fish-shell/src/autoload.cpp
2019-01-10 20:07:53 -08:00

275 lines
9.6 KiB
C++

// The classes responsible for autoloading functions and completions.
#include "config.h" // IWYU pragma: keep
#include <errno.h>
#include <pthread.h>
#include <stddef.h>
#include <sys/stat.h>
#include <time.h>
#include <unistd.h>
#include <memory>
#include <set>
#include <string>
#include <type_traits>
#include <utility>
#include <vector>
#include "autoload.h"
#include "common.h"
#include "env.h"
#include "exec.h"
#include "parser.h"
#include "wutil.h" // IWYU pragma: keep
/// The time before we'll recheck an autoloaded file.
static const int kAutoloadStalenessInterval = 15;
file_access_attempt_t access_file(const wcstring &path, int mode) {
// fwprintf(stderr, L"Touch %ls\n", path.c_str());
file_access_attempt_t result = {};
struct stat statbuf;
if (wstat(path, &statbuf)) {
result.error = errno;
} else {
result.mod_time = statbuf.st_mtime;
if (waccess(path, mode)) {
result.error = errno;
} else {
result.accessible = true;
}
}
// Note that we record the last checked time after the call, on the assumption that in a slow
// filesystem, the lag comes before the kernel check, not after.
result.stale = false;
result.last_checked = time(NULL);
return result;
}
autoload_t::autoload_t(wcstring env_var_name_var,
command_removed_function_t cmd_removed_callback)
: env_var_name(std::move(env_var_name_var)), command_removed(cmd_removed_callback) {}
void autoload_t::entry_was_evicted(wcstring key, autoload_function_t node) {
// This should only ever happen on the main thread.
ASSERT_IS_MAIN_THREAD();
// Tell ourselves that the command was removed if it was loaded.
if (node.is_loaded) this->command_removed(std::move(key));
}
int autoload_t::unload(const wcstring &cmd) { return this->evict_node(cmd); }
int autoload_t::load(const wcstring &cmd, bool reload) {
int res;
CHECK_BLOCK(0);
ASSERT_IS_MAIN_THREAD();
// TODO: Justify this principal_parser.
auto &parser = parser_t::principal_parser();
auto &vars = parser.vars();
if (!this->paths) {
auto path_var = vars.get(env_var_name);
if (path_var.missing_or_empty()) return 0;
this->paths = path_var->as_list();
}
// Mark that we're loading this. Hang onto the iterator for fast erasing later. Note that
// std::set has guarantees about not invalidating iterators, so this is safe to do across the
// callouts below.
auto insert_result = is_loading_set.insert(cmd);
auto where = insert_result.first;
bool inserted = insert_result.second;
// Warn and fail on infinite recursion. It's OK to do this because this function is only called
// on the main thread.
if (!inserted) {
// We failed to insert.
const wchar_t *fmt =
_(L"Could not autoload item '%ls', it is already being autoloaded. "
L"This is a circular dependency in the autoloading scripts, please remove it.");
debug(0, fmt, cmd.c_str());
return 1;
}
// Try loading it.
assert(paths && "Should have paths");
res = this->locate_file_and_maybe_load_it(cmd, true, reload, *this->paths);
// Clean up.
is_loading_set.erase(where);
return res;
}
bool autoload_t::can_load(const wcstring &cmd, const environment_t &vars) {
auto path_var = vars.get(env_var_name);
if (path_var.missing_or_empty()) return false;
std::vector<wcstring> path_list;
path_var->to_list(path_list);
return this->locate_file_and_maybe_load_it(cmd, false, false, path_list);
}
void autoload_t::invalidate() {
ASSERT_IS_MAIN_THREAD();
scoped_lock locker(lock);
paths.reset();
this->evict_all_nodes();
}
/// Check whether the given command is loaded.
bool autoload_t::has_tried_loading(const wcstring &cmd) {
scoped_lock locker(lock);
autoload_function_t *func = this->get(cmd);
return func != NULL;
}
/// @return Whether this function is stale.
