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368 lines
10 KiB
Go
368 lines
10 KiB
Go
// Package pacer makes pacing and retrying API calls easy
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package pacer
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import (
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"math/rand"
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"sync"
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"time"
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"github.com/ncw/rclone/fs"
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)
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// Pacer state
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type Pacer struct {
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mu sync.Mutex // Protecting read/writes
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minSleep time.Duration // minimum sleep time
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maxSleep time.Duration // maximum sleep time
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decayConstant uint // decay constant
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attackConstant uint // attack constant
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pacer chan struct{} // To pace the operations
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sleepTime time.Duration // Time to sleep for each transaction
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retries int // Max number of retries
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maxConnections int // Maximum number of concurrent connections
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connTokens chan struct{} // Connection tokens
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calculatePace func(bool) // switchable pacing algorithm - call with mu held
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consecutiveRetries int // number of consecutive retries
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}
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// Type is for selecting different pacing algorithms
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type Type int
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const (
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// DefaultPacer is a truncated exponential attack and decay.
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//
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// On retries the sleep time is doubled, on non errors then
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// sleeptime decays according to the decay constant as set
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// with SetDecayConstant.
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//
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// The sleep never goes below that set with SetMinSleep or
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// above that set with SetMaxSleep.
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DefaultPacer = Type(iota)
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// AmazonCloudDrivePacer is a specialised pacer for Amazon Drive
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//
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// It implements a truncated exponential backoff strategy with
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// randomization. Normally operations are paced at the
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// interval set with SetMinSleep. On errors the sleep timer
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// is set to 0..2**retries seconds.
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//
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// See https://developer.amazon.com/public/apis/experience/cloud-drive/content/restful-api-best-practices
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AmazonCloudDrivePacer
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// GoogleDrivePacer is a specialised pacer for Google Drive
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//
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// It implements a truncated exponential backoff strategy with
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// randomization. Normally operations are paced at the
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// interval set with SetMinSleep. On errors the sleep timer
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// is set to (2 ^ n) + random_number_milliseconds seconds
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//
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// See https://developers.google.com/drive/v2/web/handle-errors#exponential-backoff
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GoogleDrivePacer
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)
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// Paced is a function which is called by the Call and CallNoRetry
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// methods. It should return a boolean, true if it would like to be
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// retried, and an error. This error may be returned or returned
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// wrapped in a RetryError.
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type Paced func() (bool, error)
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// New returns a Pacer with sensible defaults
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func New() *Pacer {
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p := &Pacer{
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minSleep: 10 * time.Millisecond,
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maxSleep: 2 * time.Second,
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decayConstant: 2,
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attackConstant: 1,
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retries: fs.Config.LowLevelRetries,
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pacer: make(chan struct{}, 1),
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}
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p.sleepTime = p.minSleep
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p.SetPacer(DefaultPacer)
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p.SetMaxConnections(fs.Config.Checkers + fs.Config.Transfers)
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// Put the first pacing token in
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p.pacer <- struct{}{}
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return p
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}
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// SetSleep sets the current sleep time
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func (p *Pacer) SetSleep(t time.Duration) *Pacer {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.sleepTime = t
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return p
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}
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// GetSleep gets the current sleep time
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func (p *Pacer) GetSleep() time.Duration {
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p.mu.Lock()
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defer p.mu.Unlock()
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return p.sleepTime
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}
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// SetMinSleep sets the minimum sleep time for the pacer
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func (p *Pacer) SetMinSleep(t time.Duration) *Pacer {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.minSleep = t
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p.sleepTime = p.minSleep
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return p
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}
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// SetMaxSleep sets the maximum sleep time for the pacer
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func (p *Pacer) SetMaxSleep(t time.Duration) *Pacer {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.maxSleep = t
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p.sleepTime = p.minSleep
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return p
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}
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// SetMaxConnections sets the maximum number of concurrent connections.
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// Setting the value to 0 will allow unlimited number of connections.
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// Should not be changed once you have started calling the pacer.
