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e1516e0159
allow the fuse directory cached to be cleaned manually
467 lines
11 KiB
Go
467 lines
11 KiB
Go
package mountlib
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import (
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"path"
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"strings"
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"sync"
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"time"
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"github.com/ncw/rclone/fs"
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"github.com/pkg/errors"
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)
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var dirCacheTime = 60 * time.Second // FIXME needs to be settable
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// DirEntry describes the contents of a directory entry
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//
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// It can be a file or a directory
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//
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// node may be nil, but o may not
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type DirEntry struct {
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Obj fs.BasicInfo
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Node Node
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}
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// Dir represents a directory entry
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type Dir struct {
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fsys *FS
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inode uint64 // inode number
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f fs.Fs
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path string
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modTime time.Time
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mu sync.RWMutex // protects the following
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read time.Time // time directory entry last read
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items map[string]*DirEntry
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}
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func newDir(fsys *FS, f fs.Fs, fsDir *fs.Dir) *Dir {
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return &Dir{
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fsys: fsys,
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f: f,
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path: fsDir.Name,
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modTime: fsDir.When,
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inode: NewInode(),
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}
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}
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// IsFile returns false for Dir - satisfies Node interface
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func (d *Dir) IsFile() bool {
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return false
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}
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// Inode returns the inode number - satisfies Node interface
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func (d *Dir) Inode() uint64 {
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return d.inode
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}
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// Node returns the Node assocuated with this - satisfies Noder interface
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func (d *Dir) Node() Node {
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return d
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}
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// ForgetAll ensures the directory and all its children are purged
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// from the cache.
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func (d *Dir) ForgetAll() {
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d.ForgetPath("")
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}
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// ForgetPath clears the cache for itself and all subdirectories if
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// they match the given path. The path is specified relative from the
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// directory it is called from.
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// It is not possible to traverse the directory tree upwards, i.e.
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// you cannot clear the cache for the Dir's ancestors or siblings.
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func (d *Dir) ForgetPath(relativePath string) {
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absPath := path.Join(d.path, relativePath)
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if absPath == "." {
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absPath = ""
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}
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d.walk(absPath, func(dir *Dir) {
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fs.Debugf(dir.path, "forgetting directory cache")
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dir.read = time.Time{}
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dir.items = nil
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})
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}
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// walk runs a function on all directories whose path matches
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// the given absolute one. It will be called on a directory's
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// children first. It will not apply the function to parent
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// nodes, regardless of the given path.
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func (d *Dir) walk(absPath string, fun func(*Dir)) {
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if d.items != nil {
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for _, entry := range d.items {
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if dir, ok := entry.Node.(*Dir); ok {
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dir.walk(absPath, fun)
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}
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}
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}
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if d.path == absPath || absPath == "" || strings.HasPrefix(d.path, absPath+"/") {
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d.mu.Lock()
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defer d.mu.Unlock()
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fun(d)
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}
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}
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// rename should be called after the directory is renamed
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//
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// Reset the directory to new state, discarding all the objects and
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// reading everything again
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func (d *Dir) rename(newParent *Dir, fsDir *fs.Dir) {
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d.ForgetAll()
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d.path = fsDir.Name
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d.modTime = fsDir.When
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d.read = time.Time{}
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}
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// addObject adds a new object or directory to the directory
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//
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// note that we add new objects rather than updating old ones
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func (d *Dir) addObject(o fs.BasicInfo, node Node) *DirEntry {
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item := &DirEntry{
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Obj: o,
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Node: node,
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}
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d.mu.Lock()
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d.items[path.Base(o.Remote())] = item
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d.mu.Unlock()
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return item
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}
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// delObject removes an object from the directory
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func (d *Dir) delObject(leaf string) {
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d.mu.Lock()
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delete(d.items, leaf)
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d.mu.Unlock()
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}
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// read the directory
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func (d *Dir) readDir() error {
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d.mu.Lock()
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defer d.mu.Unlock()
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when := time.Now()
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if d.read.IsZero() {
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fs.Debugf(d.path, "Reading directory")
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} else {
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age := when.Sub(d.read)
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if age < dirCacheTime {
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return nil
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}
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fs.Debugf(d.path, "Re-reading directory (%v old)", age)
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}
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entries, err := fs.ListDirSorted(d.f, false, d.path)
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if err == fs.ErrorDirNotFound {
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// We treat directory not found as empty because we
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// create directories on the fly
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} else if err != nil {
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return err
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}
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// NB when we re-read a directory after its cache has expired
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// we drop the old files which should lead to correct
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// behaviour but may not be very efficient.
