $fish_pid
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sleep .1
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#CHECK: Got USR1: 3
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# We can trap SIGINT.
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# Trapping it prevents exiting.
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function handle_int --on-signal SIGINT
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echo Got SIGINT
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end
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kill -INT $fish_pid
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#CHECK: Got SIGINT
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# In non-interactive mode, we have historically treated
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# a child process which dies with SIGINT as if we got SIGINT.
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# However in this case we don't execute handlers; we just don't exit.
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$fth sigint_self
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echo "Should not have exited"
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#CHECK: Should not have exited
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# If a signal is received while handling a signal, that is deferred until the handler is done.
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set -g INTCOUNT 0
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function handle_int --on-signal SIGINT
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test $INTCOUNT -gt 2 && return
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set -g INTCOUNT (math $INTCOUNT + 1)
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echo "start handle_int $INTCOUNT"
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sleep .1
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kill -INT $fish_pid
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echo "end handle_int $INTCOUNT"
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end
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kill -INT $fish_pid
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# CHECK: start handle_int 1
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# CHECK: end handle_int 1
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# CHECK: start handle_int 2
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# CHECK: end handle_int 2
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# CHECK: start handle_int 3
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# CHECK: end handle_int 3
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# Remove our handler and SIGINT ourselves. Now we should exit.
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functions --erase handle_int
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kill -INT $fish_pid
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echo "I should not run"
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