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393 lines
17 KiB
Plaintext
Vendored
393 lines
17 KiB
Plaintext
Vendored
Building PCRE2 without using autotools
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--------------------------------------
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This document has been converted from the PCRE1 document. I have removed a
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number of sections about building in various environments, as they applied only
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to PCRE1 and are probably out of date.
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This document contains the following sections:
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General
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Generic instructions for the PCRE2 C library
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Stack size in Windows environments
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Linking programs in Windows environments
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Calling conventions in Windows environments
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Comments about Win32 builds
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Building PCRE2 on Windows with CMake
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Testing with RunTest.bat
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Building PCRE2 on native z/OS and z/VM
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GENERAL
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The basic PCRE2 library consists entirely of code written in Standard C, and so
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should compile successfully on any system that has a Standard C compiler and
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library.
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The PCRE2 distribution includes a "configure" file for use by the
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configure/make (autotools) build system, as found in many Unix-like
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environments. The README file contains information about the options for
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"configure".
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There is also support for CMake, which some users prefer, especially in Windows
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environments, though it can also be run in Unix-like environments. See the
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section entitled "Building PCRE2 on Windows with CMake" below.
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Versions of src/config.h and src/pcre2.h are distributed in the PCRE2 tarballs
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under the names src/config.h.generic and src/pcre2.h.generic. These are
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provided for those who build PCRE2 without using "configure" or CMake. If you
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use "configure" or CMake, the .generic versions are not used.
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GENERIC INSTRUCTIONS FOR THE PCRE2 C LIBRARY
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The following are generic instructions for building the PCRE2 C library "by
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hand". If you are going to use CMake, this section does not apply to you; you
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can skip ahead to the CMake section.
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(1) Copy or rename the file src/config.h.generic as src/config.h, and edit the
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macro settings that it contains to whatever is appropriate for your
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environment. In particular, you can alter the definition of the NEWLINE
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macro to specify what character(s) you want to be interpreted as line
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terminators.
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When you compile any of the PCRE2 modules, you must specify
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-DHAVE_CONFIG_H to your compiler so that src/config.h is included in the
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sources.
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An alternative approach is not to edit src/config.h, but to use -D on the
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compiler command line to make any changes that you need to the
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configuration options. In this case -DHAVE_CONFIG_H must not be set.
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NOTE: There have been occasions when the way in which certain parameters
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in src/config.h are used has changed between releases. (In the
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configure/make world, this is handled automatically.) When upgrading to a
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new release, you are strongly advised to review src/config.h.generic
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before re-using what you had previously.
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(2) Copy or rename the file src/pcre2.h.generic as src/pcre2.h.
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(3) EITHER:
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Copy or rename file src/pcre2_chartables.c.dist as
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src/pcre2_chartables.c.
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OR:
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Compile src/dftables.c as a stand-alone program (using -DHAVE_CONFIG_H
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if you have set up src/config.h), and then run it with the single
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argument "src/pcre2_chartables.c". This generates a set of standard
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character tables and writes them to that file. The tables are generated
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using the default C locale for your system. If you want to use a locale
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that is specified by LC_xxx environment variables, add the -L option to
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the dftables command. You must use this method if you are building on a
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system that uses EBCDIC code.
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The tables in src/pcre2_chartables.c are defaults. The caller of PCRE2 can
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specify alternative tables at run time.
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(4) For an 8-bit library, compile the following source files from the src
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directory, setting -DPCRE2_CODE_UNIT_WIDTH=8 as a compiler option. Also
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set -DHAVE_CONFIG_H if you have set up src/config.h with your
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configuration, or else use other -D settings to change the configuration
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as required.
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pcre2_auto_possess.c
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pcre2_chartables.c
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pcre2_compile.c
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pcre2_config.c
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pcre2_context.c
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pcre2_dfa_match.c
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pcre2_error.c
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pcre2_find_bracket.c
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pcre2_jit_compile.c
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pcre2_maketables.c
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pcre2_match.c
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pcre2_match_data.c
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pcre2_newline.c
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pcre2_ord2utf.c
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pcre2_pattern_info.c
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pcre2_serialize.c
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pcre2_string_utils.c
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pcre2_study.c
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pcre2_substitute.c
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pcre2_substring.c
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pcre2_tables.c
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pcre2_ucd.c
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pcre2_valid_utf.c
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pcre2_xclass.c
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Make sure that you include -I. in the compiler command (or equivalent for
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an unusual compiler) so that all included PCRE2 header files are first
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sought in the src directory under the current directory. Otherwise you run
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the risk of picking up a previously-installed file from somewhere else.
