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* abcdefghijklmnopqrstuvwxyz * accounting * additional * allowed * almost * already * appropriately * arise * bandwidth * behave * bidirectional * brackets * cached * characters * cloud * committing * concatenating * configured * constructs * current * cutoff * deferred * different * directory * disposition * dropbox * either way * error * excess * experiments * explicitly * externally * files * github * gzipped * hierarchies * huffman * hyphen * implicitly * independent * insensitive * integrity * libraries * literally * metadata * mimics * missing * modification * multipart * multiple * nightmare * nonexistent * number * obscure * ourselves * overridden * potatoes * preexisting * priority * received * remote * replacement * represents * reproducibility * response * satisfies * sensitive * separately * separator * specifying * string * successful * synchronization * syncing * šenfeld * take * temporarily * testcontents * that * the * themselves * throttling * timeout * transaction * transferred * unnecessary * using * webbrowser * which * with * workspace Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
201 lines
4.5 KiB
Go
201 lines
4.5 KiB
Go
// Package configmap provides an abstraction for reading and writing config
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package configmap
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import (
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"encoding/base64"
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"encoding/json"
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"fmt"
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"sort"
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"strings"
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"unicode"
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)
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// Priority of getters
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type Priority int8
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// Priority levels for AddGetter
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const (
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PriorityNormal Priority = iota
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PriorityConfig // use for reading from the config
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PriorityDefault // use for default values
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PriorityMax
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)
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// Getter provides an interface to get config items
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type Getter interface {
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// Get should get an item with the key passed in and return
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// the value. If the item is found then it should return true,
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// otherwise false.
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Get(key string) (value string, ok bool)
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}
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// Setter provides an interface to set config items
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type Setter interface {
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// Set should set an item into persistent config store.
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Set(key, value string)
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}
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// Mapper provides an interface to read and write config
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type Mapper interface {
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Getter
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Setter
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}
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// Map provides a wrapper around multiple Setter and
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// Getter interfaces.
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type Map struct {
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setters []Setter
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getters []getprio
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}
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type getprio struct {
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getter Getter
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priority Priority
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}
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// New returns an empty Map
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func New() *Map {
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return &Map{}
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}
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// AddGetter appends a getter onto the end of the getters in priority order
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func (c *Map) AddGetter(getter Getter, priority Priority) *Map {
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c.getters = append(c.getters, getprio{getter, priority})
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sort.SliceStable(c.getters, func(i, j int) bool {
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return c.getters[i].priority < c.getters[j].priority
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})
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return c
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}
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// AddSetter appends a setter onto the end of the setters
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func (c *Map) AddSetter(setter Setter) *Map {
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c.setters = append(c.setters, setter)
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return c
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}
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// ClearSetters removes all the setters set so far
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func (c *Map) ClearSetters() *Map {
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c.setters = nil
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return c
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}
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// ClearGetters removes all the getters with the priority given
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func (c *Map) ClearGetters(priority Priority) *Map {
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getters := c.getters[:0]
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for _, item := range c.getters {
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if item.priority != priority {
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getters = append(getters, item)
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}
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}
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c.getters = getters
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return c
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}
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// GetPriority gets an item with the key passed in and return the
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// value from the first getter to return a result with priority <=
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// maxPriority. If the item is found then it returns true, otherwise
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// false.
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func (c *Map) GetPriority(key string, maxPriority Priority) (value string, ok bool) {
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for _, item := range c.getters {
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if item.priority > maxPriority {
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break
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}
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value, ok = item.getter.Get(key)
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if ok {
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return value, ok
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}
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}
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return "", false
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}
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// Get gets an item with the key passed in and return the value from
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// the first getter. If the item is found then it returns true,
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// otherwise false.
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func (c *Map) Get(key string) (value string, ok bool) {
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return c.GetPriority(key, PriorityMax)
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}
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// Set sets an item into all the stored setters.
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func (c *Map) Set(key, value string) {
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for _, do := range c.setters {
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do.Set(key, value)
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}
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}
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// Simple is a simple Mapper for testing
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type Simple map[string]string
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// Get the value
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func (c Simple) Get(key string) (value string, ok bool) {
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value, ok = c[key]
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return value, ok
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}
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// Set the value
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func (c Simple) Set(key, value string) {
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c[key] = value
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}
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// String the map value the same way the config parser does, but with
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// sorted keys for reproducibility.
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func (c Simple) String() string {
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var ks = make([]string, 0, len(c))
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for k := range c {
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ks = append(ks, k)
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}
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sort.Strings(ks)
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var out strings.Builder
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for _, k := range ks {
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if out.Len() > 0 {
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out.WriteRune(',')
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}
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out.WriteString(k)
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out.WriteRune('=')
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out.WriteRune('\'')
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for _, ch := range c[k] {
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out.WriteRune(ch)
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// Escape ' as ''
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if ch == '\'' {
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out.WriteRune(ch)
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}
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}
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out.WriteRune('\'')
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}
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return out.String()
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}
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// Encode from c into a string suitable for putting on the command line
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func (c Simple) Encode() (string, error) {
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if len(c) == 0 {
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return "", nil
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}
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buf, err := json.Marshal(c)
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if err != nil {
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return "", fmt.Errorf("encode simple map: %w", err)
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}
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return base64.RawStdEncoding.EncodeToString(buf), nil
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}
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// Decode an Encode~d string in into c
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func (c Simple) Decode(in string) error {
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// Remove all whitespace from the input string
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in = strings.Map(func(r rune) rune {
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if unicode.IsSpace(r) {
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return -1
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}
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return r
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}, in)
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if len(in) == 0 {
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return nil
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}
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decodedM, err := base64.RawStdEncoding.DecodeString(in)
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if err != nil {
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return fmt.Errorf("decode simple map: %w", err)
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}
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err = json.Unmarshal(decodedM, &c)
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if err != nil {
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return fmt.Errorf("parse simple map: %w", err)
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}
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return nil
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}
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