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94dbfa4ea6
This is a very large change which turns the post Config function in backends into a state based call and response system so that alternative user interfaces can be added. The existing config logic has been converted, but it is quite complicated and folloup commits will likely be needed to fix it! Follow up commits will add a command line and API based way of using this configuration system.
278 lines
8.4 KiB
Go
278 lines
8.4 KiB
Go
// Structures and utilities for backend config
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//
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//
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package fs
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import (
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"context"
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"fmt"
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"strings"
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"github.com/pkg/errors"
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"github.com/rclone/rclone/fs/config/configmap"
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)
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const (
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// ConfigToken is the key used to store the token under
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ConfigToken = "token"
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)
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// ConfigOAuth should be called to do the OAuth
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//
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// set in lib/oauthutil to avoid a circular import
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var ConfigOAuth func(ctx context.Context, name string, m configmap.Mapper, ri *RegInfo, in ConfigIn) (*ConfigOut, error)
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// ConfigIn is passed to the Config function for an Fs
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//
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// The interactive config system for backends is state based. This is so that different frontends to the config can be attached, eg over the API or web page.
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//
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// Each call to the config system supplies ConfigIn which tells the
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// system what to do. Each will return a ConfigOut which gives a
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// question to ask the user and a state to return to. There is one
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// special question which allows the backends to do OAuth.
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//
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// The ConfigIn contains a State which the backend should act upon and
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// a Result from the previous question to the user.
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//
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// If ConfigOut is nil or ConfigOut.State == "" then the process is
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// deemed to have finished. If there is no Option in ConfigOut then
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// the next state will be called immediately. This is wrapped in
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// ConfigGoto and ConfigResult.
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//
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// Backends should keep no state in memory - if they need to persist
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// things between calls it should be persisted in the config file.
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// Things can also be persisted in the state using the StatePush and
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// StatePop utilities here.
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//
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// The utilities here are convenience methods for different kinds of
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// questions and responses.
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type ConfigIn struct {
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State string // State to run
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Result string // Result from previous Option
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}
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// ConfigOut is returned from Config function for an Fs
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//
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// State is the state for the next call to Config
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// OAuth is a special value set by oauthutil.ConfigOAuth
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// Error is displayed to the user before asking a question
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// Result is passed to the next call to Config if Option/OAuth isn't set
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type ConfigOut struct {
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State string // State to jump to after this
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Option *Option // Option to query user about
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OAuth interface{} `json:"-"` // Do OAuth if set
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Error string // error to be displayed to the user
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Result string // if Option/OAuth not set then this is passed to the next state
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}
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// ConfigInput asks the user for a string
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//
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// state should be the next state required
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// help should be the help shown to the user
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func ConfigInput(state string, help string) (*ConfigOut, error) {
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return &ConfigOut{
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State: state,
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Option: &Option{
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Help: help,
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Default: "",
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},
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}, nil
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}
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// ConfigPassword asks the user for a password
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//
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// state should be the next state required
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// help should be the help shown to the user
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func ConfigPassword(state string, help string) (*ConfigOut, error) {
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return &ConfigOut{
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State: state,
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Option: &Option{
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Help: help,
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Default: "",
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IsPassword: true,
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},
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}, nil
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}
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// ConfigGoto goes to the next state with empty Result
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//
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// state should be the next state required
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func ConfigGoto(state string) (*ConfigOut, error) {
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return &ConfigOut{
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State: state,
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}, nil
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}
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// ConfigResult goes to the next state with result given
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//
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// state should be the next state required
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// result should be the result for the next state
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func ConfigResult(state, result string) (*ConfigOut, error) {
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return &ConfigOut{
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State: state,
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Result: result,
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}, nil
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}
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// ConfigError shows the error to the user and goes to the state passed in
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//
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// state should be the next state required
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// Error should be the error shown to the user
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func ConfigError(state string, Error string) (*ConfigOut, error) {
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return &ConfigOut{
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State: state,
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Error: Error,
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}, nil
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}
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// ConfigConfirm returns a ConfigOut structure which asks a Yes/No question
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//
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// state should be the next state required
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// Default should be the default state
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// help should be the help shown to the user
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func ConfigConfirm(state string, Default bool, help string) (*ConfigOut, error) {
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return &ConfigOut{
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State: state,
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Option: &Option{
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Help: help,
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Default: Default,
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Examples: []OptionExample{{
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Value: "true",
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Help: "Yes",
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}, {
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Value: "false",
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Help: "No",
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}},
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},
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}, nil
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}
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// ConfigChooseFixed returns a ConfigOut structure which has a list of items to choose from.