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Note that you must compile pcre2_jit_compile.c, even if you have not
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defined SUPPORT_JIT in src/config.h, because when JIT support is not
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configured, dummy functions are compiled. When JIT support IS configured,
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pcre2_compile.c #includes other files from the sljit subdirectory, where
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there should be 16 files, all of whose names begin with "sljit". It also
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#includes src/pcre2_jit_match.c and src/pcre2_jit_misc.c, so you should
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not compile these yourself.
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(5) Now link all the compiled code into an object library in whichever form
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your system keeps such libraries. This is the basic PCRE2 C 8-bit library.
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If your system has static and shared libraries, you may have to do this
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once for each type.
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(6) If you want to build a 16-bit library or 32-bit library (as well as, or
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instead of the 8-bit library) just supply 16 or 32 as the value of
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-DPCRE2_CODE_UNIT_WIDTH when you are compiling.
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(7) If you want to build the POSIX wrapper functions (which apply only to the
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8-bit library), ensure that you have the src/pcre2posix.h file and then
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compile src/pcre2posix.c. Link the result (on its own) as the pcre2posix
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library.
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(8) The pcre2test program can be linked with any combination of the 8-bit,
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16-bit and 32-bit libraries (depending on what you selected in
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src/config.h). Compile src/pcre2test.c; don't forget -DHAVE_CONFIG_H if
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necessary, but do NOT define PCRE2_CODE_UNIT_WIDTH. Then link with the
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appropriate library/ies. If you compiled an 8-bit library, pcre2test also
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needs the pcre2posix wrapper library.
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(9) Run pcre2test on the testinput files in the testdata directory, and check
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that the output matches the corresponding testoutput files. There are
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comments about what each test does in the section entitled "Testing PCRE2"
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in the README file. If you compiled more than one of the 8-bit, 16-bit and
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32-bit libraries, you need to run pcre2test with the -16 option to do
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16-bit tests and with the -32 option to do 32-bit tests.
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Some tests are relevant only when certain build-time options are selected.
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For example, test 4 is for Unicode support, and will not run if you have
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built PCRE2 without it. See the comments at the start of each testinput
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file. If you have a suitable Unix-like shell, the RunTest script will run
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the appropriate tests for you. The command "RunTest list" will output a
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list of all the tests.
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Note that the supplied files are in Unix format, with just LF characters
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as line terminators. You may need to edit them to change this if your
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system uses a different convention.
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(10) If you have built PCRE2 with SUPPORT_JIT, the JIT features can be tested
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by running pcre2test with the -jit option. This is done automatically by
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the RunTest script. You might also like to build and run the freestanding
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JIT test program, src/pcre2_jit_test.c.
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(11) If you want to use the pcre2grep command, compile and link
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src/pcre2grep.c; it uses only the basic 8-bit PCRE2 library (it does not
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need the pcre2posix library).
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STACK SIZE IN WINDOWS ENVIRONMENTS
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The default processor stack size of 1Mb in some Windows environments is too
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small for matching patterns that need much recursion. In particular, test 2 may
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fail because of this. Normally, running out of stack causes a crash, but there
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have been cases where the test program has just died silently. See your linker
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documentation for how to increase stack size if you experience problems. If you
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are using CMake (see "BUILDING PCRE2 ON WINDOWS WITH CMAKE" below) and the gcc
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compiler, you can increase the stack size for pcre2test and pcre2grep by
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setting the CMAKE_EXE_LINKER_FLAGS variable to "-Wl,--stack,8388608" (for
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example). The Linux default of 8Mb is a reasonable choice for the stack, though
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even that can be too small for some pattern/subject combinations.
