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js/dist/forum.js
vendored
25
js/dist/forum.js
vendored
@ -17690,8 +17690,6 @@ var AvatarEditor = /*#__PURE__*/function (_Component) {
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}
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/**
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* Get the items in the edit avatar dropdown menu.
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*
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* @return {ItemList}
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*/
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;
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@ -17711,8 +17709,6 @@ var AvatarEditor = /*#__PURE__*/function (_Component) {
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}
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/**
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* Enable dragover style
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*
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* @param {Event} e
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*/
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;
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@ -17723,8 +17719,6 @@ var AvatarEditor = /*#__PURE__*/function (_Component) {
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}
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/**
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* Disable dragover style
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*
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* @param {Event} e
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*/
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;
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@ -17751,8 +17745,6 @@ var AvatarEditor = /*#__PURE__*/function (_Component) {
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* controls dropdown, because only one option would be viable: uploading.
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* Thus, when the avatar editor's dropdown toggle button is clicked, we prompt
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* the user to upload an avatar immediately.
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*
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* @param {Event} e
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*/
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;
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@ -17782,8 +17774,6 @@ var AvatarEditor = /*#__PURE__*/function (_Component) {
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}
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/**
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* Upload avatar
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*
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* @param {File} file
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*/
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;
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@ -17791,7 +17781,7 @@ var AvatarEditor = /*#__PURE__*/function (_Component) {
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if (this.loading) return;
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var user = this.props.user;
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var body = new FormData();
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data.append('avatar', file);
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body.append('avatar', file);
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this.loading = true;
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m.redraw();
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app.request({
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@ -17820,9 +17810,6 @@ var AvatarEditor = /*#__PURE__*/function (_Component) {
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/**
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* After a successful upload/removal, push the updated user data into the
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* store, and force a recomputation of the user's avatar color.
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*
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* @param {Object} response
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* @protected
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*/
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;
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@ -17834,9 +17821,6 @@ var AvatarEditor = /*#__PURE__*/function (_Component) {
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}
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/**
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* If avatar upload/removal fails, stop loading.
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*
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* @param {Object} response
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* @protected
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*/
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;
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@ -22064,7 +22048,7 @@ var PostStreamScrubber = /*#__PURE__*/function (_Component) {
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};
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_proto.onmousedown = function onmousedown(e) {
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this.mouseStart = e.clientY || e.originalEvent.touches[0].clientY;
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this.mouseStart = window.TouchEvent && e instanceof TouchEvent ? e.touches[0].clientY : e.clientY;
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this.indexStart = this.index;
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this.dragging = true;
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this.stream.paused = true;
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@ -22072,12 +22056,13 @@ var PostStreamScrubber = /*#__PURE__*/function (_Component) {
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};
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_proto.onmousemove = function onmousemove(e) {
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if (!this.dragging) return; // Work out how much the mouse has moved by - first in pixels, then
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if (!this.dragging) return;
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var y = window.TouchEvent && e instanceof TouchEvent ? e.touches[0].clientY : e.clientY; // Work out how much the mouse has moved by - first in pixels, then
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// convert it to a percentage of the scrollbar's height, and then
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// finally convert it into an index. Add this delta index onto
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// the index at which the drag was started, and then scroll there.
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var deltaPixels = (e.clientY || e.originalEvent.touches[0].clientY) - this.mouseStart;
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var deltaPixels = y - this.mouseStart;
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var deltaPercent = deltaPixels / this.$('.Scrubber-scrollbar').outerHeight() * 100;
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var deltaIndex = deltaPercent / this.percentPerPost().index || 0;
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var newIndex = Math.min(this.indexStart + deltaIndex, this.count() - 1);
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2
js/dist/forum.js.map
vendored
2
js/dist/forum.js.map
vendored
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