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// Keep a note of the previous contents of the directory
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oldItems := d.items
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// Cache the items by name
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d.items = make(map[string]*DirEntry, len(entries))
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for _, entry := range entries {
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switch item := entry.(type) {
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case fs.Object:
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obj := item
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name := path.Base(obj.Remote())
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d.items[name] = &DirEntry{
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Obj: obj,
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Node: nil,
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}
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case *fs.Dir:
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dir := item
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name := path.Base(dir.Remote())
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// Use old dir value if it exists
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if oldItem, ok := oldItems[name]; ok {
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if _, ok := oldItem.Obj.(*fs.Dir); ok {
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d.items[name] = oldItem
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continue
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}
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}
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d.items[name] = &DirEntry{
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Obj: dir,
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Node: nil,
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}
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default:
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err = errors.Errorf("unknown type %T", item)
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fs.Errorf(d.path, "readDir error: %v", err)
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return err
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}
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}
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d.read = when
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return nil
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}
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// lookup a single item in the directory
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//
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// returns ENOENT if not found.
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func (d *Dir) lookup(leaf string) (*DirEntry, error) {
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err := d.readDir()
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if err != nil {
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return nil, err
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}
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d.mu.RLock()
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item, ok := d.items[leaf]
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d.mu.RUnlock()
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if !ok {
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return nil, ENOENT
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}
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return item, nil
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}
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// Check to see if a directory is empty
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func (d *Dir) isEmpty() (bool, error) {
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err := d.readDir()
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if err != nil {
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return false, err
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}
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d.mu.RLock()
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defer d.mu.RUnlock()
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return len(d.items) == 0, nil
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}
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// ModTime returns the modification time of the directory
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func (d *Dir) ModTime() time.Time {
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fs.Debugf(d.path, "Dir.ModTime %v", d.modTime)
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return d.modTime
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}
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// SetModTime sets the modTime for this dir
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func (d *Dir) SetModTime(modTime time.Time) error {
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d.mu.Lock()
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defer d.mu.Unlock()
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d.modTime = modTime
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return nil
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}
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// lookupNode calls lookup then makes sure the node is not nil in the DirEntry
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func (d *Dir) lookupNode(leaf string) (item *DirEntry, err error) {
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item, err = d.lookup(leaf)
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if err != nil {
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return nil, err
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}
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if item.Node != nil {
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return item, nil
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}
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var node Node
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switch x := item.Obj.(type) {
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case fs.Object:
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node, err = newFile(d, x), nil
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case *fs.Dir:
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node, err = newDir(d.fsys, d.f, x), nil
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default:
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err = errors.Errorf("unknown type %T", item)
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}
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if err != nil {
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return nil, err
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}
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item = d.addObject(item.Obj, node)
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return item, nil
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}
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// Lookup looks up a specific entry in the receiver.
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//
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// Lookup should return a Node corresponding to the entry. If the
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// name does not exist in the directory, Lookup should return ENOENT.
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//
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// Lookup need not to handle the names "." and "..".
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func (d *Dir) Lookup(name string) (node Node, err error) {
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path := path.Join(d.path, name)
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fs.Debugf(path, "Dir.Lookup")
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item, err := d.lookupNode(name)
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if err != nil {
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if err != ENOENT {
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fs.Errorf(path, "Dir.Lookup error: %v", err)
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}
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return nil, err
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}
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fs.Debugf(path, "Dir.Lookup OK")
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return item.Node, nil
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}
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// ReadDirAll reads the contents of the directory
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func (d *Dir) ReadDirAll() (items []*DirEntry, err error) {
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fs.Debugf(d.path, "Dir.ReadDirAll")
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err = d.readDir()
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if err != nil {
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fs.Debugf(d.path, "Dir.ReadDirAll error: %v", err)
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return nil, err
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}
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d.mu.RLock()
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defer d.mu.RUnlock()
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for _, item := range d.items {
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items = append(items, item)
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}
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fs.Debugf(d.path, "Dir.ReadDirAll OK with %d entries", len(items))
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return items, nil
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}
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// Create makes a new file
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func (d *Dir) Create(name string) (*File, *WriteFileHandle, error) {
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path := path.Join(d.path, name)
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fs.Debugf(path, "Dir.Create")
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src := newCreateInfo(d.f, path)
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// This gets added to the directory when the file is written
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file := newFile(d, nil)
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fh, err := newWriteFileHandle(d, file, src)
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if err != nil {
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fs.Errorf(path, "Dir.Create error: %v", err)
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return nil, nil, err
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}
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fs.Debugf(path, "Dir.Create OK")
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return file, fh, nil
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}
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// Mkdir creates a new directory
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func (d *Dir) Mkdir(name string) (*Dir, error) {
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path := path.Join(d.path, name)
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fs.Debugf(path, "Dir.Mkdir")
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err := d.f.Mkdir(path)
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if err != nil {
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fs.Errorf(path, "Dir.Mkdir failed to create directory: %v", err)
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return nil, err
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}
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fsDir := &fs.Dir{
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Name: path,
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When: time.Now(),
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}
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dir := newDir(d.fsys, d.f, fsDir)
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d.addObject(fsDir, dir)
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fs.Debugf(path, "Dir.Mkdir OK")
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return dir, nil
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}
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// Remove removes the entry with the given name from
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// the receiver, which must be a directory. The entry to be removed
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// may correspond to a file (unlink) or to a directory (rmdir).
