mirror of
https://github.com/fish-shell/fish-shell.git
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275 lines
9.6 KiB
C++
275 lines
9.6 KiB
C++
// The classes responsible for autoloading functions and completions.
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#include "config.h" // IWYU pragma: keep
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#include <errno.h>
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#include <pthread.h>
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#include <stddef.h>
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#include <sys/stat.h>
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#include <time.h>
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#include <unistd.h>
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#include <memory>
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#include <set>
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#include <string>
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#include <type_traits>
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#include <utility>
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#include <vector>
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#include "autoload.h"
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#include "common.h"
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#include "env.h"
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#include "exec.h"
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#include "parser.h"
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#include "wutil.h" // IWYU pragma: keep
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/// The time before we'll recheck an autoloaded file.
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static const int kAutoloadStalenessInterval = 15;
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file_access_attempt_t access_file(const wcstring &path, int mode) {
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// fwprintf(stderr, L"Touch %ls\n", path.c_str());
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file_access_attempt_t result = {};
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struct stat statbuf;
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if (wstat(path, &statbuf)) {
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result.error = errno;
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} else {
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result.mod_time = statbuf.st_mtime;
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if (waccess(path, mode)) {
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result.error = errno;
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} else {
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result.accessible = true;
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}
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}
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// Note that we record the last checked time after the call, on the assumption that in a slow
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// filesystem, the lag comes before the kernel check, not after.
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result.stale = false;
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result.last_checked = time(NULL);
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return result;
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}
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autoload_t::autoload_t(wcstring env_var_name_var,
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command_removed_function_t cmd_removed_callback)
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: env_var_name(std::move(env_var_name_var)), command_removed(cmd_removed_callback) {}
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void autoload_t::entry_was_evicted(wcstring key, autoload_function_t node) {
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// This should only ever happen on the main thread.
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ASSERT_IS_MAIN_THREAD();
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// Tell ourselves that the command was removed if it was loaded.
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if (node.is_loaded) this->command_removed(std::move(key));
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}
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int autoload_t::unload(const wcstring &cmd) { return this->evict_node(cmd); }
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int autoload_t::load(const wcstring &cmd, bool reload) {
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int res;
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CHECK_BLOCK(0);
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ASSERT_IS_MAIN_THREAD();
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// TODO: Justify this principal_parser.
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auto &parser = parser_t::principal_parser();
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auto &vars = parser.vars();
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if (!this->paths) {
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auto path_var = vars.get(env_var_name);
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if (path_var.missing_or_empty()) return 0;
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this->paths = path_var->as_list();
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}
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// Mark that we're loading this. Hang onto the iterator for fast erasing later. Note that
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// std::set has guarantees about not invalidating iterators, so this is safe to do across the
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// callouts below.
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auto insert_result = is_loading_set.insert(cmd);
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auto where = insert_result.first;
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bool inserted = insert_result.second;
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// Warn and fail on infinite recursion. It's OK to do this because this function is only called
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// on the main thread.
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if (!inserted) {
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// We failed to insert.
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const wchar_t *fmt =
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_(L"Could not autoload item '%ls', it is already being autoloaded. "
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L"This is a circular dependency in the autoloading scripts, please remove it.");
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debug(0, fmt, cmd.c_str());
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return 1;
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}
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// Try loading it.
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assert(paths && "Should have paths");
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res = this->locate_file_and_maybe_load_it(cmd, true, reload, *this->paths);
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// Clean up.
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is_loading_set.erase(where);
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return res;
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}
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bool autoload_t::can_load(const wcstring &cmd, const environment_t &vars) {
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auto path_var = vars.get(env_var_name);
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if (path_var.missing_or_empty()) return false;
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std::vector<wcstring> path_list;
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path_var->to_list(path_list);
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return this->locate_file_and_maybe_load_it(cmd, false, false, path_list);
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}
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void autoload_t::invalidate() {
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ASSERT_IS_MAIN_THREAD();
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scoped_lock locker(lock);
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paths.reset();
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this->evict_all_nodes();
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}
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/// Check whether the given command is loaded.
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bool autoload_t::has_tried_loading(const wcstring &cmd) {
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scoped_lock locker(lock);
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autoload_function_t *func = this->get(cmd);
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return func != NULL;
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}
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/// @return Whether this function is stale.
