// Structures and utilities for backend config // // package fs import ( "context" "fmt" "strings" "github.com/pkg/errors" "github.com/rclone/rclone/fs/config/configmap" ) const ( // ConfigToken is the key used to store the token under ConfigToken = "token" ) // ConfigOAuth should be called to do the OAuth // // set in lib/oauthutil to avoid a circular import var ConfigOAuth func(ctx context.Context, name string, m configmap.Mapper, ri *RegInfo, in ConfigIn) (*ConfigOut, error) // ConfigIn is passed to the Config function for an Fs // // The interactive config system for backends is state based. This is // so that different frontends to the config can be attached, eg over // the API or web page. // // Each call to the config system supplies ConfigIn which tells the // system what to do. Each will return a ConfigOut which gives a // question to ask the user and a state to return to. There is one // special question which allows the backends to do OAuth. // // The ConfigIn contains a State which the backend should act upon and // a Result from the previous question to the user. // // If ConfigOut is nil or ConfigOut.State == "" then the process is // deemed to have finished. If there is no Option in ConfigOut then // the next state will be called immediately. This is wrapped in // ConfigGoto and ConfigResult. // // Backends should keep no state in memory - if they need to persist // things between calls it should be persisted in the config file. // Things can also be persisted in the state using the StatePush and // StatePop utilities here. // // The utilities here are convenience methods for different kinds of // questions and responses. // // Where the questions ask for a name then this should start with // "config_" to show it is an ephemeral config input rather than the // actual value stored in the config file. type ConfigIn struct { State string // State to run Result string // Result from previous Option } // ConfigOut is returned from Config function for an Fs // // State is the state for the next call to Config // OAuth is a special value set by oauthutil.ConfigOAuth // Error is displayed to the user before asking a question // Result is passed to the next call to Config if Option/OAuth isn't set type ConfigOut struct { State string // State to jump to after this Option *Option // Option to query user about OAuth interface{} `json:"-"` // Do OAuth if set Error string // error to be displayed to the user Result string // if Option/OAuth not set then this is passed to the next state } // ConfigInputOptional asks the user for a string which may be empty // // state should be the next state required // name is the config name for this item // help should be the help shown to the user func ConfigInputOptional(state string, name string, help string) (*ConfigOut, error) { return &ConfigOut{ State: state, Option: &Option{ Name: name, Help: help, Default: "", }, }, nil } // ConfigInput asks the user for a non-empty string // // state should be the next state required // name is the config name for this item // help should be the help shown to the user func ConfigInput(state string, name string, help string) (*ConfigOut, error) { out, _ := ConfigInputOptional(state, name, help) out.Option.Required = true return out, nil } // ConfigPassword asks the user for a password // // state should be the next state required // name is the config name for this item // help should be the help shown to the user func ConfigPassword(state string, name string, help string) (*ConfigOut, error) { out, _ := ConfigInputOptional(state, name, help) out.Option.IsPassword = true return out, nil } // ConfigGoto goes to the next state with empty Result // // state should be the next state required func ConfigGoto(state string) (*ConfigOut, error) { return &ConfigOut{ State: state, }, nil } // ConfigResult goes to the next state with result given // // state should be the next state required // result should be the result for the next state func ConfigResult(state, result string) (*ConfigOut, error) { return &ConfigOut{ State: state, Result: result, }, nil } // ConfigError shows the error to the user and goes to the state passed in // // state should be the next state required // Error should be the error shown to the user func ConfigError(state string, Error string) (*ConfigOut, error) { return &ConfigOut{ State: state, Error: Error, }, nil } // ConfigConfirm returns a ConfigOut structure which asks a Yes/No question // // state should be the next state required // Default should be the default state // name is the config name for this item // help should be the help shown to the user func ConfigConfirm(state string, Default bool, name string, help string) (*ConfigOut, error) { return &ConfigOut{ State: state, Option: &Option{ Name: