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422 lines
15 KiB
C++
422 lines
15 KiB
C++
#include "config.h" // IWYU pragma: keep
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#include "iothread.h"
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#include <pthread.h>
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#include <signal.h>
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#include <stdio.h>
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#include <atomic>
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#include <chrono>
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#include <condition_variable> // IWYU pragma: keep
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#include <functional>
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#include <mutex>
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#include <queue>
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#include <vector>
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#include "common.h"
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#include "fallback.h"
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#include "fd_readable_set.rs.h"
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#include "fds.h"
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#include "flog.h"
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#include "maybe.h"
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/// We just define a thread limit of 1024.
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#define IO_MAX_THREADS 1024
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// iothread has a thread pool. Sometimes there's no work to do, but extant threads wait around for a
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// while (on a condition variable) in case new work comes soon. However condition variables are not
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// properly instrumented with Thread Sanitizer, so it fails to recognize when our mutex is locked.
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// See https://github.com/google/sanitizers/issues/1259
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// When using TSan, disable the wait-around feature.
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#ifdef FISH_TSAN_WORKAROUNDS
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#define IO_WAIT_FOR_WORK_DURATION_MS 0
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#else
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#define IO_WAIT_FOR_WORK_DURATION_MS 500
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#endif
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using void_function_t = std::function<void()>;
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namespace {
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struct work_request_t : noncopyable_t {
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void_function_t handler;
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explicit work_request_t(void_function_t &&f) : handler(std::move(f)) {}
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};
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struct thread_pool_t : noncopyable_t, nonmovable_t {
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struct data_t {
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/// The queue of outstanding, unclaimed requests.
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std::queue<work_request_t> request_queue{};
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/// The number of threads that exist in the pool.
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size_t total_threads{0};
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/// The number of threads which are waiting for more work.
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size_t waiting_threads{0};
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};
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/// Data which needs to be atomically accessed.
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owning_lock<data_t> req_data{};
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/// The condition variable used to wake up waiting threads.
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/// Note this is tied to data's lock.
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std::condition_variable queue_cond{};
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/// The minimum and maximum number of threads.
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/// Here "minimum" means threads that are kept waiting in the pool.
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/// Note that the pool is initially empty and threads may decide to exit based on a time wait.
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const size_t soft_min_threads;
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const size_t max_threads;
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/// Construct with a soft minimum and maximum thread count.
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thread_pool_t(size_t soft_min_threads, size_t max_threads)
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: soft_min_threads(soft_min_threads), max_threads(max_threads) {}
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/// Enqueue a new work item onto the thread pool.
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/// The function \p func will execute in one of the pool's threads.
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/// If \p cant_wait is set, disrespect the thread limit, because extant threads may
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/// want to wait for new threads.
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int perform(void_function_t &&func, bool cant_wait);
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private:
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/// The worker loop for this thread.
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void *run();
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/// Dequeue a work item (perhaps waiting on the condition variable), or commit to exiting by
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/// reducing the active thread count.
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/// This runs in the background thread.
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maybe_t<work_request_t> dequeue_work_or_commit_to_exit();
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/// Trampoline function for pthread_spawn compatibility.
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static void *run_trampoline(void *vpool);
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/// Attempt to spawn a new pthread.
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bool spawn() const;
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};
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/// The thread pool for "iothreads" which are used to lift I/O off of the main thread.
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/// These are used for completions, etc.
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/// Leaked to avoid shutdown dtor registration (including tsan).
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static thread_pool_t &s_io_thread_pool = *(new thread_pool_t(1, IO_MAX_THREADS));
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/// A queue of "things to do on the main thread."
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using main_thread_queue_t = std::vector<void_function_t>;
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static owning_lock<main_thread_queue_t> s_main_thread_queue;
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/// \return the signaller for completions and main thread requests.
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static fd_event_signaller_t &get_notify_signaller() {
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// Leaked to avoid shutdown dtors.
