fish-shell/util.h
axel 5688035680 Large number of sourcecode comment edits, and some minor code polish
darcs-hash:20060620005010-ac50b-eaeae9a6242a37c1e34831e1a0b2ee2b4e7a012e.gz
2006-06-20 10:50:10 +10:00

569 lines
12 KiB
C

/** \file util.h
Generic utilities library.
All containers in this library except strinb_buffer_t are written
so that they don't allocate any memory until the first element is
inserted into them. That way it is known to be very cheap to
initialize various containers at startup, supporting the fish
notion of doing as much lazy initalization as possible.
*/
#ifndef FISH_UTIL_H
#define FISH_UTIL_H
#include <wchar.h>
#include <stdarg.h>
#include <unistd.h>
/**
Data structure for an automatically resizing dynamically allocated queue,
*/
typedef struct dyn_queue
{
/** Start of the array */
void **start;
/** End of the array*/
void **stop;
/** Where to insert elements */
void **put_pos;
/** Where to remove elements */
void **get_pos;
}
dyn_queue_t;
/**
Internal struct used by hash_table_t.
*/
typedef struct
{
/** Hash key*/
void *key;
/** Value */
void *data;
}
hash_struct_t;
/**
Data structure for the hash table implementaion. A hash table allows for
retrieval and removal of any element in O(1), so long as a proper
hash function is supplied.
The hash table is implemented using a single hash function and
element storage directly in the array. When a collision occurs, the
hashtable iterates until a zero element is found. When the table is
75% full, it will automatically reallocate itself. This
reallocation takes O(n) time. The table is guaranteed to never be
more than 75% full or less than 30% full (Unless the table is
nearly empty). Its size is always a Mersenne number.
*/
typedef struct hash_table
{
/** The array containing the data */
hash_struct_t *arr;
/** Number of elements */
int count;
/** Length of array */
int size;
/** Hash function */
int (*hash_func)( void *key );
/** Comparison function */
int (*compare_func)( void *key1, void *key2 );
}
hash_table_t;
/**
Data structure for an automatically resizing dynamically allocated
priority queue. A priority queue allows quick retrieval of the
smallest element of a set (This implementation uses O(log n) time).
This implementation uses a heap for storing the queue.
*/
typedef struct priority_queue
{
/** Array contining the data */
void **arr;
/** Number of elements*/
int count;
/** Length of array */
int size;
/** Comparison function */
int (*compare)(void *e1, void *e2);
}
priority_queue_t;
/**
Array list struct.
A dynamically growing list that supports stack operations.
*/
typedef struct array_list
{
/** Array containing the data */
void **arr;
/** Position to append elements at*/
int pos;
/** Length of array */
int size;
}
array_list_t;
/**
Linked list node.
*/
typedef struct _ll_node
{
/** Next node */
struct _ll_node *next, /** Previous node */ *prev;
/** Node data */
void *data;
}
ll_node_t;
/**
Buffer for concatenating arbitrary data.
*/
typedef struct buffer
{
char *buff; /**<data buffer*/
size_t length; /**< Size of buffer */
size_t used; /**< Size of data in buffer */
}
buffer_t;
/**
String buffer struct. An autoallocating buffer used for
concatenating strings. This is really just a buffer_t.
*/
typedef buffer_t string_buffer_t;
/**
Returns the larger of two ints
*/
int maxi( int a, int b );
/**
Returns the smaller of two ints
*/
int mini( int a, int b );
/**
Returns the larger of two floats
*/
float maxf( float a, float b );
/**
Returns the smaller of two floats
*/
float minf( float a, float b );
/*
All the datastuctures below autoresize. The queue, stack and
priority queue are all impemented using an array and are guaranteed
to never be less than 50% full.
*/
/**
Initialize the queue. A queue is a FIFO buffer, i.e. the first
element to be inserted into the buffer is the first element to be
returned.