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//
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// state should be the next state required
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// help should be the help shown to the user
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// items should be the items in the list
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//
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// It chooses the first item to be the default.
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// If there are no items then it will return an error.
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// If there is only one item it will short cut to the next state
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func ConfigChooseFixed(state string, help string, items []OptionExample) (*ConfigOut, error) {
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if len(items) == 0 {
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return nil, errors.Errorf("no items found in: %s", help)
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}
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choose := &ConfigOut{
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State: state,
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Option: &Option{
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Help: help,
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Examples: items,
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},
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}
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choose.Option.Default = choose.Option.Examples[0].Value
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if len(items) == 1 {
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// short circuit asking the question if only one entry
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choose.Result = choose.Option.Examples[0].Value
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choose.Option = nil
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}
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return choose, nil
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}
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// ConfigChoose returns a ConfigOut structure which has a list of items to choose from.
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//
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// state should be the next state required
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// help should be the help shown to the user
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// n should be the number of items in the list
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// getItem should return the items (value, help)
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//
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// It chooses the first item to be the default.
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// If there are no items then it will return an error.
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// If there is only one item it will short cut to the next state
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func ConfigChoose(state string, help string, n int, getItem func(i int) (itemValue string, itemHelp string)) (*ConfigOut, error) {
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items := make(OptionExamples, n)
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for i := range items {
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items[i].Value, items[i].Help = getItem(i)
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}
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return ConfigChooseFixed(state, help, items)
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}
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// StatePush pushes a new values onto the front of the config string
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func StatePush(state string, values ...string) string {
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for i := range values {
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values[i] = strings.Replace(values[i], ",", ",", -1) // replace comma with unicode wide version
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}
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if state != "" {
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values = append(values[:len(values):len(values)], state)
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}
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return strings.Join(values, ",")
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}
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type configOAuthKeyType struct{}
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// OAuth key for config
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var configOAuthKey = configOAuthKeyType{}
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// ConfigOAuthOnly marks the ctx so that the Config will stop after
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// finding an OAuth
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func ConfigOAuthOnly(ctx context.Context) context.Context {
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return context.WithValue(ctx, configOAuthKey, struct{}{})
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}
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// Return true if ctx is marked as ConfigOAuthOnly
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func isConfigOAuthOnly(ctx context.Context) bool {
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return ctx.Value(configOAuthKey) != nil
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}
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// StatePop pops a state from the front of the config string
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// It returns the new state and the value popped
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func StatePop(state string) (newState string, value string) {
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comma := strings.IndexRune(state, ',')
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if comma < 0 {
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return "", state
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}
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value, newState = state[:comma], state[comma+1:]
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value = strings.Replace(value, ",", ",", -1) // replace unicode wide comma with comma
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return newState, value
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}
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// BackendConfig calls the config for the backend in ri
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//
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// It wraps any OAuth transactions as necessary so only straight forward config questions are emitted
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func BackendConfig(ctx context.Context, name string, m configmap.Mapper, ri *RegInfo, in ConfigIn) (*ConfigOut, error) {
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ci := GetConfig(ctx)
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if ri.Config == nil {
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return nil, nil
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}
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// Do internal states here
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if strings.HasPrefix(in.State, "*") {
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switch {
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case strings.HasPrefix(in.State, "*oauth"):
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return ConfigOAuth(ctx, name, m, ri, in)
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default:
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return nil, errors.Errorf("unknown internal state %q", in.State)
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}
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}
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out, err := ri.Config(ctx, name, m, in)
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if err != nil {
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return nil, err
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}
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switch {
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case out == nil:
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case out.OAuth != nil:
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// If this is an OAuth state the deal with it here
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returnState := out.State
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// If rclone authorize, stop after doing oauth
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if isConfigOAuthOnly(ctx) {
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Debugf(nil, "OAuth only is set - overriding return state")
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returnState = ""
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}
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// Run internal state, saving the input so we can recall the state
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return ConfigGoto(StatePush("", "*oauth", returnState, in.State, in.Result))
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case out.Option != nil && ci.AutoConfirm:
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// If AutoConfirm is set, choose the default value
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result := fmt.Sprint(out.Option.Default)
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Debugf(nil, "Auto confirm is set, choosing default %q for state %q", result, out.State)
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return ConfigResult(out.State, result)
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}
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return out, nil
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}
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