2021-11-20 01:10:41 +08:00
|
|
|
// Copyright 2021 The Gitea Authors. All rights reserved.
|
|
|
|
// Use of this source code is governed by a MIT-style
|
|
|
|
// license that can be found in the LICENSE file.
|
|
|
|
|
|
|
|
// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
|
|
|
|
// Generate pseudo-random avatars by IP, E-mail, etc.
|
|
|
|
|
|
|
|
package identicon
|
|
|
|
|
|
|
|
import (
|
|
|
|
"crypto/sha256"
|
|
|
|
"fmt"
|
|
|
|
"image"
|
|
|
|
"image/color"
|
|
|
|
)
|
|
|
|
|
|
|
|
const minImageSize = 16
|
|
|
|
|
|
|
|
// Identicon is used to generate pseudo-random avatars
|
|
|
|
type Identicon struct {
|
|
|
|
foreColors []color.Color
|
|
|
|
backColor color.Color
|
|
|
|
size int
|
|
|
|
rect image.Rectangle
|
|
|
|
}
|
|
|
|
|
|
|
|
// New returns an Identicon struct with the correct settings
|
|
|
|
// size image size
|
|
|
|
// back background color
|
|
|
|
// fore all possible foreground colors. only one foreground color will be picked randomly for one image
|
|
|
|
func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) {
|
|
|
|
if len(fore) == 0 {
|
|
|
|
return nil, fmt.Errorf("foreground is not set")
|
|
|
|
}
|
|
|
|
|
|
|
|
if size < minImageSize {
|
|
|
|
return nil, fmt.Errorf("size %d is smaller than min size %d", size, minImageSize)
|
|
|
|
}
|
|
|
|
|
|
|
|
return &Identicon{
|
|
|
|
foreColors: fore,
|
|
|
|
backColor: back,
|
|
|
|
size: size,
|
|
|
|
rect: image.Rect(0, 0, size, size),
|
|
|
|
}, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make generates an avatar by data
|
|
|
|
func (i *Identicon) Make(data []byte) image.Image {
|
|
|
|
h := sha256.New()
|
|
|
|
h.Write(data)
|
|
|
|
sum := h.Sum(nil)
|
|
|
|
|
|
|
|
b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks)
|
|
|
|
b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks)
|
|
|
|
c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks)
|
|
|
|
b1Angle := int(sum[9]+sum[10]) % 4
|
|
|
|
b2Angle := int(sum[11]+sum[12]) % 4
|
|
|
|
foreColor := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors)
|
|
|
|
|
|
|
|
return i.render(c, b1, b2, b1Angle, b2Angle, foreColor)
|
|
|
|
}
|
|
|
|
|
|
|
|
func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image {
|
|
|
|
p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]})
|
|
|
|
drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle)
|
|
|
|
return p
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
# Algorithm
|
|
|
|
|
|
|
|
Origin: An image is splitted into 9 areas
|
|
|
|
|
|
|
|
```
|
|
|
|
-------------
|
|
|
|
| 1 | 2 | 3 |
|
|
|
|
-------------
|
|
|
|
| 4 | 5 | 6 |
|
|
|
|
-------------
|
|
|
|
| 7 | 8 | 9 |
|
|
|
|
-------------
|
|
|
|
```
|
|
|
|
|
|
|
|
Area 1/3/9/7 use a 90-degree rotating pattern.
|
|
|
|
Area 1/3/9/7 use another 90-degree rotating pattern.
|
2022-01-10 17:32:37 +08:00
|
|
|
Area 5 uses a random pattern.
|
2021-11-20 01:10:41 +08:00
|
|
|
|
|
|
|
The Patched Fix: make the image left-right mirrored to get rid of something like "swastika"
|
|
|
|
*/
|
|
|
|
|
|
|
|
// draw blocks to the paletted
|
|
|
|
// c: the block drawer for the center block
|
|
|
|
// b1,b2: the block drawers for other blocks (around the center block)
|
|
|
|
// b1Angle,b2Angle: the angle for the rotation of b1/b2
|
|
|
|
func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) {
|
|
|
|
nextAngle := func(a int) int {
|
|
|
|
return (a + 1) % 4
|
|
|
|
}
|
|
|
|
|
|
|
|
padding := (size % 3) / 2 // in cased the size can not be aligned by 3 blocks.
|
|
|
|
|
|
|
|
blockSize := size / 3
|
|
|
|
twoBlockSize := 2 * blockSize
|
|
|
|
|
|
|
|
// center
|
|
|
|
c(p, blockSize+padding, blockSize+padding, blockSize, 0)
|
|
|
|
|
|
|
|
// left top (1)
|
|
|
|
b1(p, 0+padding, 0+padding, blockSize, b1Angle)
|
|
|
|
// center top (2)
|
|
|
|
b2(p, blockSize+padding, 0+padding, blockSize, b2Angle)
|
|
|
|
|
|
|
|
b1Angle = nextAngle(b1Angle)
|
|
|
|
b2Angle = nextAngle(b2Angle)
|
|
|
|
// right top (3)
|
|
|
|
// b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle)
|
|
|
|
// right middle (6)
|
|
|
|
// b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle)
|
|
|
|
|
|
|
|
b1Angle = nextAngle(b1Angle)
|
|
|
|
b2Angle = nextAngle(b2Angle)
|
|
|
|
// right bottom (9)
|
|
|
|
// b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle)
|
|
|
|
// center bottom (8)
|
|
|
|
b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle)
|
|
|
|
|
|
|
|
b1Angle = nextAngle(b1Angle)
|
|
|
|
b2Angle = nextAngle(b2Angle)
|
|
|
|
// lef bottom (7)
|
|
|
|
b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle)
|
|
|
|
// left middle (4)
|
|
|
|
b2(p, 0+padding, blockSize+padding, blockSize, b2Angle)
|
|
|
|
|
|
|
|
// then we make it left-right mirror, so we didn't draw 3/6/9 before
|
|
|
|
for x := 0; x < size/2; x++ {
|
|
|
|
for y := 0; y < size; y++ {
|
|
|
|
p.SetColorIndex(size-x, y, p.ColorIndexAt(x, y))
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|