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// By default this will be set to fs.Config.Checkers.
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func (p *Pacer) SetMaxConnections(n int) *Pacer {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.maxConnections = n
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if n <= 0 {
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p.connTokens = nil
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} else {
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p.connTokens = make(chan struct{}, n)
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for i := 0; i < n; i++ {
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p.connTokens <- struct{}{}
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}
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}
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return p
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}
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// SetDecayConstant sets the decay constant for the pacer
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//
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// This is the speed the time falls back to the minimum after errors
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// have occurred.
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//
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// bigger for slower decay, exponential. 1 is halve, 0 is go straight to minimum
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func (p *Pacer) SetDecayConstant(decay uint) *Pacer {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.decayConstant = decay
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return p
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}
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// SetAttackConstant sets the attack constant for the pacer
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//
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// This is the speed the time grows from the minimum after errors have
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// occurred.
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//
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// bigger for slower attack, 1 is double, 0 is go straight to maximum
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func (p *Pacer) SetAttackConstant(attack uint) *Pacer {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.attackConstant = attack
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return p
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}
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// SetRetries sets the max number of tries for Call
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func (p *Pacer) SetRetries(retries int) *Pacer {
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p.mu.Lock()
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defer p.mu.Unlock()
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p.retries = retries
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return p
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}
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// SetPacer sets the pacing algorithm
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//
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// It will choose the default algorithm if an incorrect value is
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// passed in.
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func (p *Pacer) SetPacer(t Type) *Pacer {
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p.mu.Lock()
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defer p.mu.Unlock()
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switch t {
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case AmazonCloudDrivePacer:
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p.calculatePace = p.acdPacer
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case GoogleDrivePacer:
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p.calculatePace = p.drivePacer
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default:
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p.calculatePace = p.defaultPacer
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}
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return p
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}
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// Start a call to the API
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//
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// This must be called as a pair with endCall
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//
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// This waits for the pacer token
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func (p *Pacer) beginCall() {
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// pacer starts with a token in and whenever we take one out
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// XXX ms later we put another in. We could do this with a
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// Ticker more accurately, but then we'd have to work out how
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// not to run it when it wasn't needed
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<-p.pacer
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if p.maxConnections > 0 {
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<-p.connTokens
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}
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p.mu.Lock()
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// Restart the timer
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go func(t time.Duration) {
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// fs.Debugf(f, "New sleep for %v at %v", t, time.Now())
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time.Sleep(t)
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p.pacer <- struct{}{}
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}(p.sleepTime)
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p.mu.Unlock()
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}
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// exponentialImplementation implements a exponentialImplementation up
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// and down pacing algorithm
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//
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// See the description for DefaultPacer
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//
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// This should calculate a new sleepTime. It takes a boolean as to
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// whether the operation should be retried or not.
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//
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// Call with p.mu held
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func (p *Pacer) defaultPacer(retry bool) {
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oldSleepTime := p.sleepTime
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if retry {
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if p.attackConstant == 0 {
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p.sleepTime = p.maxSleep
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} else {
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p.sleepTime = (p.sleepTime << p.attackConstant) / ((1 << p.attackConstant) - 1)
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}
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if p.sleepTime > p.maxSleep {
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p.sleepTime = p.maxSleep
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}
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if p.sleepTime != oldSleepTime {
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fs.Debugf("pacer", "Rate limited, increasing sleep to %v", p.sleepTime)
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}
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} else {
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p.sleepTime = (p.sleepTime<<p.decayConstant - p.sleepTime) >> p.decayConstant
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if p.sleepTime < p.minSleep {
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p.sleepTime = p.minSleep
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}
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if p.sleepTime != oldSleepTime {
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fs.Debugf("pacer", "Reducing sleep to %v", p.sleepTime)
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}
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}
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}
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// acdPacer implements a truncated exponential backoff
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// strategy with randomization for Amazon Drive
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//
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// See the description for AmazonCloudDrivePacer
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//
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// This should calculate a new sleepTime. It takes a boolean as to
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// whether the operation should be retried or not.
