fish-shell/src/input.h
Johannes Altmanninger e4f6169a01 clang-format C++ files
Forgot to run this after the wcstring_list_t -> std::vector<wcstring> rename.
2023-04-19 22:43:36 +02:00

161 lines
6.2 KiB
C++

// Functions for reading a character of input from stdin, using the inputrc information for key
// bindings.
#ifndef FISH_INPUT_H
#define FISH_INPUT_H
#include <stddef.h>
#include <unistd.h>
#include <functional>
#include <memory>
#include <vector>
#include "common.h"
#include "input_common.h"
#include "maybe.h"
#define FISH_BIND_MODE_VAR L"fish_bind_mode"
#define DEFAULT_BIND_MODE L"default"
class event_queue_peeker_t;
class parser_t;
wcstring describe_char(wint_t c);
/// Set up arrays used by readch to detect escape sequences for special keys and perform related
/// initializations for our input subsystem.
void init_input();
struct input_mapping_t;
class inputter_t final : private input_event_queue_t {
public:
/// Construct from a parser, and the fd from which to read.
explicit inputter_t(parser_t &parser, int in = STDIN_FILENO);
/// Read a character from stdin. Try to convert some escape sequences into character constants,
/// but do not permanently block the escape character.
///
/// This is performed in the same way vim does it, i.e. if an escape character is read, wait for
/// more input for a short time (a few milliseconds). If more input is available, it is assumed
/// to be an escape sequence for a special character (such as an arrow key), and readch attempts
/// to parse it. If no more input follows after the escape key, it is assumed to be an actual
/// escape key press, and is returned as such.
///
/// \p command_handler is used to run commands. If empty (in the std::function sense), when a
/// character is encountered that would invoke a fish command, it is unread and
/// char_event_type_t::check_exit is returned. Note the handler is not stored.
using command_handler_t = std::function<void(const std::vector<wcstring> &)>;
char_event_t read_char(const command_handler_t &command_handler = {});
/// Enqueue a char event to the queue of unread characters that input_readch will return before
/// actually reading from fd 0.
void queue_char(const char_event_t &ch);
/// Sets the return status of the most recently executed input function.
void function_set_status(bool status) { function_status_ = status; }
/// Pop an argument from the function argument stack.
wchar_t function_pop_arg();
private:
// Called right before potentially blocking in select().
void prepare_to_select() override;
// Called when select() is interrupted by a signal.
void select_interrupted() override;
// Called when we are notified of a uvar change.
void uvar_change_notified() override;
void function_push_arg(wchar_t arg);
void function_push_args(readline_cmd_t code);
void mapping_execute(const input_mapping_t &m, const command_handler_t &command_handler);
void mapping_execute_matching_or_generic(const command_handler_t &command_handler);
maybe_t<input_mapping_t> find_mapping(event_queue_peeker_t *peeker);
char_event_t read_characters_no_readline();
// We need a parser to evaluate bindings.
const std::shared_ptr<parser_t> parser_;
std::vector<wchar_t> input_function_args_{};
bool function_status_{false};
// Transient storage to avoid repeated allocations.
std::vector<char_event_t> event_storage_{};
};
struct input_mapping_name_t {
wcstring seq;
wcstring mode;
};
/// The input mapping set is the set of mappings from character sequences to commands.
class input_mapping_set_t {
friend acquired_lock<input_mapping_set_t> input_mappings();
friend void init_input();
using mapping_list_t = std::vector<input_mapping_t>;
mapping_list_t mapping_list_;
mapping_list_t preset_mapping_list_;
std::shared_ptr<const mapping_list_t> all_mappings_cache_;
input_mapping_set_t();
public:
~input_mapping_set_t();
/// Erase all bindings.
void clear(const wchar_t *mode = nullptr, bool user = true);
/// Erase binding for specified key sequence.
bool erase(const wcstring &sequence, const wcstring &mode = DEFAULT_BIND_MODE,
bool user = true);
/// Gets the command bound to the specified key sequence in the specified mode. Returns true if
/// it exists, false if not.
bool get(const wcstring &sequence, const wcstring &mode, std::vector<wcstring> *out_cmds,
bool user, wcstring *out_sets_mode) const;
/// Returns all mapping names and modes.
std::vector<input_mapping_name_t> get_names(bool user = true) const;
/// Add a key mapping from the specified sequence to the specified command.
///
/// \param sequence the sequence to bind
/// \param command an input function that will be run whenever the key sequence occurs
void add(wcstring sequence, const wchar_t *command, const wchar_t *mode = DEFAULT_BIND_MODE,
const wchar_t *sets_mode = DEFAULT_BIND_MODE, bool user = true);
void add(wcstring sequence, const wchar_t *const *commands, size_t commands_len,
const wchar_t *mode = DEFAULT_BIND_MODE, const wchar_t *sets_mode = DEFAULT_BIND_MODE,
bool user = true);
/// \return a snapshot of the list of input mappings.
std::shared_ptr<const mapping_list_t> all_mappings();
};
/// Access the singleton input mapping set.
acquired_lock<input_mapping_set_t> input_mappings();
/// Return the sequence for the terminfo variable of the specified name.
///
/// If no terminfo variable of the specified name could be found, return false and set errno to
/// ENOENT. If the terminfo variable does not have a value, return false and set errno to EILSEQ.
bool input_terminfo_get_sequence(const wcstring &name, wcstring *out_seq);
/// Return the name of the terminfo variable with the specified sequence, in out_name. Returns true
/// if found, false if not found.
bool input_terminfo_get_name(const wcstring &seq, wcstring *out_name);
/// Return a list of all known terminfo names.
std::vector<wcstring> input_terminfo_get_names(bool skip_null);
/// Returns the input function code for the given input function name.
maybe_t<readline_cmd_t> input_function_get_code(const wcstring &name);
/// Returns a list of all existing input function names.
const std::vector<wcstring> &input_function_get_names(void);
#endif