*/
void q_init( dyn_queue_t *q );
/**
Destroy the queue
*/
void q_destroy( dyn_queue_t *q );
/**
Insert element into queue
*/
int q_put( dyn_queue_t *q, void *e );
/**
Remove and return next element from queue
*/
void *q_get( dyn_queue_t *q);
/**
Return next element from queue without removing it
*/
void *q_peek( dyn_queue_t *q);
/**
Returns 1 if the queue is empty, 0 otherwise
*/
int q_empty( dyn_queue_t *q );
/**
Initialize a hash table. The hash function must never return the value 0.
*/
void hash_init( hash_table_t *h,
int (*hash_func)( void *key),
int (*compare_func)( void *key1, void *key2 ) );
/**
Initialize a hash table. The hash function must never return the value 0.
*/
void hash_init2( hash_table_t *h,
int (*hash_func)( void *key ),
int (*compare_func)( void *key1, void *key2 ),
size_t capacity);
/**
Destroy the hash table and free associated memory.
*/
void hash_destroy( hash_table_t *h );
/**
Set the key/value pair for the hashtable.
*/
int hash_put( hash_table_t *h,
const void *key,
const void *data );
/**
Returns the data with the associated key, or 0 if no such key is in the hashtable
*/
void *hash_get( hash_table_t *h,
const void *key );
/**
Returns the hash tables version of the specified key
*/
void *hash_get_key( hash_table_t *h,
const void *key );
/**
Returns the number of key/data pairs in the table.
*/
int hash_get_count( hash_table_t *h);
/**
Remove the specified key from the hash table if it exists. Do nothing if it does not exist.
\param h The hashtable
\param key The key
\param old_key If not 0, a pointer to the old key will be stored at the specified address
\param old_data If not 0, a pointer to the data will be stored at the specified address
*/
void hash_remove( hash_table_t *h,
const void *key,
void **old_key,
void **old_data );
/**
Checks whether the specified key is in the hash table
*/
int hash_contains( hash_table_t *h,
const void *key );
/**
Appends all keys in the table to the specified list
*/
void hash_get_keys( hash_table_t *h,
array_list_t *arr );
/**
Appends all data elements in the table to the specified list
*/
void hash_get_data( hash_table_t *h,
array_list_t *arr );
/**
Call the function func for each key/data pair in the table
*/
void hash_foreach( hash_table_t *h,
void (*func)( void *, void * ) );
/**
Same as hash_foreach, but the function func takes an additional
argument, which is provided by the caller in the variable aux
*/
void hash_foreach2( hash_table_t *h, void (*func)( void *,
void *,
void *),
void *aux );
/**
Hash function suitable for character strings.
*/
int hash_str_func( void *data );
/**
Hash comparison function suitable for character strings
*/
int hash_str_cmp( void *a,
void *b );
/**
Hash function suitable for wide character strings.
*/
int hash_wcs_func( void *data );
/**
Hash comparison function suitable for wide character strings
*/
int hash_wcs_cmp( void *a,
void *b );
/**
Hash function suitable for direct pointer comparison
*/
int hash_ptr_func( void *data );
/**
Hash comparison function suitable for direct pointer comparison
*/
int hash_ptr_cmp( void *a,
void *b );
/**
Initialize the priority queue
\param q the queue to initialize
\param compare a comparison function that can compare two entries in the queue
*/
void pq_init( priority_queue_t *q,
int (*compare)(void *e1, void *e2) );
/**
Add element to the queue
\param q the queue
\param e the new element
*/
int pq_put( priority_queue_t *q,
void *e );
/**
Removes and returns the last entry in the priority queue
*/
void *pq_get( priority_queue_t *q );
/**
Returns the last entry in the priority queue witout removing it.
*/
void *pq_peek( priority_queue_t *q );
/**
Returns 1 if the priority queue is empty, 0 otherwise.
*/
int pq_empty( priority_queue_t *q );
/**
Returns the number of elements in the priority queue.
*/
int pq_get_count( priority_queue_t *q );
/**
Destroy the priority queue and free memory used by it.
*/
void pq_destroy( priority_queue_t *q );
/**
Allocate heap memory for creating a new list and initialize it
*/
array_list_t *al_new();
/**
Initialize the list.
*/
void al_init( array_list_t *l );
/**
Destroy the list and free memory used by it.
