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be1a668e95
This patch avoids creating a new slice header in favour of a for loop. This saves a few instructions!
204 lines
6.1 KiB
Go
204 lines
6.1 KiB
Go
// Package quickxorhash provides the quickXorHash algorithm which is a
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// quick, simple non-cryptographic hash algorithm that works by XORing
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// the bytes in a circular-shifting fashion.
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//
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// It is used by Microsoft Onedrive for Business to hash data.
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//
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// See: https://docs.microsoft.com/en-us/onedrive/developer/code-snippets/quickxorhash
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package quickxorhash
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// This code was ported from the code snippet linked from
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// https://docs.microsoft.com/en-us/onedrive/developer/code-snippets/quickxorhash
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// Which has the copyright
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// ------------------------------------------------------------------------------
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// Copyright (c) 2016 Microsoft Corporation
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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// ------------------------------------------------------------------------------
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import (
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"hash"
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)
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const (
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// BlockSize is the preferred size for hashing
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BlockSize = 64
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// Size of the output checksum
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Size = 20
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bitsInLastCell = 32
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shift = 11
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widthInBits = 8 * Size
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dataSize = (widthInBits-1)/64 + 1
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)
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type quickXorHash struct {
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data [dataSize]uint64
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lengthSoFar uint64
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shiftSoFar int
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}
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// New returns a new hash.Hash computing the quickXorHash checksum.
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func New() hash.Hash {
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return &quickXorHash{}
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}
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// Write (via the embedded io.Writer interface) adds more data to the running hash.
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// It never returns an error.
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//
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// Write writes len(p) bytes from p to the underlying data stream. It returns
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// the number of bytes written from p (0 <= n <= len(p)) and any error
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// encountered that caused the write to stop early. Write must return a non-nil
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// error if it returns n < len(p). Write must not modify the slice data, even
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// temporarily.
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//
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// Implementations must not retain p.
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func (q *quickXorHash) Write(p []byte) (n int, err error) {
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currentshift := q.shiftSoFar
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// The bitvector where we'll start xoring
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vectorArrayIndex := currentshift / 64
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// The position within the bit vector at which we begin xoring
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vectorOffset := currentshift % 64
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iterations := len(p)
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if iterations > widthInBits {
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iterations = widthInBits
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}
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for i := 0; i < iterations; i++ {
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isLastCell := vectorArrayIndex == len(q.data)-1
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var bitsInVectorCell int
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if isLastCell {
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bitsInVectorCell = bitsInLastCell
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} else {
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bitsInVectorCell = 64
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}
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// There's at least 2 bitvectors before we reach the end of the array
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if vectorOffset <= bitsInVectorCell-8 {
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for j := i; j < len(p); j += widthInBits {
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q.data[vectorArrayIndex] ^= uint64(p[j]) << uint(vectorOffset)
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}
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} else {
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index1 := vectorArrayIndex
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var index2 int
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if isLastCell {
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index2 = 0
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} else {
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index2 = vectorArrayIndex + 1
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}
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low := byte(bitsInVectorCell - vectorOffset)
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xoredByte := byte(0)
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for j := i; j < len(p); j += widthInBits {
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xoredByte ^= p[j]
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}
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q.data[index1] ^= uint64(xoredByte) << uint(vectorOffset)
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q.data[index2] ^= uint64(xoredByte) >> low
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}
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vectorOffset += shift
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for vectorOffset >= bitsInVectorCell {
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if isLastCell {
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vectorArrayIndex = 0
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} else {
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vectorArrayIndex = vectorArrayIndex + 1
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}
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vectorOffset -= bitsInVectorCell
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}
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}
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// Update the starting position in a circular shift pattern
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q.shiftSoFar = (q.shiftSoFar + shift*(len(p)%widthInBits)) % widthInBits
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q.lengthSoFar += uint64(len(p))
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return len(p), nil
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}
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// Calculate the current checksum
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func (q *quickXorHash) checkSum() (h [Size]byte) {
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// Output the data as little endian bytes
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ph := 0
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for i := 0; i < len(q.data)-1; i++ {
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d := q.data[i]
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_ = h[ph+7] // bounds check
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h[ph+0] = byte(d >> (8 * 0))
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h[ph+1] = byte(d >> (8 * 1))
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h[ph+2] = byte(d >> (8 * 2))
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h[ph+3] = byte(d >> (8 * 3))
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h[ph+4] = byte(d >> (8 * 4))
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h[ph+5] = byte(d >> (8 * 5))
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h[ph+6] = byte(d >> (8 * 6))
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h[ph+7] = byte(d >> (8 * 7))
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ph += 8
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}
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// remaining 32 bits
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d := q.data[len(q.data)-1]
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h[Size-4] = byte(d >> (8 * 0))
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h[Size-3] = byte(d >> (8 * 1))
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h[Size-2] = byte(d >> (8 * 2))
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h[Size-1] = byte(d >> (8 * 3))
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// XOR the file length with the least significant bits in little endian format
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d = q.lengthSoFar
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h[Size-8] ^= byte(d >> (8 * 0))
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h[Size-7] ^= byte(d >> (8 * 1))
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h[Size-6] ^= byte(d >> (8 * 2))
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h[Size-5] ^= byte(d >> (8 * 3))
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h[Size-4] ^= byte(d >> (8 * 4))
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h[Size-3] ^= byte(d >> (8 * 5))
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h[Size-2] ^= byte(d >> (8 * 6))
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h[Size-1] ^= byte(d >> (8 * 7))
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return h
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}
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// Sum appends the current hash to b and returns the resulting slice.
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// It does not change the underlying hash state.
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func (q *quickXorHash) Sum(b []byte) []byte {
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hash := q.checkSum()
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return append(b, hash[:]...)
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}
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// Reset resets the Hash to its initial state.
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func (q *quickXorHash) Reset() {
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*q = quickXorHash{}
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}
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// Size returns the number of bytes Sum will return.
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func (q *quickXorHash) Size() int {
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return Size
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}
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// BlockSize returns the hash's underlying block size.
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// The Write method must be able to accept any amount
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// of data, but it may operate more efficiently if all writes
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// are a multiple of the block size.
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func (q *quickXorHash) BlockSize() int {
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return BlockSize
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}
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// Sum returns the quickXorHash checksum of the data.
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func Sum(data []byte) [Size]byte {
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var d quickXorHash
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_, _ = d.Write(data)
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return d.checkSum()
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}
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