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203 lines
4.5 KiB
C++
203 lines
4.5 KiB
C++
#ifndef FISH_ENV_UNIVERSAL_COMMON_H
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#define FISH_ENV_UNIVERSAL_COMMON_H
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#include <wchar.h>
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#include <queue>
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#include <string>
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#include "util.h"
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/**
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The set command
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*/
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#define SET_STR L"SET"
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/**
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The set_export command
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*/
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#define SET_EXPORT_STR L"SET_EXPORT"
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/**
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The erase command
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*/
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#define ERASE_STR L"ERASE"
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/**
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The barrier command
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*/
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#define BARRIER_STR L"BARRIER"
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/**
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The barrier_reply command
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*/
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#define BARRIER_REPLY_STR L"BARRIER_REPLY"
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/**
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The filename to use for univeral variables. The username is appended
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*/
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#define SOCK_FILENAME "fishd.socket."
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/**
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The different types of commands that can be sent between client/server
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*/
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typedef enum
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{
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SET,
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SET_EXPORT,
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ERASE,
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BARRIER,
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BARRIER_REPLY,
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} fish_message_type_t;
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/**
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The size of the buffer used for reading from the socket
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*/
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#define ENV_UNIVERSAL_BUFFER_SIZE 1024
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/**
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A struct representing a message to be sent between client and server
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*/
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typedef struct
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{
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/**
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Number of queues that contain this message. Once this reaches zero, the message should be deleted
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*/
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int count;
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/**
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Message body. The message must be allocated using enough memory to actually contain the message.
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*/
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std::string body;
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} message_t;
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typedef std::queue<message_t *> message_queue_t;
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/**
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This struct represents a connection between a universal variable server/client
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*/
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class connection_t
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{
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private:
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/* No assignment */
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connection_t &operator=(const connection_t &);
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public:
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/**
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The file descriptor this socket lives on
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*/
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int fd;
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/**
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Queue of unsent messages
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*/
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std::queue<message_t *> unsent;
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/**
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Set to one when this connection should be killed
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*/
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bool killme;
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/**
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The input string. Input from the socket goes here. When a
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newline is encountered, the buffer is parsed and cleared.
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*/
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std::vector<char> input;
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/**
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The read buffer.
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*/
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std::vector<char> read_buffer;
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/**
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Number of bytes that have already been consumed.
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*/
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size_t buffer_consumed;
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/* Constructor */
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connection_t(int input_fd);
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};
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/**
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Read all available messages on this connection
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*/
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void read_message(connection_t *);
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/**
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Send as many messages as possible without blocking to the connection
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*/
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void try_send_all(connection_t *c);
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/**
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Create a messge with the specified properties
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*/
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message_t *create_message(fish_message_type_t type, const wchar_t *key, const wchar_t *val);
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/**
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Init the library
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*/
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void env_universal_common_init(void (*cb)(fish_message_type_t type, const wchar_t *key, const wchar_t *val));
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/**
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Add all variable names to the specified list
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This function operate agains the local copy of all universal
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variables, it does not communicate with any other process.
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*/
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void env_universal_common_get_names(wcstring_list_t &lst,
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bool show_exported,
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bool show_unexported);
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/**
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Perform the specified variable assignment.
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This function operate agains the local copy of all universal
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variables, it does not communicate with any other process.
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Do not call this function. Create a message to do it. This function
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is only to be used when fishd is dead.
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*/
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void env_universal_common_set(const wchar_t *key, const wchar_t *val, bool exportv);
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/**
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Remove the specified variable.
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This function operate agains the local copy of all universal
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variables, it does not communicate with any other process.
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Do not call this function. Create a message to do it. This function
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is only to be used when fishd is dead.
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*/
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void env_universal_common_remove(const wcstring &key);
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/**
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Get the value of the variable with the specified name
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This function operate agains the local copy of all universal
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variables, it does not communicate with any other process.
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*/
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const wchar_t *env_universal_common_get(const wcstring &name);
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/**
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Get the export flag of the variable with the specified
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name. Returns false if the variable doesn't exist.
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This function operate agains the local copy of all universal
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variables, it does not communicate with any other process.
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*/
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bool env_universal_common_get_export(const wcstring &name);
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/**
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Add messages about all existing variables to the specified connection
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*/
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void enqueue_all(connection_t *c);
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/**
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Close and destroy the specified connection struct. This frees
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allstructures allocated by the connection, such as ques of unsent
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messages.
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*/
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void connection_destroy(connection_t *c);
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#endif
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