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Backport #29629
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@ -118,7 +118,15 @@ func (g *Manager) start(ctx context.Context) {
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defer close(startupDone)
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defer close(startupDone)
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// Wait till we're done getting all of the listeners and then close
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// Wait till we're done getting all of the listeners and then close
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// the unused ones
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// the unused ones
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g.createServerWaitGroup.Wait()
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func() {
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// FIXME: there is a fundamental design problem of the "manager" and the "wait group".
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// If nothing has started, the "Wait" just panics: sync: WaitGroup is reused before previous Wait has returned
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// There is no clear solution besides a complete rewriting of the "manager"
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defer func() {
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_ = recover()
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}()
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g.createServerWaitGroup.Wait()
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}()
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// Ignore the error here there's not much we can do with it
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// Ignore the error here there's not much we can do with it
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// They're logged in the CloseProvidedListeners function
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// They're logged in the CloseProvidedListeners function
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_ = CloseProvidedListeners()
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_ = CloseProvidedListeners()
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@ -227,7 +227,15 @@ func (g *Manager) awaitServer(limit time.Duration) bool {
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c := make(chan struct{})
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c := make(chan struct{})
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go func() {
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go func() {
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defer close(c)
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defer close(c)
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g.createServerWaitGroup.Wait()
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func() {
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// FIXME: there is a fundamental design problem of the "manager" and the "wait group".
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// If nothing has started, the "Wait" just panics: sync: WaitGroup is reused before previous Wait has returned
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// There is no clear solution besides a complete rewriting of the "manager"
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defer func() {
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_ = recover()
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}()
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g.createServerWaitGroup.Wait()
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}()
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}()
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}()
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if limit > 0 {
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if limit > 0 {
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select {
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select {
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