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PCRE2 has a compile configuration option to disable the use of stack for
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recursion so that heap is used instead. However, pattern matching is
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significantly slower when this is done. There is more about stack usage in the
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"pcre2stack" documentation.
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LINKING PROGRAMS IN WINDOWS ENVIRONMENTS
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If you want to statically link a program against a PCRE2 library in the form of
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a non-dll .a file, you must define PCRE2_STATIC before including src/pcre2.h.
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CALLING CONVENTIONS IN WINDOWS ENVIRONMENTS
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It is possible to compile programs to use different calling conventions using
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MSVC. Search the web for "calling conventions" for more information. To make it
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easier to change the calling convention for the exported functions in the
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PCRE2 library, the macro PCRE2_CALL_CONVENTION is present in all the external
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definitions. It can be set externally when compiling (e.g. in CFLAGS). If it is
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not set, it defaults to empty; the default calling convention is then used
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(which is what is wanted most of the time).
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COMMENTS ABOUT WIN32 BUILDS (see also "BUILDING PCRE2 ON WINDOWS WITH CMAKE")
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There are two ways of building PCRE2 using the "configure, make, make install"
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paradigm on Windows systems: using MinGW or using Cygwin. These are not at all
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the same thing; they are completely different from each other. There is also
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support for building using CMake, which some users find a more straightforward
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way of building PCRE2 under Windows.
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The MinGW home page (http://www.mingw.org/) says this:
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MinGW: A collection of freely available and freely distributable Windows
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specific header files and import libraries combined with GNU toolsets that
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allow one to produce native Windows programs that do not rely on any
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3rd-party C runtime DLLs.
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The Cygwin home page (http://www.cygwin.com/) says this:
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Cygwin is a Linux-like environment for Windows. It consists of two parts:
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. A DLL (cygwin1.dll) which acts as a Linux API emulation layer providing
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substantial Linux API functionality
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. A collection of tools which provide Linux look and feel.
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On both MinGW and Cygwin, PCRE2 should build correctly using:
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./configure && make && make install
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This should create two libraries called libpcre2-8 and libpcre2-posix. These
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are independent libraries: when you link with libpcre2-posix you must also link
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with libpcre2-8, which contains the basic functions.
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Using Cygwin's compiler generates libraries and executables that depend on
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cygwin1.dll. If a library that is generated this way is distributed,
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cygwin1.dll has to be distributed as well. Since cygwin1.dll is under the GPL
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licence, this forces not only PCRE2 to be under the GPL, but also the entire
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application. A distributor who wants to keep their own code proprietary must
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purchase an appropriate Cygwin licence.
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MinGW has no such restrictions. The MinGW compiler generates a library or
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executable that can run standalone on Windows without any third party dll or
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licensing issues.
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But there is more complication:
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If a Cygwin user uses the -mno-cygwin Cygwin gcc flag, what that really does is
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to tell Cygwin's gcc to use the MinGW gcc. Cygwin's gcc is only acting as a
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front end to MinGW's gcc (if you install Cygwin's gcc, you get both Cygwin's
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gcc and MinGW's gcc). So, a user can:
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. Build native binaries by using MinGW or by getting Cygwin and using
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-mno-cygwin.
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. Build binaries that depend on cygwin1.dll by using Cygwin with the normal
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compiler flags.
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The test files that are supplied with PCRE2 are in UNIX format, with LF
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characters as line terminators. Unless your PCRE2 library uses a default
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newline option that includes LF as a valid newline, it may be necessary to
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change the line terminators in the test files to get some of the tests to work.
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BUILDING PCRE2 ON WINDOWS WITH CMAKE
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CMake is an alternative configuration facility that can be used instead of
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"configure". CMake creates project files (make files, solution files, etc.)
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tailored to numerous development environments, including Visual Studio,
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Borland, Msys, MinGW, NMake, and Unix. If possible, use short paths with no
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spaces in the names for your CMake installation and your PCRE2 source and build
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directories.
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The following instructions were contributed by a PCRE1 user, but they should
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also work for PCRE2. If they are not followed exactly, errors may occur. In the
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event that errors do occur, it is recommended that you delete the CMake cache
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before attempting to repeat the CMake build process. In the CMake GUI, the
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cache can be deleted by selecting "File > Delete Cache".
