nerdtree/autoload/nerdtree.vim

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if exists("g:loaded_nerdtree_autoload")
finish
endif
let g:loaded_nerdtree_autoload = 1
function! nerdtree#version()
return '4.2.0'
endfunction
" SECTION: General Functions {{{1
"============================================================
"FUNCTION: nerdtree#bufInWindows(bnum){{{2
"[[STOLEN FROM VTREEEXPLORER.VIM]]
"Determine the number of windows open to this buffer number.
"Care of Yegappan Lakshman. Thanks!
"
"Args:
"bnum: the subject buffers buffer number
function! nerdtree#bufInWindows(bnum)
let cnt = 0
let winnum = 1
while 1
let bufnum = winbufnr(winnum)
if bufnum < 0
break
endif
if bufnum ==# a:bnum
let cnt = cnt + 1
endif
let winnum = winnum + 1
endwhile
return cnt
endfunction
"FUNCTION: nerdtree#checkForBrowse(dir) {{{2
"inits a secondary nerd tree in the current buffer if appropriate
function! nerdtree#checkForBrowse(dir)
if a:dir != '' && isdirectory(a:dir)
call g:NERDTreeCreator.CreateSecondary(a:dir)
endif
endfunction
" FUNCTION: nerdtree#completeBookmarks(A,L,P) {{{2
" completion function for the bookmark commands
function! nerdtree#completeBookmarks(A,L,P)
return filter(g:NERDTreeBookmark.BookmarkNames(), 'v:val =~# "^' . a:A . '"')
endfunction
"FUNCTION: nerdtree#compareBookmarks(dir) {{{2
function! nerdtree#compareBookmarks(first, second)
return a:first.compareTo(a:second)
endfunction
"FUNCTION: nerdtree#compareNodes(dir) {{{2
function! nerdtree#compareNodes(n1, n2)
return a:n1.path.compareTo(a:n2.path)
endfunction
" FUNCTION: nerdtree#deprecated(func, [msg]) {{{2
" Issue a deprecation warning for a:func. If a second arg is given, use this
" as the deprecation message
function! nerdtree#deprecated(func, ...)
let msg = a:0 ? a:func . ' ' . a:1 : a:func . ' is deprecated'
if !exists('s:deprecationWarnings')
let s:deprecationWarnings = {}
endif
if !has_key(s:deprecationWarnings, a:func)
let s:deprecationWarnings[a:func] = 1
echomsg msg
endif
endfunction
"FUNCTION: nerdtree#escChars(dir) {{{2
function! nerdtree#escChars()
if nerdtree#runningWindows()
return " `\|\"#%&,?()\*^<>"
endif
return " \\`\|\"#%&,?()\*^<>[]"
endfunction
" FUNCTION: nerdtree#exec(cmd) {{{2
" same as :exec cmd but eventignore=all is set for the duration
function! nerdtree#exec(cmd)
let old_ei = &ei
set ei=all
exec a:cmd
let &ei = old_ei
endfunction
" FUNCTION: nerdtree#findAndRevealPath() {{{2
function! nerdtree#findAndRevealPath()
try
let p = g:NERDTreePath.New(expand("%:p"))
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("no file for the current buffer")
return
endtry
if p.isUnixHiddenPath()
let showhidden=g:NERDTreeShowHidden
let g:NERDTreeShowHidden = 1
endif
if !nerdtree#treeExistsForTab()
try
let cwd = g:NERDTreePath.New(getcwd())
catch /^NERDTree.InvalidArgumentsError/
call nerdtree#echo("current directory does not exist.")
