fish-shell/parse_tree.h
ridiculousfish 93f27666db More work
2013-07-10 23:45:09 -07:00

479 lines
13 KiB
C++

/**\file parse_tree.h
Programmatic representation of fish code.
*/
#ifndef FISH_PARSE_TREE_H
#define FISH_PARSE_TREE_H
#include <wchar.h>
#include "config.h"
#include "util.h"
#include "common.h"
#include "tokenizer.h"
#include <vector>
#define PARSE_ASSERT(a) assert(a)
#define PARSER_DIE() exit_without_destructors(-1)
class parse_node_t;
class parse_node_tree_t;
typedef size_t node_offset_t;
#define NODE_OFFSET_INVALID (static_cast<node_offset_t>(-1))
struct parse_error_t
{
/** Text of the error */
wcstring text;
/** Offset and length of the token in the source code that triggered this error */
size_t source_start;
size_t source_length;
/** Return a string describing the error, suitable for presentation to the user */
wcstring describe(const wcstring &src) const;
};
typedef std::vector<parse_error_t> parse_error_list_t;
class parse_ll_t;
class parse_t
{
parse_ll_t * const parser;
public:
parse_t();
bool parse(const wcstring &str, parse_node_tree_t *output, parse_error_list_t *errors);
};
enum parse_token_type_t
{
token_type_invalid,
// Non-terminal tokens
symbol_job_list,
symbol_job,
symbol_job_continuation,
symbol_statement,
symbol_block_statement,
symbol_block_header,
symbol_for_header,
symbol_while_header,
symbol_begin_header,
symbol_function_header,
symbol_if_statement,
symbol_if_clause,
symbol_else_clause,
symbol_else_continuation,
symbol_switch_statement,
symbol_case_item_list,
symbol_case_item,
symbol_boolean_statement,
symbol_decorated_statement,
symbol_plain_statement,
symbol_arguments_or_redirections_list,
symbol_argument_or_redirection,
symbol_argument_list_nonempty,
symbol_argument_list,
// Terminal types
parse_token_type_string,
parse_token_type_pipe,
parse_token_type_redirection,
parse_token_background,
parse_token_type_end,
parse_token_type_terminate,
FIRST_PARSE_TOKEN_TYPE = parse_token_type_string
};
enum parse_keyword_t
{
parse_keyword_none,
parse_keyword_if,
parse_keyword_else,
parse_keyword_for,
parse_keyword_in,
parse_keyword_while,
parse_keyword_begin,
parse_keyword_function,
parse_keyword_switch,
parse_keyword_case,
parse_keyword_end,
parse_keyword_and,
parse_keyword_or,
parse_keyword_not,
parse_keyword_command,
parse_keyword_builtin
};
wcstring token_type_description(parse_token_type_t type);
wcstring keyword_description(parse_keyword_t type);
/** Base class for nodes of a parse tree */
class parse_node_t
{
public:
/* Type of the node */
enum parse_token_type_t type;
/* Start in the source code */
size_t source_start;
/* Length of our range in the source code */
size_t source_length;
/* Children */
node_offset_t child_start;
node_offset_t child_count;
/* Type-dependent data */
uint32_t tag;
/* Description */
wcstring describe(void) const;
/* Constructor */
explicit parse_node_t(parse_token_type_t ty) : type(ty), source_start(0), source_length(0), child_start(0), child_count(0), tag(0)
{
}
node_offset_t child_offset(node_offset_t which) const
{
PARSE_ASSERT(which < child_count);
return child_start + which;
}
};
class parse_node_tree_t : public std::vector<parse_node_t>
{
};
namespace parse_symbols
{
#define SYMBOL(x) static inline parse_token_type_t get_token() { return x; }
/* Placeholder */
struct none
{
SYMBOL(token_type_invalid);
};
struct EMPTY
{
typedef none t0;
typedef none t1;
typedef none t2;
typedef none t3;
typedef none t4;
typedef none t5;
};
template<typename T0, typename T1, typename T2 = none, typename T3 = none, typename T4 = none, typename T5 = none>
struct Seq
{
typedef T0 t0;
typedef T1 t1;
typedef T2 t2;