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//
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// Call with p.mu held
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func (p *Pacer) acdPacer(retry bool) {
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consecutiveRetries := p.consecutiveRetries
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if consecutiveRetries == 0 {
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if p.sleepTime != p.minSleep {
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p.sleepTime = p.minSleep
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fs.Debugf("pacer", "Resetting sleep to minimum %v on success", p.sleepTime)
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}
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} else {
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if consecutiveRetries > 9 {
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consecutiveRetries = 9
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}
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// consecutiveRetries starts at 1 so
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// maxSleep is 2**(consecutiveRetries-1) seconds
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maxSleep := time.Second << uint(consecutiveRetries-1)
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// actual sleep is random from 0..maxSleep
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p.sleepTime = time.Duration(rand.Int63n(int64(maxSleep)))
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if p.sleepTime < p.minSleep {
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p.sleepTime = p.minSleep
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}
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fs.Debugf("pacer", "Rate limited, sleeping for %v (%d consecutive low level retries)", p.sleepTime, p.consecutiveRetries)
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}
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}
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// drivePacer implements a truncated exponential backoff strategy with
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// randomization for Google Drive
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//
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// See the description for GoogleDrivePacer
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//
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// This should calculate a new sleepTime. It takes a boolean as to
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// whether the operation should be retried or not.
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//
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// Call with p.mu held
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func (p *Pacer) drivePacer(retry bool) {
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consecutiveRetries := p.consecutiveRetries
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if consecutiveRetries == 0 {
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if p.sleepTime != p.minSleep {
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p.sleepTime = p.minSleep
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fs.Debugf("pacer", "Resetting sleep to minimum %v on success", p.sleepTime)
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}
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} else {
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if consecutiveRetries > 5 {
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consecutiveRetries = 5
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}
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// consecutiveRetries starts at 1 so go from 1,2,3,4,5,5 => 1,2,4,8,16,16
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// maxSleep is 2**(consecutiveRetries-1) seconds + random milliseconds
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p.sleepTime = time.Second<<uint(consecutiveRetries-1) + time.Duration(rand.Int63n(int64(time.Second)))
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fs.Debugf("pacer", "Rate limited, sleeping for %v (%d consecutive low level retries)", p.sleepTime, p.consecutiveRetries)
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}
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}
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// endCall implements the pacing algorithm
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//
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// This should calculate a new sleepTime. It takes a boolean as to
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// whether the operation should be retried or not.
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func (p *Pacer) endCall(retry bool) {
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if p.maxConnections > 0 {
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p.connTokens <- struct{}{}
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}
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p.mu.Lock()
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if retry {
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p.consecutiveRetries++
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} else {
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p.consecutiveRetries = 0
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}
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p.calculatePace(retry)
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p.mu.Unlock()
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}
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// call implements Call but with settable retries
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func (p *Pacer) call(fn Paced, retries int) (err error) {
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var retry bool
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for i := 1; i <= retries; i++ {
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p.beginCall()
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retry, err = fn()
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p.endCall(retry)
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if !retry {
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break
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}
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fs.Debugf("pacer", "low level retry %d/%d (error %v)", i, retries, err)
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}
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if retry {
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err = fs.RetryError(err)
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}
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return err
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}
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// Call paces the remote operations to not exceed the limits and retry
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// on rate limit exceeded
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//
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// This calls fn, expecting it to return a retry flag and an
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// error. This error may be returned wrapped in a RetryError if the
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// number of retries is exceeded.
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func (p *Pacer) Call(fn Paced) (err error) {
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p.mu.Lock()
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retries := p.retries
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p.mu.Unlock()
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return p.call(fn, retries)
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}
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// CallNoRetry paces the remote operations to not exceed the limits
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// and return a retry error on rate limit exceeded
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//
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// This calls fn and wraps the output in a RetryError if it would like
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// it to be retried
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func (p *Pacer) CallNoRetry(fn Paced) error {
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return p.call(fn, 1)
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}
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