mirror of
https://github.com/fish-shell/fish-shell.git
synced 2024-11-30 06:03:49 +08:00
162 lines
4.1 KiB
C++
162 lines
4.1 KiB
C++
/** \file screen.h High level library for handling the terminal screen
|
|
|
|
The screen library allows the interactive reader to write its
|
|
output to screen efficiently by keeping an inetrnal representation
|
|
of the current screen contents and trying to find a reasonably
|
|
efficient way for transforming that to the desired screen content.
|
|
|
|
The current implementation is less smart than ncurses allows
|
|
and can not for example move blocks of text around to handle text
|
|
insertion.
|
|
*/
|
|
#ifndef FISH_SCREEN_H
|
|
#define FISH_SCREEN_H
|
|
|
|
#include <vector>
|
|
|
|
struct line_entry_t
|
|
{
|
|
wchar_t text;
|
|
int color;
|
|
};
|
|
|
|
|
|
/**
|
|
A class representing a single line of a screen.
|
|
*/
|
|
class line_t
|
|
{
|
|
public:
|
|
std::vector<struct line_entry_t> entries;
|
|
|
|
void resize(size_t size) {
|
|
entries.resize(size);
|
|
}
|
|
|
|
line_entry_t &entry(size_t idx) {
|
|
return entries.at(idx);
|
|
}
|
|
|
|
line_entry_t &create_entry(size_t idx) {
|
|
if (idx >= entries.size()) {
|
|
entries.resize(idx + 1);
|
|
}
|
|
return entries.at(idx);
|
|
}
|
|
|
|
size_t entry_count(void) {
|
|
return entries.size();
|
|
}
|
|
};
|
|
|
|
/**
|
|
A class representing screen contents.
|
|
*/
|
|
class screen_data_t
|
|
{
|
|
std::vector<line_t> line_datas;
|
|
|
|
public:
|
|
|
|
int cursor[2];
|
|
|
|
line_t &add_line(void) {
|
|
line_datas.resize(line_datas.size() + 1);
|
|
return line_datas.back();
|
|
}
|
|
|
|
void resize(size_t size) {
|
|
line_datas.resize(size);
|
|
}
|
|
|
|
line_t &create_line(size_t idx) {
|
|
if (idx >= line_datas.size()) {
|
|
line_datas.resize(idx + 1);
|
|
}
|
|
return line_datas.at(idx);
|
|
}
|
|
|
|
line_t &line(size_t idx) {
|
|
return line_datas.at(idx);
|
|
}
|
|
|
|
size_t line_count(void) {
|
|
return line_datas.size();
|
|
}
|
|
};
|
|
|
|
/**
|
|
The struct representing the current and desired screen contents.
|
|
*/
|
|
typedef struct
|
|
{
|
|
/**
|
|
The internal representation of the desired screen contents.
|
|
*/
|
|
screen_data_t desired;
|
|
/**
|
|
The internal representation of the actual screen contents.
|
|
*/
|
|
screen_data_t actual;
|
|
|
|
/**
|
|
A string containing the prompt which was last printed to
|
|
the screen.
|
|
*/
|
|
wcstring actual_prompt;
|
|
|
|
/**
|
|
The actual width of the screen at the time of the last screen
|
|
write.
|
|
*/
|
|
int actual_width;
|
|
|
|
/**
|
|
This flag is set to true when there is reason to suspect that
|
|
the parts of the screen lines where the actual content is not
|
|
filled in may be non-empty. This means that a clr_eol command
|
|
has to be sent to the terminal at the end of each line.
|
|
*/
|
|
int need_clear;
|
|
|
|
/**
|
|
These status buffers are used to check if any output has occurred
|
|
other than from fish's main loop, in which case we need to redraw.
|
|
*/
|
|
struct stat prev_buff_1, prev_buff_2, post_buff_1, post_buff_2;
|
|
}
|
|
screen_t;
|
|
|
|
/**
|
|
This is the main function for the screen putput library. It is used
|
|
to define the desired contents of the screen. The screen command
|
|
will use it's knowlege of the current contents of the screen in
|
|
order to render the desired output using as few terminal commands
|
|
as possible.
|
|
*/
|
|
void s_write( screen_t *s,
|
|
const wchar_t *prompt,
|
|
const wchar_t *commandline,
|
|
const int *colors,
|
|
const int *indent,
|
|
int cursor_pos );
|
|
|
|
/**
|
|
This function resets the screen buffers internal knowledge about
|
|
the contents of the screen. Use this function when some other
|
|
function than s_write has written to the screen.
|
|
|
|
\param s the screen to reset
|
|
\param reset_cursor whether the line on which the curor has changed should be assumed to have changed. If \c reset_cursor is set to 0, the library will attempt to make sure that the screen area does not seem to move up or down on repaint.
|
|
|
|
If reset_cursor is incorreclt set to 0, this may result in screen
|
|
contents being erased. If it is incorrectly set to one, it may
|
|
result in one or more lines of garbage on screen on the next
|
|
repaint. If this happens during a loop, such as an interactive
|
|
resizing, there will be one line of garbage for every repaint,
|
|
which will quicly fill the screen.
|
|
*/
|
|
void s_reset( screen_t *s, int reset_cursor );
|
|
|
|
#endif
|