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https://github.com/fish-shell/fish-shell.git
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e4f6169a01
Forgot to run this after the wcstring_list_t -> std::vector<wcstring> rename.
161 lines
6.2 KiB
C++
161 lines
6.2 KiB
C++
// Functions for reading a character of input from stdin, using the inputrc information for key
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// bindings.
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#ifndef FISH_INPUT_H
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#define FISH_INPUT_H
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#include <stddef.h>
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#include <unistd.h>
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#include <functional>
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#include <memory>
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#include <vector>
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#include "common.h"
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#include "input_common.h"
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#include "maybe.h"
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#define FISH_BIND_MODE_VAR L"fish_bind_mode"
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#define DEFAULT_BIND_MODE L"default"
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class event_queue_peeker_t;
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class parser_t;
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wcstring describe_char(wint_t c);
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/// Set up arrays used by readch to detect escape sequences for special keys and perform related
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/// initializations for our input subsystem.
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void init_input();
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struct input_mapping_t;
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class inputter_t final : private input_event_queue_t {
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public:
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/// Construct from a parser, and the fd from which to read.
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explicit inputter_t(parser_t &parser, int in = STDIN_FILENO);
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/// Read a character from stdin. Try to convert some escape sequences into character constants,
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/// but do not permanently block the escape character.
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///
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/// This is performed in the same way vim does it, i.e. if an escape character is read, wait for
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/// more input for a short time (a few milliseconds). If more input is available, it is assumed
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/// to be an escape sequence for a special character (such as an arrow key), and readch attempts
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/// to parse it. If no more input follows after the escape key, it is assumed to be an actual
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/// escape key press, and is returned as such.
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///
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/// \p command_handler is used to run commands. If empty (in the std::function sense), when a
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/// character is encountered that would invoke a fish command, it is unread and
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/// char_event_type_t::check_exit is returned. Note the handler is not stored.
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using command_handler_t = std::function<void(const std::vector<wcstring> &)>;
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char_event_t read_char(const command_handler_t &command_handler = {});
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/// Enqueue a char event to the queue of unread characters that input_readch will return before
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/// actually reading from fd 0.
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void queue_char(const char_event_t &ch);
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/// Sets the return status of the most recently executed input function.
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void function_set_status(bool status) { function_status_ = status; }
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/// Pop an argument from the function argument stack.
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wchar_t function_pop_arg();
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private:
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// Called right before potentially blocking in select().
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void prepare_to_select() override;
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// Called when select() is interrupted by a signal.
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void select_interrupted() override;
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// Called when we are notified of a uvar change.
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void uvar_change_notified() override;
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void function_push_arg(wchar_t arg);
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void function_push_args(readline_cmd_t code);
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void mapping_execute(const input_mapping_t &m, const command_handler_t &command_handler);
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void mapping_execute_matching_or_generic(const command_handler_t &command_handler);
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maybe_t<input_mapping_t> find_mapping(event_queue_peeker_t *peeker);
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char_event_t read_characters_no_readline();
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// We need a parser to evaluate bindings.
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const std::shared_ptr<parser_t> parser_;
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std::vector<wchar_t> input_function_args_{};
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bool function_status_{false};
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// Transient storage to avoid repeated allocations.
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std::vector<char_event_t> event_storage_{};
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};
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struct input_mapping_name_t {
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wcstring seq;
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wcstring mode;
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};
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/// The input mapping set is the set of mappings from character sequences to commands.
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class input_mapping_set_t {
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friend acquired_lock<input_mapping_set_t> input_mappings();
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friend void init_input();
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using mapping_list_t = std::vector<input_mapping_t>;
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mapping_list_t mapping_list_;
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mapping_list_t preset_mapping_list_;
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std::shared_ptr<const mapping_list_t> all_mappings_cache_;
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input_mapping_set_t();
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public:
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~input_mapping_set_t();
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/// Erase all bindings.
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void clear(const wchar_t *mode = nullptr, bool user = true);
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/// Erase binding for specified key sequence.
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bool erase(const wcstring &sequence, const wcstring &mode = DEFAULT_BIND_MODE,
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bool user = true);
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/// Gets the command bound to the specified key sequence in the specified mode. Returns true if
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/// it exists, false if not.
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bool get(const wcstring &sequence, const wcstring &mode, std::vector<wcstring> *out_cmds,
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bool user, wcstring *out_sets_mode) const;
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/// Returns all mapping names and modes.
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std::vector<input_mapping_name_t> get_names(bool user = true) const;
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/// Add a key mapping from the specified sequence to the specified command.
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///
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/// \param sequence the sequence to bind
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/// \param command an input function that will be run whenever the key sequence occurs
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void add(wcstring sequence, const wchar_t *command, const wchar_t *mode = DEFAULT_BIND_MODE,
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const wchar_t *sets_mode = DEFAULT_BIND_MODE, bool user = true);
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void add(wcstring sequence, const wchar_t *const *commands, size_t commands_len,
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const wchar_t *mode = DEFAULT_BIND_MODE, const wchar_t *sets_mode = DEFAULT_BIND_MODE,
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bool user = true);
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/// \return a snapshot of the list of input mappings.
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std::shared_ptr<const mapping_list_t> all_mappings();
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};
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/// Access the singleton input mapping set.
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acquired_lock<input_mapping_set_t> input_mappings();
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/// Return the sequence for the terminfo variable of the specified name.
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///
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/// If no terminfo variable of the specified name could be found, return false and set errno to
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/// ENOENT. If the terminfo variable does not have a value, return false and set errno to EILSEQ.
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bool input_terminfo_get_sequence(const wcstring &name, wcstring *out_seq);
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/// Return the name of the terminfo variable with the specified sequence, in out_name. Returns true
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/// if found, false if not found.
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bool input_terminfo_get_name(const wcstring &seq, wcstring *out_name);
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/// Return a list of all known terminfo names.
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std::vector<wcstring> input_terminfo_get_names(bool skip_null);
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/// Returns the input function code for the given input function name.
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maybe_t<readline_cmd_t> input_function_get_code(const wcstring &name);
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/// Returns a list of all existing input function names.
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const std::vector<wcstring> &input_function_get_names(void);
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#endif
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