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static bool is_stale(const autoload_function_t *func) {
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return time(NULL) - func->access.last_checked > kAutoloadStalenessInterval;
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}
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autoload_function_t *autoload_t::get_autoloaded_function_with_creation(const wcstring &cmd,
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bool allow_eviction) {
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ASSERT_IS_LOCKED(lock);
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autoload_function_t *func = this->get(cmd);
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if (!func) {
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bool added;
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if (allow_eviction) {
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added = this->insert(cmd, autoload_function_t(false));
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} else {
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added = this->insert_no_eviction(cmd, autoload_function_t(false));
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}
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func = this->get(cmd);
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assert(func);
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}
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return func;
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}
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static bool use_cached(autoload_function_t *func, bool really_load, bool allow_stale_functions) {
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if (!func) {
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return false; // can't use a function that doesn't exist
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}
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if (really_load && !func->is_placeholder && !func->is_loaded) {
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return false; // can't use an unloaded function
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}
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if (!allow_stale_functions && is_stale(func)) {
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return false; // can't use a stale function
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}
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return true; // I guess we can use it
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}
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/// This internal helper function does all the real work. By using two functions, the internal
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/// function can return on various places in the code, and the caller can take care of various
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/// cleanup work.
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/// @param cmd the command name ('grep')
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/// @param really_load Whether to actually parse it as a function, or just check it it exists
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/// @param reload Whether to reload it if it's already loaded
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/// @param path_list The set of paths to check
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/// @return If really_load is true, returns whether the function was loaded. Otherwise returns
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/// whether the function existed.
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bool autoload_t::locate_file_and_maybe_load_it(const wcstring &cmd, bool really_load, bool reload,
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const wcstring_list_t &path_list) {
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// Note that we are NOT locked in this function!
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bool reloaded = false;
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// Try using a cached function. If we really want the function to be loaded, require that it be
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// really loaded. If we're not reloading, allow stale functions.
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{
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bool allow_stale_functions = !reload;
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scoped_lock locker(lock);
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autoload_function_t *func = this->get(cmd); // get the function
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// If we can use this function, return whether we were able to access it.
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if (use_cached(func, really_load, allow_stale_functions)) {
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return func->access.accessible;
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}
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}
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// The source of the script will end up here.
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wcstring script_source;
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// Whether we found an accessible file.
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bool found_file = false;
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// Iterate over path searching for suitable completion files.
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for (size_t i = 0; i < path_list.size() && !found_file; i++) {
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wcstring next = path_list.at(i);
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wcstring path = next + L"/" + cmd + L".fish";
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const file_access_attempt_t access = access_file(path, R_OK);
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if (!access.accessible) {
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continue;
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}
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// Now we're actually going to take the lock.
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scoped_lock locker(lock);
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autoload_function_t *func = this->get(cmd);
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// Generate the source if we need to load it.
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bool need_to_load_function =
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really_load &&
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(func == NULL || func->access.mod_time != access.mod_time || !func->is_loaded);
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if (need_to_load_function) {
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// Generate the script source.
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script_source = L"source " + escape_string(path, ESCAPE_ALL);
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// Remove any loaded command because we are going to reload it. Note that this
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// will deadlock if command_removed calls back into us.
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if (func && func->is_loaded) {
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command_removed(cmd);
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func->is_placeholder = false;
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}
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// Mark that we're reloading it.
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reloaded = true;
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}
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// Create the function if we haven't yet. This does not load it. Do not trigger
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// eviction unless we are actually loading, because we don't want to evict off of
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// the main thread.
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if (!func) func = get_autoloaded_function_with_creation(cmd, really_load);
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// It's a fiction to say the script is loaded at this point, but we're definitely
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// going to load it down below.
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if (need_to_load_function) func->is_loaded = true;
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// Unconditionally record our access time.
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func->access = access;
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found_file = true;
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}
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// If no file or builtin script was found we insert a placeholder function. Later we only
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// research if the current time is at least five seconds later. This way, the files won't be
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// searched over and over again.
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if (!found_file && script_source.empty()) {
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scoped_lock locker(lock);
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// Generate a placeholder.
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autoload_function_t *func = this->get(cmd);
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if (!func) {
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if (really_load) {
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this->insert(cmd, autoload_function_t(true));
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} else {
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this->insert_no_eviction(cmd, autoload_function_t(true));
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}
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func = this->get(cmd);
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assert(func);
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}
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func->access.last_checked = time(NULL);
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}
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// If we have a script, either built-in or a file source, then run it.
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if (really_load && !script_source.empty()) {
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// Do nothing on failure.
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// TODO: rationalize this use of principal_parser, or inject the loading from outside.
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exec_subshell(script_source, parser_t::principal_parser(),
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false /* do not apply exit status */);
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}
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if (really_load) {
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return reloaded;
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}
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return found_file || !script_source.empty();
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}
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