*/
void al_destroy( array_list_t *l );
/**
Append element to list
\param l The list
\param o The element
\return
\return 1 if succesfull, 0 otherwise
*/
int al_push( array_list_t *l, const void *o );
/**
Append all elements of a list to another
\param a The destination list
\param b The source list
\return 1 if succesfull, 0 otherwise
*/
int al_push_all( array_list_t *a, array_list_t *b );
/**
Sets the element at the specified index
\param l The array_list_t
\param pos The index
\param o The element
*/
int al_set( array_list_t *l, int pos, const void *o );
/**
Returns the element at the specified index
\param l The array_list_t
\param pos The index
\return The element
*/
void *al_get( array_list_t *l, int pos );
/**
Truncates the list to new_sz items.
*/
void al_truncate( array_list_t *l, int new_sz );
/**
Removes and returns the last entry in the list
*/
void *al_pop( array_list_t *l );
/**
Returns the number of elements in the list
*/
int al_get_count( array_list_t *l );
/**
Returns the last entry in the list witout removing it.
*/
void *al_peek( array_list_t *l );
/**
Returns 1 if the list is empty, 0 otherwise
*/
int al_empty( array_list_t *l);
/**
Call the function func for each entry in the list
*/
void al_foreach( array_list_t *l, void (*func)( void * ));
/**
Same as al_foreach, but the function func takes an additional
argument, which is provided by the caller in the variable aux
*/
void al_foreach2( array_list_t *l, void (*func)( void *, void *), void *aux);
/**
Compares two wide character strings without case but with
a logical ordering for numbers.
This function tries to order strings in a way which is intuitive to
humans with regards to sorting strings containing numbers.
Most sorting functions would sort the strings 'file1.txt'
'file5.txt' and 'file12.txt' as:
file1.txt
file12.txt
file5.txt
This function regards any sequence of digits as a single entity
when performing comparisons, so the output is instead:
file1.txt
file5.txt
file12.txt
Which most people would find more intuitive.
This won't return the optimum results for numbers in bases higher
than ten, such as hexadecimal, but at least a stable sort order
will result.
*/
int wcsfilecmp( const wchar_t *a, const wchar_t *b );
/*
String buffer functions
*/
/**
Initialize the specified string_buffer
*/
void sb_init( string_buffer_t * );
/**
Allocate memory for storing a stringbuffer and init it
*/
string_buffer_t *sb_new();
/**
Append a string to the buffer
*/
void sb_append( string_buffer_t *, const wchar_t * );
/**
Append a part of a string to the buffer
*/
void sb_append_substring( string_buffer_t *, const wchar_t *, size_t );
/**
Append a character to the buffer
*/
void sb_append_char( string_buffer_t *, wchar_t );
/**
Append a null terminated list of strings to the buffer.
Example:
sb_append2( my_buff, L"foo", L"bar", (void *)0 );
Do not forget to cast the last 0 to (void *), or you might encounter errors on 64-bit platforms!
*/
void sb_append2( string_buffer_t *, ... );
/**
Append formated string data to the buffer. This function internally
relies on \c vswprintf, so any filter options supported by that
function is also supported by this function.
*/
int sb_printf( string_buffer_t *buffer, const wchar_t *format, ... );
/**
Vararg version of sb_printf.
*/
int sb_vprintf( string_buffer_t *buffer, const wchar_t *format, va_list va_orig );
/**
Destroy the buffer and free it's memory
*/
void sb_destroy( string_buffer_t * );
/**
Truncate the buffer. This will not deallocate the memory used, it will only set the contents of the string to L"\\0".
*/
void sb_clear( string_buffer_t * );
/*
Buffer functions
*/
/**
Initialize the specified buffer_t
*/
void b_init( buffer_t *b);
/**
Destroy the specified buffer_t
*/
void b_destroy( buffer_t *b );
/**
Add data of the specified length to the specified buffer_t
*/
void b_append( buffer_t *b, const void *d, ssize_t len );
/**
Get the current time in microseconds since Jan 1, 1970
*/
long long get_time();
#endif