framework/js/lib/models/User.js

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/*global ColorThief*/
import Model from 'flarum/Model';
import mixin from 'flarum/utils/mixin';
import stringToColor from 'flarum/utils/stringToColor';
import ItemList from 'flarum/utils/ItemList';
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import computed from 'flarum/utils/computed';
import GroupBadge from 'flarum/components/GroupBadge';
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export default class User extends Model {}
Object.assign(User.prototype, {
username: Model.attribute('username'),
email: Model.attribute('email'),
isActivated: Model.attribute('isActivated'),
password: Model.attribute('password'),
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avatarUrl: Model.attribute('avatarUrl'),
bio: Model.attribute('bio'),
bioHtml: computed('bio', bio => bio ? '<p>' + $('<div/>').text(bio).html().replace(/\n/g, '<br>').autoLink() + '</p>' : ''),
preferences: Model.attribute('preferences'),
groups: Model.hasMany('groups'),
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joinTime: Model.attribute('joinTime', Model.transformDate),
lastSeenTime: Model.attribute('lastSeenTime', Model.transformDate),
readTime: Model.attribute('readTime', Model.transformDate),
unreadNotificationsCount: Model.attribute('unreadNotificationsCount'),
newNotificationsCount: Model.attribute('newNotificationsCount'),
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discussionsCount: Model.attribute('discussionsCount'),
commentsCount: Model.attribute('commentsCount'),
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canEdit: Model.attribute('canEdit'),
canDelete: Model.attribute('canDelete'),
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avatarColor: null,
color: computed('username', 'avatarUrl', 'avatarColor', function(username, avatarUrl, avatarColor) {
// If we've already calculated and cached the dominant color of the user's
// avatar, then we can return that in RGB format. If we haven't, we'll want
// to calculate it. Unless the user doesn't have an avatar, in which case
// we generate a color from their username.
if (avatarColor) {
return 'rgb(' + avatarColor.join(', ') + ')';
} else if (avatarUrl) {
this.calculateAvatarColor();
return '';
}
return '#' + stringToColor(username);
}),
/**
* Check whether or not the user has been seen in the last 5 minutes.
*
* @return {Boolean}
* @public
*/
isOnline() {
return this.lastSeenTime() > moment().subtract(5, 'minutes').toDate();
},
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/**
* Get the Badge components that apply to this user.
*
* @return {ItemList}
*/
badges() {
const items = new ItemList();
const groups = this.groups();
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if (groups) {
groups.forEach(group => {
items.add('group' + group.id(), GroupBadge.component({group}));
});
}
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return items;
},
/**
* Calculate the dominant color of the user's avatar. The dominant color will
* be set to the `avatarColor` property once it has been calculated.
*
* @protected
*/
calculateAvatarColor() {
const image = new Image();
const user = this;
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image.onload = function() {
const colorThief = new ColorThief();
user.avatarColor = colorThief.getColor(this);
user.freshness = new Date();
m.redraw();
};
image.src = this.avatarUrl();
},
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/**
* Update the user's preferences.
*
* @param {Object} newPreferences
* @return {Promise}
*/
savePreferences(newPreferences) {
const preferences = this.preferences();
Object.assign(preferences, newPreferences);
return this.save({preferences});
}
});
export default User;