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func (d *Dir) Remove(name string) error {
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path := path.Join(d.path, name)
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fs.Debugf(path, "Dir.Remove")
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item, err := d.lookupNode(name)
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if err != nil {
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fs.Errorf(path, "Dir.Remove error: %v", err)
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return err
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}
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switch x := item.Obj.(type) {
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case fs.Object:
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err = x.Remove()
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if err != nil {
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fs.Errorf(path, "Dir.Remove file error: %v", err)
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return err
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}
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case *fs.Dir:
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// Check directory is empty first
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dir := item.Node.(*Dir)
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empty, err := dir.isEmpty()
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if err != nil {
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fs.Errorf(path, "Dir.Remove dir error: %v", err)
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return err
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}
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if !empty {
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fs.Errorf(path, "Dir.Remove not empty")
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return ENOTEMPTY
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}
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// remove directory
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err = d.f.Rmdir(path)
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if err != nil {
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fs.Errorf(path, "Dir.Remove failed to remove directory: %v", err)
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return err
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}
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default:
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fs.Errorf(path, "Dir.Remove unknown type %T", item)
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return errors.Errorf("unknown type %T", item)
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}
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// Remove the item from the directory listing
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d.delObject(name)
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fs.Debugf(path, "Dir.Remove OK")
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return nil
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}
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// Rename the file
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func (d *Dir) Rename(oldName, newName string, destDir *Dir) error {
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oldPath := path.Join(d.path, oldName)
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newPath := path.Join(destDir.path, newName)
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fs.Debugf(oldPath, "Dir.Rename to %q", newPath)
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oldItem, err := d.lookupNode(oldName)
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if err != nil {
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fs.Errorf(oldPath, "Dir.Rename error: %v", err)
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return err
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}
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var newObj fs.BasicInfo
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oldNode := oldItem.Node
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switch x := oldItem.Obj.(type) {
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case fs.Object:
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oldObject := x
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// FIXME: could Copy then Delete if Move not available
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// - though care needed if case insensitive...
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doMove := d.f.Features().Move
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if doMove == nil {
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err := errors.Errorf("Fs %q can't rename files (no Move)", d.f)
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fs.Errorf(oldPath, "Dir.Rename error: %v", err)
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return err
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}
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newObject, err := doMove(oldObject, newPath)
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if err != nil {
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fs.Errorf(oldPath, "Dir.Rename error: %v", err)
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return err
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}
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newObj = newObject
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// Update the node with the new details
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if oldNode != nil {
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if oldFile, ok := oldNode.(*File); ok {
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fs.Debugf(oldItem.Obj, "Updating file with %v %p", newObject, oldFile)
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oldFile.rename(destDir, newObject)
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}
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}
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case *fs.Dir:
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doDirMove := d.f.Features().DirMove
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if doDirMove == nil {
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err := errors.Errorf("Fs %q can't rename directories (no DirMove)", d.f)
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fs.Errorf(oldPath, "Dir.Rename error: %v", err)
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return err
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}
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srcRemote := x.Name
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dstRemote := newPath
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err = doDirMove(d.f, srcRemote, dstRemote)
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if err != nil {
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fs.Errorf(oldPath, "Dir.Rename error: %v", err)
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return err
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}
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newDir := new(fs.Dir)
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*newDir = *x
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newDir.Name = newPath
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newObj = newDir
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// Update the node with the new details
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if oldNode != nil {
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if oldDir, ok := oldNode.(*Dir); ok {
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fs.Debugf(oldItem.Obj, "Updating dir with %v %p", newDir, oldDir)
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oldDir.rename(destDir, newDir)
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}
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}
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default:
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err = errors.Errorf("unknown type %T", oldItem)
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fs.Errorf(d.path, "Dir.ReadDirAll error: %v", err)
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return err
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}
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// Show moved - delete from old dir and add to new
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d.delObject(oldName)
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destDir.addObject(newObj, oldNode)
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fs.Debugf(newPath, "Dir.Rename renamed from %q", oldPath)
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return nil
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}
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// Fsync the directory
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//
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// Note that we don't do anything except return OK
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func (d *Dir) Fsync() error {
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return nil
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}
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