typedef T3 t3;
typedef T4 t4;
typedef T5 t5;
};
template<typename P0, typename P1, typename P2 = none, typename P3 = none, typename P4 = none, typename P5 = none>
struct OR
{
typedef P0 p0;
typedef P1 p1;
typedef P2 p2;
typedef P3 p3;
typedef P4 p4;
typedef P5 p5;
};
template<parse_token_type_t WHICH>
struct Token
{
SYMBOL(WHICH);
};
template<parse_keyword_t WHICH>
struct Keyword
{
static inline parse_keyword_t get_token() { return WHICH; }
};
struct job;
struct statement;
struct job_continuation;
struct boolean_statement;
struct block_statement;
struct if_statement;
struct if_clause;
struct else_clause;
struct else_continuation;
struct switch_statement;
struct decorated_statement;
struct else_clause;
struct else_continuation;
struct switch_statement;
struct case_item_list;
struct case_item;
struct argument_list_nonempty;
struct argument_list;
struct block_statement;
struct block_header;
struct for_header;
struct while_header;
struct begin_header;
struct function_header;
struct boolean_statement;
struct decorated_statement;
struct plain_statement;
struct arguments_or_redirections_list;
struct argument_or_redirection;
struct redirection;
struct statement_terminator;
/* A job_list is a list of jobs, separated by semicolons or newlines */
struct job_list : OR<
EMPTY,
Seq<job, job_list>,
Seq<Token<parse_token_type_end>, job_list>
>
{
SYMBOL(symbol_job_list)
};
/* A job is a non-empty list of statements, separated by pipes. (Non-empty is useful for cases like if statements, where we require a command). To represent "non-empty", we require a statement, followed by a possibly empty job_continuation */
struct job : Seq<statement, job_continuation>
{
SYMBOL(symbol_job);
};
struct job_continuation : OR<
EMPTY,
Seq<Token<parse_token_type_pipe>, statement, job_continuation>
>
{
SYMBOL(symbol_job_continuation);
};
/* A statement is a normal command, or an if / while / and etc */
struct statement : OR<
boolean_statement,
block_statement,
if_statement,
switch_statement,
decorated_statement
>
{
SYMBOL(symbol_statement);
};
struct if_statement : Seq<if_clause, else_clause, Keyword<parse_keyword_end> >
{
SYMBOL(symbol_if_statement);
};
struct if_clause : Seq<Keyword<parse_keyword_if>, job, statement_terminator, job_list>
{
SYMBOL(symbol_if_clause);
};
struct else_clause : OR<
EMPTY,
Keyword<parse_keyword_else>, else_continuation
>
{
SYMBOL(symbol_else_clause);
};
struct else_continuation : OR<
Seq<if_clause, else_clause>,
Seq<statement_terminator, job_list>
>
{
SYMBOL(symbol_else_continuation);
};
struct switch_statement : Seq<Keyword<parse_keyword_switch>, Token<parse_token_type_string>, statement_terminator, case_item_list, Keyword<parse_keyword_end>
>
{
SYMBOL(symbol_switch_statement);
};
struct case_item_list : OR
<
EMPTY,
case_item, case_item_list
>
{
SYMBOL(symbol_case_item_list);
};
struct case_item : Seq<Keyword<parse_keyword_case>, argument_list, statement_terminator, job_list>
{
SYMBOL(symbol_case_item);
};
struct argument_list_nonempty : Seq<Token<parse_token_type_string>, argument_list>
{
SYMBOL(symbol_argument_list_nonempty);
};
struct argument_list : OR<EMPTY, argument_list_nonempty>
{
SYMBOL(symbol_argument_list);
};
struct block_statement : Seq<block_header, statement_terminator, job_list, Keyword<parse_keyword_end>, arguments_or_redirections_list>
{
SYMBOL(symbol_block_statement);
};
struct block_header : OR<for_header, while_header, function_header, begin_header>
{
SYMBOL(symbol_block_header);
};
struct for_header : Seq<Keyword<parse_keyword_for>, Token<parse_token_type_string>, Keyword<parse_keyword_in>, arguments_or_redirections_list>
{
SYMBOL(symbol_for_header);