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static auto s_signaller = new fd_event_signaller_t();
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return *s_signaller;
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}
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/// Dequeue a work item (perhaps waiting on the condition variable), or commit to exiting by
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/// reducing the active thread count.
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maybe_t<work_request_t> thread_pool_t::dequeue_work_or_commit_to_exit() {
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auto data = this->req_data.acquire();
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// If the queue is empty, check to see if we should wait.
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// We should wait if our exiting would drop us below the soft min.
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if (data->request_queue.empty() && data->total_threads == this->soft_min_threads &&
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IO_WAIT_FOR_WORK_DURATION_MS > 0) {
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data->waiting_threads += 1;
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this->queue_cond.wait_for(data.get_lock(),
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std::chrono::milliseconds(IO_WAIT_FOR_WORK_DURATION_MS));
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data->waiting_threads -= 1;
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}
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// Now that we've perhaps waited, see if there's something on the queue.
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maybe_t<work_request_t> result{};
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if (!data->request_queue.empty()) {
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result = std::move(data->request_queue.front());
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data->request_queue.pop();
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}
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// If we are returning none, then ensure we balance the thread count increment from when we were
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// created. This has to be done here in this awkward place because we've already committed to
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// exiting - we will never pick up more work. So we need to ensure we decrement the thread count
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// while holding the lock as we are effectively exited.
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if (!result) {
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data->total_threads -= 1;
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}
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return result;
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}
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static intptr_t this_thread() { return (intptr_t)pthread_self(); }
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void *thread_pool_t::run() {
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while (auto req = dequeue_work_or_commit_to_exit()) {
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FLOGF(iothread, L"pthread %p got work", this_thread());
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// Perform the work
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req->handler();
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}
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FLOGF(iothread, L"pthread %p exiting", this_thread());
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return nullptr;
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}
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void *thread_pool_t::run_trampoline(void *pool) {
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assert(pool && "No thread pool given");
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return static_cast<thread_pool_t *>(pool)->run();
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}
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/// Spawn another thread. No lock is held when this is called.
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bool thread_pool_t::spawn() const {
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return make_detached_pthread(&run_trampoline, const_cast<thread_pool_t *>(this));
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}
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int thread_pool_t::perform(void_function_t &&func, bool cant_wait) {
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assert(func && "Missing function");
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// Note we permit an empty completion.
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struct work_request_t req(std::move(func));
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int local_thread_count = -1;
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auto &pool = s_io_thread_pool;
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bool spawn_new_thread = false;
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bool wakeup_thread = false;
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{
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// Lock around a local region.
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auto data = pool.req_data.acquire();
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data->request_queue.push(std::move(req));
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FLOGF(iothread, L"enqueuing work item (count is %lu)", data->request_queue.size());
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if (data->waiting_threads >= data->request_queue.size()) {
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// There's enough waiting threads, wake one up.
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wakeup_thread = true;
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} else if (cant_wait || data->total_threads < pool.max_threads) {
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// No threads are waiting but we can or must spawn a new thread.
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data->total_threads += 1;
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spawn_new_thread = true;
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}
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local_thread_count = data->total_threads;
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}
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// Kick off the thread if we decided to do so.
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if (wakeup_thread) {
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FLOGF(iothread, L"notifying thread: %p", this_thread());
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pool.queue_cond.notify_one();
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}
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if (spawn_new_thread) {
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// Spawn a thread. If this fails, it means there's already a bunch of threads; it is very
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// unlikely that they are all on the verge of exiting, so one is likely to be ready to
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// handle extant requests. So we can ignore failure with some confidence.
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if (this->spawn()) {
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FLOGF(iothread, L"pthread spawned");
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} else {
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// We failed to spawn a thread; decrement the thread count.