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1. Install the latest CMake version available from http://www.cmake.org/, and
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ensure that cmake\bin is on your path.
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2. Unzip (retaining folder structure) the PCRE2 source tree into a source
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directory such as C:\pcre2. You should ensure your local date and time
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is not earlier than the file dates in your source dir if the release is
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very new.
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3. Create a new, empty build directory, preferably a subdirectory of the
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source dir. For example, C:\pcre2\pcre2-xx\build.
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4. Run cmake-gui from the Shell envirornment of your build tool, for example,
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Msys for Msys/MinGW or Visual Studio Command Prompt for VC/VC++. Do not try
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to start Cmake from the Windows Start menu, as this can lead to errors.
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5. Enter C:\pcre2\pcre2-xx and C:\pcre2\pcre2-xx\build for the source and
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build directories, respectively.
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6. Hit the "Configure" button.
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7. Select the particular IDE / build tool that you are using (Visual
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Studio, MSYS makefiles, MinGW makefiles, etc.)
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8. The GUI will then list several configuration options. This is where
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you can disable Unicode support or select other PCRE2 optional features.
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9. Hit "Configure" again. The adjacent "Generate" button should now be
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active.
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10. Hit "Generate".
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11. The build directory should now contain a usable build system, be it a
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solution file for Visual Studio, makefiles for MinGW, etc. Exit from
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cmake-gui and use the generated build system with your compiler or IDE.
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E.g., for MinGW you can run "make", or for Visual Studio, open the PCRE2
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solution, select the desired configuration (Debug, or Release, etc.) and
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build the ALL_BUILD project.
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12. If during configuration with cmake-gui you've elected to build the test
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programs, you can execute them by building the test project. E.g., for
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MinGW: "make test"; for Visual Studio build the RUN_TESTS project. The
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most recent build configuration is targeted by the tests. A summary of
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test results is presented. Complete test output is subsequently
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available for review in Testing\Temporary under your build dir.
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TESTING WITH RUNTEST.BAT
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If configured with CMake, building the test project ("make test" or building
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ALL_TESTS in Visual Studio) creates (and runs) pcre2_test.bat (and depending
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on your configuration options, possibly other test programs) in the build
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directory. The pcre2_test.bat script runs RunTest.bat with correct source and
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exe paths.
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For manual testing with RunTest.bat, provided the build dir is a subdirectory
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of the source directory: Open command shell window. Chdir to the location
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of your pcre2test.exe and pcre2grep.exe programs. Call RunTest.bat with
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"..\RunTest.Bat" or "..\..\RunTest.bat" as appropriate.
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To run only a particular test with RunTest.Bat provide a test number argument.
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Otherwise:
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1. Copy RunTest.bat into the directory where pcre2test.exe and pcre2grep.exe
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have been created.
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2. Edit RunTest.bat to indentify the full or relative location of
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the pcre2 source (wherein which the testdata folder resides), e.g.:
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set srcdir=C:\pcre2\pcre2-10.00
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3. In a Windows command environment, chdir to the location of your bat and
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exe programs.
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4. Run RunTest.bat. Test outputs will automatically be compared to expected
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results, and discrepancies will be identified in the console output.
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To independently test the just-in-time compiler, run pcre2_jit_test.exe.
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BUILDING PCRE2 ON NATIVE Z/OS AND Z/VM
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z/OS and z/VM are operating systems for mainframe computers, produced by IBM.
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The character code used is EBCDIC, not ASCII or Unicode. In z/OS, UNIX APIs and
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applications can be supported through UNIX System Services, and in such an
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environment PCRE2 can be built in the same way as in other systems. However, in
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native z/OS (without UNIX System Services) and in z/VM, special ports are
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required. For details, please see this web site:
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http://www.zaconsultants.net
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The site currently has ports for PCRE1 releases, but PCRE2 should follow in due
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course.
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You may also download PCRE1 from WWW.CBTTAPE.ORG, file 882. Everything, source
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and executable, is in EBCDIC and native z/OS file formats and this is the
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recommended download site.
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=============================
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Last Updated: 16 July 2015
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