};
struct while_header : Seq<Keyword<parse_keyword_while>, statement>
{
SYMBOL(symbol_while_header);
};
struct begin_header : Keyword<parse_keyword_begin>
{
SYMBOL(symbol_begin_header);
};
struct function_header : Keyword<parse_keyword_function>
{
SYMBOL(symbol_function_header);
};
/* A boolean statement is AND or OR or NOT */
struct boolean_statement : OR<
Seq<Keyword<parse_keyword_and>, statement>,
Seq<Keyword<parse_keyword_or>, statement>,
Seq<Keyword<parse_keyword_not>, statement>
>
{
SYMBOL(symbol_boolean_statement);
};
/* A decorated_statement is a command with a list of arguments_or_redirections, possibly with "builtin" or "command" */
struct decorated_statement : OR<
Seq<Keyword<parse_keyword_command>, plain_statement>,
Seq<Keyword<parse_keyword_builtin>, plain_statement>,
plain_statement
>
{
SYMBOL(symbol_decorated_statement);
};
struct plain_statement : Seq<Token<parse_token_type_string>, arguments_or_redirections_list>
{
SYMBOL(symbol_plain_statement);
};
struct arguments_or_redirections_list : OR<
EMPTY,
Seq<argument_or_redirection, arguments_or_redirections_list> >
{
SYMBOL(symbol_arguments_or_redirections_list);
};
struct argument_or_redirection : OR<
Token<parse_token_type_string>,
redirection
>
{
SYMBOL(symbol_argument_or_redirection);
};
struct redirection : Token<parse_token_type_redirection>
{
SYMBOL(parse_token_type_redirection);
};
struct statement_terminator : Token<parse_token_type_end>
{
SYMBOL(parse_token_type_end);
};
}
/* Fish grammar:
# A job_list is a list of jobs, separated by semicolons or newlines
job_list = <empty> |
<TOK_END> job_list |
job job_list
# A job is a non-empty list of statements, separated by pipes. (Non-empty is useful for cases like if statements, where we require a command). To represent "non-empty", we require a statement, followed by a possibly empty job_continuation
job = statement job_continuation
job_continuation = <empty> |
<TOK_PIPE> statement job_continuation
# A statement is a normal command, or an if / while / and etc
statement = boolean_statement | block_statement | if_statement | switch_statement | decorated_statement
# A block is a conditional, loop, or begin/end
if_statement = if_clause else_clause <END>
if_clause = <IF> job STATEMENT_TERMINATOR job_list
else_clause = <empty> |
<ELSE> else_continuation
else_continuation = if_clause else_clause |
STATEMENT_TERMINATOR job_list
switch_statement = SWITCH <TOK_STRING> STATEMENT_TERMINATOR case_item_list <END>
case_item_list = <empty> |
case_item case_item_list
case_item = CASE argument_list STATEMENT_TERMINATOR job_list
argument_list_nonempty = <TOK_STRING> argument_list
argument_list = <empty> | argument_list_nonempty
block_statement = block_header STATEMENT_TERMINATOR job_list <END> arguments_or_redirections_list
block_header = for_header | while_header | function_header | begin_header
for_header = FOR var_name IN arguments_or_redirections_list
while_header = WHILE statement
begin_header = BEGIN
function_header = FUNCTION function_name argument_list
# A boolean statement is AND or OR or NOT
boolean_statement = AND statement | OR statement | NOT statement
# A decorated_statement is a command with a list of arguments_or_redirections, possibly with "builtin" or "command"
decorated_statement = COMMAND plain_statement | BUILTIN plain_statement | plain_statement
plain_statement = COMMAND arguments_or_redirections_list
arguments_or_redirections_list = <empty> |
argument_or_redirection arguments_or_redirections_list
argument_or_redirection = redirection | <TOK_STRING>
redirection = <TOK_REDIRECTION>
terminator = <TOK_END> | <TOK_BACKGROUND>
*/
#endif