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pool.req_data.acquire()->total_threads -= 1;
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}
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}
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return local_thread_count;
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}
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} // namespace
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void iothread_perform_impl(void_function_t &&func, bool cant_wait) {
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ASSERT_IS_NOT_FORKED_CHILD();
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s_io_thread_pool.perform(std::move(func), cant_wait);
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}
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int iothread_port() { return get_notify_signaller().read_fd(); }
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void iothread_service_main_with_timeout(uint64_t timeout_usec) {
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if (is_fd_readable(iothread_port(), timeout_usec)) {
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iothread_service_main();
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}
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}
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/// At the moment, this function is only used in the test suite.
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void iothread_drain_all() {
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// Nasty polling via select().
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while (s_io_thread_pool.req_data.acquire()->total_threads > 0) {
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iothread_service_main_with_timeout(1000);
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}
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}
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// Service the main thread queue, by invoking any functions enqueued for the main thread.
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void iothread_service_main() {
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ASSERT_IS_MAIN_THREAD();
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// Note the order here is important: we must consume events before handling requests, as posting
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// uses the opposite order.
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(void)get_notify_signaller().try_consume();
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// Move the queue to a local variable.
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// Note the s_main_thread_queue lock is not held after this.
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main_thread_queue_t queue;
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s_main_thread_queue.acquire()->swap(queue);
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// Perform each completion in order.
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for (const void_function_t &func : queue) {
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// ensure we don't invoke empty functions, that raises an exception
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if (func) func();
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}
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}
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bool make_detached_pthread(void *(*func)(void *), void *param) {
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// The spawned thread inherits our signal mask. Temporarily block signals, spawn the thread, and
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// then restore it. But we must not block SIGBUS, SIGFPE, SIGILL, or SIGSEGV; that's undefined
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// (#7837). Conservatively don't try to mask SIGKILL or SIGSTOP either; that's ignored on Linux
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// but maybe has an effect elsewhere.
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sigset_t new_set, saved_set;
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sigfillset(&new_set);
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sigdelset(&new_set, SIGILL); // bad jump
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sigdelset(&new_set, SIGFPE); // divide by zero
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sigdelset(&new_set, SIGBUS); // unaligned memory access
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sigdelset(&new_set, SIGSEGV); // bad memory access
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sigdelset(&new_set, SIGSTOP); // unblockable
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sigdelset(&new_set, SIGKILL); // unblockable
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DIE_ON_FAILURE(pthread_sigmask(SIG_BLOCK, &new_set, &saved_set));
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// Spawn a thread. If this fails, it means there's already a bunch of threads; it is very
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// unlikely that they are all on the verge of exiting, so one is likely to be ready to handle
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// extant requests. So we can ignore failure with some confidence.
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pthread_t thread;
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pthread_attr_t thread_attr;
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DIE_ON_FAILURE(pthread_attr_init(&thread_attr));
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int err = pthread_attr_setdetachstate(&thread_attr, PTHREAD_CREATE_DETACHED);
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if (err == 0) {
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err = pthread_create(&thread, &thread_attr, func, param);
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if (err == 0) {
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FLOGF(iothread, "pthread %d spawned", thread);
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} else {
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perror("pthread_create");
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}
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int err2 = pthread_attr_destroy(&thread_attr);
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if (err2 != 0) {
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perror("pthread_attr_destroy");
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err = err2;
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}
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} else {
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perror("pthread_attr_setdetachstate");
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}
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// Restore our sigmask.
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DIE_ON_FAILURE(pthread_sigmask(SIG_SETMASK, &saved_set, nullptr));
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return err == 0;
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}
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using void_func_t = std::function<void(void)>;
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static void *func_invoker(void *param) {
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// Acquire a thread id for this thread.
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(void)thread_id();
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auto vf = static_cast<void_func_t *>(param);
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(*vf)();
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delete vf;
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return nullptr;
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}
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bool make_detached_pthread(void_func_t &&func) {
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// Copy the function into a heap allocation.
