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https://github.com/fish-shell/fish-shell.git
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7c73c5fec0
When built with the default "installable" feature, the data files (share/) are included in the fish binary itself. Run `fish --install` or `fish --install=noconfirm` (for non-interactive use) to install fish's data files into ~/.local/share/fish/install To figure out if the data files are out of date, we write the current version to a file on install, and read it on start. CMake disables the default features so nothing changes for that, but this allows installing via `cargo install`, and even making a static binary that you can then just upload and have extract itself. We set $__fish_help_dir to empty for installable builds, because we do not have a way to generate html docs (because we need fish_indent for highlighting). The man pages are found via $__fish_data_dir/man
100 lines
2.7 KiB
CMake
100 lines
2.7 KiB
CMake
cmake_minimum_required(VERSION 3.5)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
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project(fish LANGUAGES C)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(DEFAULT_BUILD_TYPE "RelWithDebInfo")
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# Generate Xcode schemas (but not for tests).
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set(CMAKE_XCODE_GENERATE_SCHEME 1)
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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message(STATUS "Setting build type to default '${DEFAULT_BUILD_TYPE}'")
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set(CMAKE_BUILD_TYPE "${DEFAULT_BUILD_TYPE}")
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endif()
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# Set up standard directories.
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include(GNUInstallDirs)
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add_definitions(-D_UNICODE=1)
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include(cmake/gettext.cmake)
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# Set up PCRE2
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# This sets an environment variable that needs to be available before the Rust stanzas
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include(cmake/PCRE2.cmake)
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include(cmake/Rust.cmake)
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# Work around issue where archive-built libs go in the wrong place.
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})
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if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
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set(FISH_IN_TREE_BUILD TRUE)
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else()
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set(FISH_IN_TREE_BUILD FALSE)
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endif()
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# Set up the machinery around FISH-BUILD-VERSION-FILE
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# This defines the FBVF variable.
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include(Version)
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# Let fish pick up when we're running out of the build directory without installing
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get_filename_component(REAL_CMAKE_BINARY_DIR "${CMAKE_BINARY_DIR}" REALPATH)
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get_filename_component(REAL_CMAKE_SOURCE_DIR "${CMAKE_SOURCE_DIR}" REALPATH)
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add_definitions(-DCMAKE_BINARY_DIR="${REAL_CMAKE_BINARY_DIR}")
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add_definitions(-DCMAKE_SOURCE_DIR="${REAL_CMAKE_SOURCE_DIR}")
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# Define a function to build and link dependencies.
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function(CREATE_TARGET target)
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add_custom_target(
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${target} ALL
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COMMAND
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"${CMAKE_COMMAND}" -E
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env ${VARS_FOR_CARGO}
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${Rust_CARGO}
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build --bin ${target}
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$<$<CONFIG:Release>:--release>
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$<$<CONFIG:RelWithDebInfo>:--release>
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--target ${Rust_CARGO_TARGET}
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--no-default-features
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${CARGO_FLAGS}
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${FEATURES_ARG}
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&&
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"${CMAKE_COMMAND}" -E
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copy "${rust_target_dir}/${rust_profile}/${target}" "${CMAKE_CURRENT_BINARY_DIR}"
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
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USES_TERMINAL
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)
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endfunction(CREATE_TARGET)
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# Define fish.
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create_target(fish)
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# Define fish_indent.
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create_target(fish_indent)
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# Define fish_key_reader.
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create_target(fish_key_reader)
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# Set up the docs.
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include(cmake/Docs.cmake)
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# A helper for running tests.
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add_executable(fish_test_helper src/fish_test_helper.c)
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# Set up tests.
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include(cmake/Tests.cmake)
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# Benchmarking support.
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include(cmake/Benchmark.cmake)
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# Set up install.
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include(cmake/Install.cmake)
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# Mac app.
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include(cmake/MacApp.cmake)
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include(FeatureSummary)
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feature_summary(WHAT ALL)
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