name, Help: help, Default: Default, Examples: []OptionExample{{ Value: "true", Help: "Yes", }, { Value: "false", Help: "No", }}, }, }, nil } // ConfigChooseFixed returns a ConfigOut structure which has a list of items to choose from. // // state should be the next state required // name is the config name for this item // help should be the help shown to the user // items should be the items in the list // // It chooses the first item to be the default. // If there are no items then it will return an error. // If there is only one item it will short cut to the next state func ConfigChooseFixed(state string, name string, help string, items []OptionExample) (*ConfigOut, error) { if len(items) == 0 { return nil, errors.Errorf("no items found in: %s", help) } choose := &ConfigOut{ State: state, Option: &Option{ Name: name, Help: help, Examples: items, }, } choose.Option.Default = choose.Option.Examples[0].Value if len(items) == 1 { // short circuit asking the question if only one entry choose.Result = choose.Option.Examples[0].Value choose.Option = nil } return choose, nil } // ConfigChoose returns a ConfigOut structure which has a list of items to choose from. // // state should be the next state required // name is the config name for this item // help should be the help shown to the user // n should be the number of items in the list // getItem should return the items (value, help) // // It chooses the first item to be the default. // If there are no items then it will return an error. // If there is only one item it will short cut to the next state func ConfigChoose(state string, name string, help string, n int, getItem func(i int) (itemValue string, itemHelp string)) (*ConfigOut, error) { items := make(OptionExamples, n) for i := range items { items[i].Value, items[i].Help = getItem(i) } return ConfigChooseFixed(state, name, help, items) } // StatePush pushes a new values onto the front of the config string func StatePush(state string, values ...string) string { for i := range values { values[i] = strings.Replace(values[i], ",", ",", -1) // replace comma with unicode wide version } if state != "" { values = append(values[:len(values):len(values)], state) } return strings.Join(values, ",") } type configOAuthKeyType struct{} // OAuth key for config var configOAuthKey = configOAuthKeyType{} // ConfigOAuthOnly marks the ctx so that the Config will stop after // finding an OAuth func ConfigOAuthOnly(ctx context.Context) context.Context { return context.WithValue(ctx, configOAuthKey, struct{}{}) } // Return true if ctx is marked as ConfigOAuthOnly func isConfigOAuthOnly(ctx context.Context) bool { return ctx.Value(configOAuthKey) != nil } // StatePop pops a state from the front of the config string // It returns the new state and the value popped func StatePop(state string) (newState string, value string) { comma := strings.IndexRune(state, ',') if comma < 0 { return "", state } value, newState = state[:comma], state[comma+1:] value = strings.Replace(value, ",", ",", -1) // replace unicode wide comma with comma return newState, value } // BackendConfig calls the config for the backend in ri // // It wraps any OAuth transactions as necessary so only straight forward config questions are emitted func BackendConfig(ctx context.Context, name string, m configmap.Mapper, ri *RegInfo, in ConfigIn) (out *ConfigOut, err error) { ci := GetConfig(ctx) if ri.Config == nil { return nil, nil } switch { case strings.HasPrefix(in.State, "*oauth"): // Do internal oauth states out, err = ConfigOAuth(ctx, name, m, ri, in) case strings.HasPrefix(in.State, "*"): err = errors.Errorf("unknown internal state %q", in.State) default: // Otherwise pass to backend out, err = ri.Config(ctx, name, m, in) } if err != nil { return nil, err } switch { case out == nil: case out.OAuth != nil: // If this is an OAuth state the deal with it here returnState := out.State // If rclone authorize, stop after doing oauth if isConfigOAuthOnly(ctx) { Debugf(nil, "OAuth only is set - overriding return state") returnState = "" } // Run internal state, saving the input so we can recall the state return ConfigGoto(StatePush("", "*oauth", returnState, in.State, in.Result)) case out.Option != nil: if out.Option.Name == "" { return nil, errors.New("internal error: no name set in Option") } // If override value is set in the config then use that if result, ok := m.Get(out.Option.Name); ok { Debugf(nil, "Override value found, choosing value %q for state %q", result, out.State) return ConfigResult(out.State, result) } // If AutoConfirm is set, choose the default value if ci.AutoConfirm { result := fmt.Sprint(out.Option.Default) Debugf(nil, "Auto confirm is set, choosing default %q for state %q", result, out.State) return ConfigResult(out.State, result) } } return out, nil }