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69 lines
1.9 KiB
Go
69 lines
1.9 KiB
Go
//go:build deadlock
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// +build deadlock
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package sync
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import (
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"sync"
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"github.com/sasha-s/go-deadlock"
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)
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type (
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// Cond implements a condition variable, a rendezvous point
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// for goroutines waiting for or announcing the occurrence
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// of an event.
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//
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// For full docs see the standard library sync docs
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Cond = sync.Cond
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// A Locker represents an object that can be locked and unlocked.
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//
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// For full docs see the standard library sync docs
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Locker = sync.Locker
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// Map is like a Go map[interface{}]interface{} but is safe for concurrent use
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// by multiple goroutines without additional locking or coordination.
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// Loads, stores, and deletes run in amortized constant time.
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//
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// For full docs see the standard library sync docs
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Map = sync.Map
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// A Mutex is a mutual exclusion lock.
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//
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// For full docs see the standard library sync docs
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Mutex = deadlock.Mutex
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// Once is an object that will perform exactly one action.
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//
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// For full docs see the standard library sync docs
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Once = sync.Once
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// A Pool is a set of temporary objects that may be individually saved and
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// retrieved.
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//
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// For full docs see the standard library sync docs
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Pool = sync.Pool
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// A RWMutex is a reader/writer mutual exclusion lock.
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// The lock can be held by an arbitrary number of readers or a single writer.
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// The zero value for a RWMutex is an unlocked mutex.
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//
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// For full docs see the standard library sync docs
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RWMutex = deadlock.RWMutex
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// A WaitGroup waits for a collection of goroutines to finish.
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// The main goroutine calls Add to set the number of
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// goroutines to wait for. Then each of the goroutines
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// runs and calls Done when finished. At the same time,
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// Wait can be used to block until all goroutines have finished.
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//
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// For full docs see the standard library sync docs
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WaitGroup = sync.WaitGroup
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)
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var (
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// NewCond returns a new Cond with Locker l.
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NewCond = sync.NewCond
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)
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