static bool is_stale(const autoload_function_t *func) {
return time(NULL) - func->access.last_checked > kAutoloadStalenessInterval;
}
autoload_function_t *autoload_t::get_autoloaded_function_with_creation(const wcstring &cmd,
bool allow_eviction) {
ASSERT_IS_LOCKED(lock);
autoload_function_t *func = this->get(cmd);
if (!func) {
bool added;
if (allow_eviction) {
added = this->insert(cmd, autoload_function_t(false));
} else {
added = this->insert_no_eviction(cmd, autoload_function_t(false));
}
func = this->get(cmd);
assert(func);
}
return func;
}
static bool use_cached(autoload_function_t *func, bool really_load, bool allow_stale_functions) {
if (!func) {
return false; // can't use a function that doesn't exist
}
if (really_load && !func->is_placeholder && !func->is_loaded) {
return false; // can't use an unloaded function
}
if (!allow_stale_functions && is_stale(func)) {
return false; // can't use a stale function
}
return true; // I guess we can use it
}
/// This internal helper function does all the real work. By using two functions, the internal
/// function can return on various places in the code, and the caller can take care of various
/// cleanup work.
/// @param cmd the command name ('grep')
/// @param really_load Whether to actually parse it as a function, or just check it it exists
/// @param reload Whether to reload it if it's already loaded
/// @param path_list The set of paths to check
/// @return If really_load is true, returns whether the function was loaded. Otherwise returns
/// whether the function existed.
bool autoload_t::locate_file_and_maybe_load_it(const wcstring &cmd, bool really_load, bool reload,
const wcstring_list_t &path_list) {
// Note that we are NOT locked in this function!
bool reloaded = false;
// Try using a cached function. If we really want the function to be loaded, require that it be
// really loaded. If we're not reloading, allow stale functions.
{
bool allow_stale_functions = !reload;
scoped_lock locker(lock);
autoload_function_t *func = this->get(cmd); // get the function
// If we can use this function, return whether we were able to access it.
if (use_cached(func, really_load, allow_stale_functions)) {
return func->access.accessible;
}
}
// The source of the script will end up here.
wcstring script_source;
// Whether we found an accessible file.
bool found_file = false;
// Iterate over path searching for suitable completion files.
for (size_t i = 0; i < path_list.size() && !found_file; i++) {
wcstring next = path_list.at(i);
wcstring path = next + L"/" + cmd + L".fish";
const file_access_attempt_t access = access_file(path, R_OK);
if (!access.accessible) {
continue;
}
// Now we're actually going to take the lock.
scoped_lock locker(lock);
autoload_function_t *func = this->get(cmd);
// Generate the source if we need to load it.
bool need_to_load_function =
really_load &&
(func == NULL || func->access.mod_time != access.mod_time || !func->is_loaded);
if (need_to_load_function) {
// Generate the script source.
script_source = L"source " + escape_string(path, ESCAPE_ALL);
// Remove any loaded command because we are going to reload it. Note that this
// will deadlock if command_removed calls back into us.
if (func && func->is_loaded) {
command_removed(cmd);
func->is_placeholder = false;
}
// Mark that we're reloading it.
reloaded = true;
}
// Create the function if we haven't yet. This does not load it. Do not trigger
// eviction unless we are actually loading, because we don't want to evict off of
// the main thread.
if (!func) func = get_autoloaded_function_with_creation(cmd, really_load);
// It's a fiction to say the script is loaded at this point, but we're definitely
// going to load it down below.
if (need_to_load_function) func->is_loaded = true;
// Unconditionally record our access time.
func->access = access;
found_file = true;
}
// If no file or builtin script was found we insert a placeholder function. Later we only
// research if the current time is at least five seconds later. This way, the files won't be
// searched over and over again.
if (!found_file && script_source.empty()) {
scoped_lock locker(lock);
// Generate a placeholder.
autoload_function_t *func = this->get(cmd);
if (!func) {
if (really_load) {
this->insert(cmd, autoload_function_t(true));
} else {
this->insert_no_eviction(cmd, autoload_function_t(true));
}
func = this->get(cmd);
assert(func);
}
func->access.last_checked = time(NULL);
}
// If we have a script, either built-in or a file source, then run it.
if (really_load && !script_source.empty()) {
// Do nothing on failure.
// TODO: rationalize this use of principal_parser, or inject the loading from outside.
exec_subshell(script_source, parser_t::principal_parser(),
false /* do not apply exit status */);
}
if (really_load) {
return reloaded;
}
return found_file || !script_source.empty();
}