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auto vf = new void_func_t(std::move(func));
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if (make_detached_pthread(func_invoker, vf)) {
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return true;
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}
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// Thread spawning failed, clean up our heap allocation.
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delete vf;
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return false;
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}
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static uint64_t next_thread_id() {
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// Note 0 is an invalid thread id.
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// Note fetch_add is a CAS which returns the value *before* the modification.
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static std::atomic<uint64_t> s_last_thread_id{};
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uint64_t res = 1 + s_last_thread_id.fetch_add(1, std::memory_order_relaxed);
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return res;
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}
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uint64_t thread_id() {
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static FISH_THREAD_LOCAL uint64_t tl_tid = next_thread_id();
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return tl_tid;
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}
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// Debounce implementation note: we would like to enqueue at most one request, except if a thread
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// hangs (e.g. on fs access) then we do not want to block indefinitely; such threads are called
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// "abandoned". This is implemented via a monotone uint64 counter, called a token.
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// Every time we spawn a thread, increment the token. When the thread is completed, it compares its
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// token to the active token; if they differ then this thread was abandoned.
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struct debounce_t::impl_t {
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// Synchronized data from debounce_t.
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struct data_t {
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// The (at most 1) next enqueued request, or none if none.
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maybe_t<work_request_t> next_req{};
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// The token of the current non-abandoned thread, or 0 if no thread is running.
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uint64_t active_token{0};
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// The next token to use when spawning a thread.
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uint64_t next_token{1};
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// The start time of the most recently run thread spawn, or request (if any).
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std::chrono::time_point<std::chrono::steady_clock> start_time{};
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};
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owning_lock<data_t> data{};
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/// Run an iteration in the background, with the given thread token.
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/// \return true if we handled a request, false if there were none.
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bool run_next(uint64_t token);
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};
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bool debounce_t::impl_t::run_next(uint64_t token) {
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assert(token > 0 && "Invalid token");
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// Note we are on a background thread.
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maybe_t<work_request_t> req;
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{
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auto d = data.acquire();
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if (d->next_req) {
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// The value was dequeued, we are going to execute it.
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req = d->next_req.acquire();
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d->start_time = std::chrono::steady_clock::now();
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} else {
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// There is no request. If we are active, mark ourselves as no longer running.
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if (token == d->active_token) {
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d->active_token = 0;
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}
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return false;
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}
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}
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assert(req && req->handler && "Request should have value");
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req->handler();
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return true;
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}
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uint64_t debounce_t::perform(std::function<void()> handler) {
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uint64_t active_token{0};
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bool spawn{false};
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// Local lock.
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{
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auto d = impl_->data.acquire();
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d->next_req = work_request_t{std::move(handler)};
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// If we have a timeout, and our running thread has exceeded it, abandon that thread.
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if (d->active_token && timeout_msec_ > 0 &&
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std::chrono::steady_clock::now() - d->start_time >
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std::chrono::milliseconds(timeout_msec_)) {
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// Abandon this thread by marking nothing as active.
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d->active_token = 0;
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}
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if (!d->active_token) {
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// We need to spawn a new thread.
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// Mark the current time so that a new request won't immediately abandon us.
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spawn = true;
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d->active_token = d->next_token++;
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d->start_time = std::chrono::steady_clock::now();
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}
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active_token = d->active_token;
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assert(active_token && "Something should be active");
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}
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if (spawn) {
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// Equip our background thread with a reference to impl, to keep it alive.
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auto impl = impl_;
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iothread_perform([=] {
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while (impl->run_next(active_token))
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; // pass
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});
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}
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return active_token;
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}
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// static
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void debounce_t::enqueue_main_thread_result(std::function<void()> func) {
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s_main_thread_queue.acquire()->push_back(std::move(func));
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get_notify_signaller().post();
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}
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debounce_t::debounce_t(long timeout_msec)
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: timeout_msec_(timeout_msec), impl_(std::make_shared<impl_t>()) {}
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debounce_t::~debounce_t() = default;
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