rclone/pacer/pacer.go
2015-09-17 18:42:10 +01:00

197 lines
5.0 KiB
Go

// pacer is a utility package to make pacing and retrying API calls easy
package pacer
import (
"sync"
"time"
"github.com/ncw/rclone/fs"
)
type Pacer struct {
minSleep time.Duration // minimum sleep time
maxSleep time.Duration // maximum sleep time
decayConstant uint // decay constant
pacer chan struct{} // To pace the operations
sleepTime time.Duration // Time to sleep for each transaction
retries int // Max number of retries
mu sync.Mutex // Protecting read/writes
maxConnections int // Maximum number of concurrent connections
connTokens chan struct{} // Connection tokens
}
// Paced is a function which is called by the Call and CallNoRetry
// methods. It should return a boolean, true if it would like to be
// retried, and an error. This error may be returned or returned
// wrapped in a RetryError.
type Paced func() (bool, error)
// New returns a Pacer with sensible defaults
func New() *Pacer {
p := &Pacer{
minSleep: 10 * time.Millisecond,
maxSleep: 2 * time.Second,
decayConstant: 2,
retries: 10,
pacer: make(chan struct{}, 1),
}
p.sleepTime = p.minSleep
p.SetMaxConnections(fs.Config.Checkers)
// Put the first pacing token in
p.pacer <- struct{}{}
return p
}
// SetMinSleep sets the minimum sleep time for the pacer
func (p *Pacer) SetMinSleep(t time.Duration) *Pacer {
p.mu.Lock()
defer p.mu.Unlock()
p.minSleep = t
p.sleepTime = p.minSleep
return p
}
// SetMaxSleep sets the maximum sleep time for the pacer
func (p *Pacer) SetMaxSleep(t time.Duration) *Pacer {
p.mu.Lock()
defer p.mu.Unlock()
p.maxSleep = t
p.sleepTime = p.minSleep
return p
}
// SetMaxConnections sets the maximum number of concurrent connections.
// Setting the value to 0 will allow unlimited number of connections.
// Should not be changed once you have started calling the pacer.
// By default this will be set to fs.Config.Checkers.
func (p *Pacer) SetMaxConnections(n int) *Pacer {
p.mu.Lock()
defer p.mu.Unlock()
p.maxConnections = n
if n <= 0 {
p.connTokens = nil
} else {
p.connTokens = make(chan struct{}, n)
for i := 0; i < n; i++ {
p.connTokens <- struct{}{}
}
}
return p
}
// SetDecayConstant sets the decay constant for the pacer
//
// This is the speed the time falls back to the minimum after errors
// have occurred.
//
// bigger for slower decay, exponential
func (p *Pacer) SetDecayConstant(decay uint) *Pacer {
p.mu.Lock()
defer p.mu.Unlock()
p.decayConstant = decay
return p
}
// SetRetries sets the max number of tries for Call
func (p *Pacer) SetRetries(retries int) *Pacer {
p.mu.Lock()
defer p.mu.Unlock()
p.retries = retries
return p
}
// Start a call to the API
//
// This must be called as a pair with endCall
//
// This waits for the pacer token
func (p *Pacer) beginCall() {
// pacer starts with a token in and whenever we take one out
// XXX ms later we put another in. We could do this with a
// Ticker more accurately, but then we'd have to work out how
// not to run it when it wasn't needed
<-p.pacer
if p.maxConnections > 0 {
<-p.connTokens
}
p.mu.Lock()
// Restart the timer
go func(t time.Duration) {
// fs.Debug(f, "New sleep for %v at %v", t, time.Now())
time.Sleep(t)
p.pacer <- struct{}{}
}(p.sleepTime)
p.mu.Unlock()
}
// End a call to the API
//
// Refresh the pace given an error that was returned. It returns a
// boolean as to whether the operation should be retried.
func (p *Pacer) endCall(again bool) {
if p.maxConnections > 0 {
p.connTokens <- struct{}{}
}
p.mu.Lock()
oldSleepTime := p.sleepTime
if again {
p.sleepTime *= 2
if p.sleepTime > p.maxSleep {
p.sleepTime = p.maxSleep
}
if p.sleepTime != oldSleepTime {
fs.Debug("pacer", "Rate limited, increasing sleep to %v", p.sleepTime)
}
} else {
p.sleepTime = (p.sleepTime<<p.decayConstant - p.sleepTime) >> p.decayConstant
if p.sleepTime < p.minSleep {
p.sleepTime = p.minSleep
}
if p.sleepTime != oldSleepTime {
fs.Debug("pacer", "Reducing sleep to %v", p.sleepTime)
}
}
p.mu.Unlock()
}
// call implements Call but with settable retries
func (p *Pacer) call(fn Paced, retries int) (err error) {
var again bool
for i := 0; i < retries; i++ {
p.beginCall()
again, err = fn()
p.endCall(again)
if !again {
break
}
}
if again {
err = fs.RetryError(err)
}
return err
}
// Call paces the remote operations to not exceed the limits and retry
// on rate limit exceeded
//
// This calls fn, expecting it to return a retry flag and an
// error. This error may be returned wrapped in a RetryError if the
// number of retries is exceeded.
func (p *Pacer) Call(fn Paced) (err error) {
p.mu.Lock()
retries := p.retries
p.mu.Unlock()
return p.call(fn, retries)
}
// Pace the remote operations to not exceed Amazon's limits and return
// a retry error on rate limit exceeded
//
// This calls fn and wraps the output in a RetryError if it would like
// it to be retried
func (p *Pacer) CallNoRetry(fn Paced) error {
return p.call(fn, 1)
}