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mount: ensure atexit gets run on interrupt
When running `rclone mount`, there were 2 signal handlers for `os.Interrupt`. Those handlers would run concurrently and in some cases cause either unmount or `atexit.Run()` being skipped. In addition `atexit.Run()` will get called in `resolveExitCode` to ensure cleanup on errors.
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@ -471,6 +471,7 @@ func initConfig() {
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}
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func resolveExitCode(err error) {
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atexit.Run()
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if err == nil {
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os.Exit(exitCodeSuccess)
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}
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@ -13,6 +13,7 @@ import (
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fusefs "bazil.org/fuse/fs"
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"github.com/ncw/rclone/cmd/mountlib"
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"github.com/ncw/rclone/fs"
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"github.com/ncw/rclone/lib/atexit"
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"github.com/ncw/rclone/vfs"
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"github.com/ncw/rclone/vfs/vfsflags"
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"github.com/okzk/sdnotify"
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@ -133,6 +134,7 @@ func Mount(f fs.Fs, mountpoint string) error {
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signal.Notify(sigInt, syscall.SIGINT, syscall.SIGTERM)
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sigHup := make(chan os.Signal, 1)
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signal.Notify(sigHup, syscall.SIGHUP)
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atexit.IgnoreSignals()
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if err := sdnotify.SdNotifyReady(); err != nil && err != sdnotify.SdNotifyNoSocket {
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return errors.Wrap(err, "failed to notify systemd")
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@ -14,6 +14,7 @@ import (
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var (
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fns []func()
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exitChan chan os.Signal
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exitOnce sync.Once
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registerOnce sync.Once
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)
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@ -24,10 +25,13 @@ func Register(fn func()) {
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// Run AtExit handlers on SIGINT or SIGTERM so everything gets
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// tidied up properly
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registerOnce.Do(func() {
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exitChan = make(chan os.Signal, 1)
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signal.Notify(exitChan, os.Interrupt) // syscall.SIGINT, syscall.SIGTERM, syscall.SIGQUIT
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go func() {
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ch := make(chan os.Signal, 1)
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signal.Notify(ch, os.Interrupt) // syscall.SIGINT, syscall.SIGTERM, syscall.SIGQUIT
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sig := <-ch
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sig, closed := <-exitChan
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if closed {
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return
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}
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fs.Infof(nil, "Signal received: %s", sig)
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Run()
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fs.Infof(nil, "Exiting...")
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@ -36,6 +40,16 @@ func Register(fn func()) {
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})
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}
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// IgnoreSignals disables the signal handler and prevents Run from beeing executed automatically
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func IgnoreSignals() {
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registerOnce.Do(func() {})
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if exitChan != nil {
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signal.Stop(exitChan)
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close(exitChan)
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exitChan = nil
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}
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}
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// Run all the at exit functions if they haven't been run already
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func Run() {
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exitOnce.Do(func() {
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