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139 lines
4.4 KiB
C++
139 lines
4.4 KiB
C++
/** \file autoload.h
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The classes responsible for autoloading functions and completions.
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*/
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#ifndef FISH_AUTOLOAD_H
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#define FISH_AUTOLOAD_H
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#include <wchar.h>
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#include <map>
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#include <set>
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#include <list>
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#include "common.h"
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#include "lru.h"
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/** A struct responsible for recording an attempt to access a file. */
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struct file_access_attempt_t
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{
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time_t mod_time; /** The modification time of the file */
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time_t last_checked; /** When we last checked the file */
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bool accessible; /** Whether we believe we could access this file */
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bool stale; /** Whether the access attempt is stale */
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int error; /** If we could not access the file, the error code */
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};
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file_access_attempt_t access_file(const wcstring &path, int mode);
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struct autoload_function_t : public lru_node_t
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{
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autoload_function_t(const wcstring &key) : lru_node_t(key), access(), is_loaded(false), is_placeholder(false), is_internalized(false) { }
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file_access_attempt_t access; /** The last access attempt */
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bool is_loaded; /** Whether we have actually loaded this function */
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bool is_placeholder; /** Whether we are a placeholder that stands in for "no such function". If this is true, then is_loaded must be false. */
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bool is_internalized; /** Whether this function came from a builtin "internalized" script */
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};
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struct builtin_script_t
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{
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const wchar_t *name;
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const char *def;
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};
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struct builtin_script_t;
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class env_vars_snapshot_t;
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/**
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A class that represents a path from which we can autoload, and the autoloaded contents.
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*/
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class autoload_t : private lru_cache_t<autoload_function_t>
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{
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private:
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/** Lock for thread safety */
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pthread_mutex_t lock;
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/** The environment variable name */
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const wcstring env_var_name;
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/** Builtin script array */
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const struct builtin_script_t *const builtin_scripts;
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/** Builtin script count */
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const size_t builtin_script_count;
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/** The path from which we most recently autoloaded */
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wcstring last_path;
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/**
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A table containing all the files that are currently being
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loaded. This is here to help prevent recursion.
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*/
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std::set<wcstring> is_loading_set;
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bool is_loading(const wcstring &name) const
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{
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return is_loading_set.find(name) != is_loading_set.end();
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}
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void remove_all_functions(void)
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{
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this->evict_all_nodes();
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}
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bool locate_file_and_maybe_load_it(const wcstring &cmd, bool really_load, bool reload, const wcstring_list_t &path_list);
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virtual void node_was_evicted(autoload_function_t *node);
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autoload_function_t *get_autoloaded_function_with_creation(const wcstring &cmd, bool allow_eviction);
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protected:
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/** Overridable callback for when a command is removed */
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virtual void command_removed(const wcstring &cmd) { }
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public:
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/** Create an autoload_t for the given environment variable name */
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autoload_t(const wcstring &env_var_name_var, const builtin_script_t *scripts, size_t script_count);
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/** Destructor */
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virtual ~autoload_t();
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/**
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Autoload the specified file, if it exists in the specified path. Do
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not load it multiple times unless its timestamp changes or
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parse_util_unload is called.
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Autoloading one file may unload another.
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\param cmd the filename to search for. The suffix '.fish' is always added to this name
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\param on_unload a callback function to run if a suitable file is found, which has not already been run. unload will also be called for old files which are unloaded.
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\param reload wheter to recheck file timestamps on already loaded files
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*/
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int load(const wcstring &cmd, bool reload);
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/** Check whether we have tried loading the given command. Does not do any I/O. */
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bool has_tried_loading(const wcstring &cmd);
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/**
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Tell the autoloader that the specified file, in the specified path,
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is no longer loaded.
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\param cmd the filename to search for. The suffix '.fish' is always added to this name
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\param on_unload a callback function which will be called before (re)loading a file, may be used to unload the previous file.
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\return non-zero if the file was removed, zero if the file had not yet been loaded
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*/
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int unload(const wcstring &cmd);
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/**
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Unloads all files.
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*/
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void unload_all();
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/** Check whether the given command could be loaded, but do not load it. */
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bool can_load(const wcstring &cmd, const env_vars_snapshot_t &vars);
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};
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#endif
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