/*global ColorThief*/ import Model from 'flarum/Model'; import mixin from 'flarum/utils/mixin'; import stringToColor from 'flarum/utils/stringToColor'; import ItemList from 'flarum/utils/ItemList'; import computed from 'flarum/utils/computed'; import GroupBadge from 'flarum/components/GroupBadge'; export default class User extends Model {} Object.assign(User.prototype, { username: Model.attribute('username'), email: Model.attribute('email'), isActivated: Model.attribute('isActivated'), password: Model.attribute('password'), avatarUrl: Model.attribute('avatarUrl'), bio: Model.attribute('bio'), bioHtml: computed('bio', bio => bio ? '

' + $('

').text(bio).html().replace(/\n/g, '
').autoLink() + '

' : ''), preferences: Model.attribute('preferences'), groups: Model.hasMany('groups'), joinTime: Model.attribute('joinTime', Model.transformDate), lastSeenTime: Model.attribute('lastSeenTime', Model.transformDate), readTime: Model.attribute('readTime', Model.transformDate), unreadNotificationsCount: Model.attribute('unreadNotificationsCount'), newNotificationsCount: Model.attribute('newNotificationsCount'), discussionsCount: Model.attribute('discussionsCount'), commentsCount: Model.attribute('commentsCount'), canEdit: Model.attribute('canEdit'), canDelete: Model.attribute('canDelete'), avatarColor: null, color: computed('username', 'avatarUrl', 'avatarColor', function(username, avatarUrl, avatarColor) { // If we've already calculated and cached the dominant color of the user's // avatar, then we can return that in RGB format. If we haven't, we'll want // to calculate it. Unless the user doesn't have an avatar, in which case // we generate a color from their username. if (avatarColor) { return 'rgb(' + avatarColor.join(', ') + ')'; } else if (avatarUrl) { this.calculateAvatarColor(); return ''; } return '#' + stringToColor(username); }), /** * Check whether or not the user has been seen in the last 5 minutes. * * @return {Boolean} * @public */ isOnline() { return this.lastSeenTime() > moment().subtract(5, 'minutes').toDate(); }, /** * Get the Badge components that apply to this user. * * @return {ItemList} */ badges() { const items = new ItemList(); const groups = this.groups(); if (groups) { groups.forEach(group => { items.add('group' + group.id(), GroupBadge.component({group})); }); } return items; }, /** * Calculate the dominant color of the user's avatar. The dominant color will * be set to the `avatarColor` property once it has been calculated. * * @protected */ calculateAvatarColor() { const image = new Image(); const user = this; image.onload = function() { const colorThief = new ColorThief(); user.avatarColor = colorThief.getColor(this); user.freshness = new Date(); m.redraw(); }; image.src = this.avatarUrl(); }, /** * Update the user's preferences. * * @param {Object} newPreferences * @return {Promise} */ savePreferences(newPreferences) { const preferences = this.preferences(); Object.assign(preferences, newPreferences); return this.save({preferences}); } }); export default User;