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100 lines
1.8 KiB
Go
100 lines
1.8 KiB
Go
package daemon
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import (
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"os"
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)
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// AddCommand is wrapper on AddFlag and SetSigHandler functions.
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func AddCommand(f Flag, sig os.Signal, handler SignalHandlerFunc) {
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if f != nil {
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AddFlag(f, sig)
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}
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if handler != nil {
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SetSigHandler(handler, sig)
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}
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}
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// Flag is the interface implemented by an object that has two state:
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// 'set' and 'unset'.
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type Flag interface {
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IsSet() bool
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}
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// BoolFlag returns new object that implements interface Flag and
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// has state 'set' when var with the given address is true.
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func BoolFlag(f *bool) Flag {
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return &boolFlag{f}
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}
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// StringFlag returns new object that implements interface Flag and
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// has state 'set' when var with the given address equals given value of v.
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func StringFlag(f *string, v string) Flag {
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return &stringFlag{f, v}
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}
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type boolFlag struct {
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b *bool
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}
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func (f *boolFlag) IsSet() bool {
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if f == nil {
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return false
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}
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return *f.b
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}
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type stringFlag struct {
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s *string
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v string
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}
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func (f *stringFlag) IsSet() bool {
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if f == nil {
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return false
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}
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return *f.s == f.v
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}
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var flags = make(map[Flag]os.Signal)
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// Flags returns flags that was added by the function AddFlag.
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func Flags() map[Flag]os.Signal {
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return flags
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}
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// AddFlag adds the flag and signal to the internal map.
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func AddFlag(f Flag, sig os.Signal) {
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flags[f] = sig
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}
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// SendCommands sends active signals to the given process.
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func SendCommands(p *os.Process) (err error) {
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for _, sig := range signals() {
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if err = p.Signal(sig); err != nil {
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return
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}
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}
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return
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}
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// ActiveFlags returns flags that has the state 'set'.
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func ActiveFlags() (ret []Flag) {
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ret = make([]Flag, 0, 1)
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for f := range flags {
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if f.IsSet() {
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ret = append(ret, f)
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}
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}
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return
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}
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func signals() (ret []os.Signal) {
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ret = make([]os.Signal, 0, 1)
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for f, sig := range flags {
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if f.IsSet() {
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ret = append(ret, sig)
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}
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}
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return
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}
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