This was necessary because go1.14 seems to have a modules related bug
which means it tries to build modules even though the uses of them are
all disabled with build constraints. This seems to be fixed in go1.15.
This updates the actions to only run event-based workflow scripts
under the rclone repository only and not forks. It also adds the
ability to manually trigger a build from a branch in rclone repository
and forks.
Fixes#5272
- add `-macos-sdk` and `-macos-arch` to adjust CGO_CFLAGS and CGO_LDFLAGS
- select macOS SDK 11.1 and arch arm64 when building
- add -cgo-cflags and -cgo-ldflags to set CGO_CFLAGS and CGO_LDFLAGS
- add back /usr/local to pickup fuse headers and library
- add `-env` to cross-compile
- add macOS/arm64 to download matrix
The macfuse has been renamed, but brew is still picking up the old
version under the old name.
This corrects the name to macfuse which brings in v4.x which should
support Apple Silicon.
A security problem was discovered when using set-env and
set-path. This has been deprecated by GitHub and a new mechanism
introduced.
This patch switches to using the new mechanism which will stop GitHub
warning about the use of the old mechanism.
See: https://github.com/actions/toolkit/security/advisories/GHSA-mfwh-5m23-j46w
The go team made the decision to drop support for 32 bit macOS as 32
bit apps are no longer supported by macOS and 32 bit hardware hasn't
been produced by Apple for over 10 years.
- Use cache to store package versions
- Update actions/setup-go to v2
- Add go1.15-rc1 build
- Make seperate build step
- stop downloading code into special path
- leave adding ~/go/bin to PATH to sction/setup-go
- remove docker build from xgo as we are building rclone anyway
- remove modules setting since it is now always on
- use ./... instead of listing files in tests
The xgo builds for macOS, Linux and Windows are used for testing - the
actual builds are built on the correct platform.
Since the darwin build has stopped working, this can be an excuse for
removing these builds as they really are only for testing.
The Android and IOS builds will continue to be built by xgo
See: https://github.com/billziss-gh/cgofuse/issues/47
Before this change xgo was getting added to go.mod - the build then failed with
go: inconsistent vendoring in /usr/src/rclone:
github.com/karalabe/xgo@v0.0.0-20191115072854-c5ccff8648a7: is explicitly required in go.mod, but not marked as explicit in vendor/modules.txt
This change gets xgo in GOPATH mode to avoid it getting added to go.mod