let cwd = p.getParent()
endtry
if p.isUnder(cwd)
call g:NERDTreeCreator.CreatePrimary(cwd.str())
else
call g:NERDTreeCreator.CreatePrimary(p.getParent().str())
endif
else
if !p.isUnder(g:NERDTreeFileNode.GetRootForTab().path)
if !nerdtree#isTreeOpen()
call g:NERDTreeCreator.TogglePrimary('')
else
call nerdtree#putCursorInTreeWin()
endif
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
call nerdtree#chRoot(g:NERDTreeDirNode.New(p.getParent()))
else
if !nerdtree#isTreeOpen()
call g:NERDTreeCreator.TogglePrimary("")
endif
endif
endif
call nerdtree#putCursorInTreeWin()
call b:NERDTreeRoot.reveal(p)
if p.isUnixHiddenFile()
let g:NERDTreeShowHidden = showhidden
endif
endfunction
" FUNCTION: nerdtree#has_opt(options, name) {{{2
function! nerdtree#has_opt(options, name)
return has_key(a:options, a:name) && a:options[a:name] == 1
endfunction
" FUNCTION: nerdtree#invokeKeyMap(key) {{{2
"this is needed since I cant figure out how to invoke dict functions from a
"key map
function! nerdtree#invokeKeyMap(key)
call g:NERDTreeKeyMap.Invoke(a:key)
endfunction
" FUNCTION: nerdtree#loadClassFiles() {{{2
function! nerdtree#loadClassFiles()
runtime lib/nerdtree/path.vim
runtime lib/nerdtree/menu_controller.vim
runtime lib/nerdtree/menu_item.vim
runtime lib/nerdtree/key_map.vim
runtime lib/nerdtree/bookmark.vim
runtime lib/nerdtree/tree_file_node.vim
runtime lib/nerdtree/tree_dir_node.vim
runtime lib/nerdtree/opener.vim
runtime lib/nerdtree/creator.vim
endfunction
" FUNCTION: nerdtree#postSourceActions() {{{2
function! nerdtree#postSourceActions()
call g:NERDTreeBookmark.CacheBookmarks(0)
call nerdtree#ui_glue#createDefaultBindings()
"load all nerdtree plugins
runtime! nerdtree_plugin/**/*.vim
endfunction
"FUNCTION: nerdtree#runningWindows(dir) {{{2
function! nerdtree#runningWindows()
return has("win16") || has("win32") || has("win64")
endfunction
" FUNCTION: nerdtree#tabpagevar(tabnr, var) {{{2
function! nerdtree#tabpagevar(tabnr, var)
let currentTab = tabpagenr()
let old_ei = &ei
set ei=all
exec "tabnext " . a:tabnr
let v = -1
if exists('t:' . a:var)
exec 'let v = t:' . a:var
endif
exec "tabnext " . currentTab
let &ei = old_ei
return v
endfunction
" Function: nerdtree#treeExistsForBuffer() {{{2
" Returns 1 if a nerd tree root exists in the current buffer
function! nerdtree#treeExistsForBuf()
return exists("b:NERDTreeRoot")
endfunction
" Function: nerdtree#treeExistsForTab() {{{2
" Returns 1 if a nerd tree root exists in the current tab
function! nerdtree#treeExistsForTab()
return exists("t:NERDTreeBufName")
endfunction
"FUNCTION: nerdtree#treeMarkupReg(dir) {{{2
function! nerdtree#treeMarkupReg()
if g:NERDTreeDirArrows
return '^\([▾▸] \| \+[▾▸] \| \+\)'
endif
return '^[ `|]*[\-+~]'
endfunction
"FUNCTION: nerdtree#treeUpDirLine(dir) {{{2
function! nerdtree#treeUpDirLine()
return '.. (up a dir)'
endfunction
"FUNCTION: nerdtree#treeWid(dir) {{{2
function! nerdtree#treeWid()
return 2
endfunction
"FUNCTION: nerdtree#upDir(keepState) {{{2
"moves the tree up a level
"
"Args:
"keepState: 1 if the current root should be left open when the tree is
"re-rendered
function! nerdtree#upDir(keepState)
let cwd = b:NERDTreeRoot.path.str({'format': 'UI'})
if cwd ==# "/" || cwd =~# '^[^/]..$'
call nerdtree#echo("already at top dir")
else
if !a:keepState
call b:NERDTreeRoot.close()
endif
let oldRoot = b:NERDTreeRoot
if empty(b:NERDTreeRoot.parent)
let path = b:NERDTreeRoot.path.getParent()
let newRoot = g:NERDTreeDirNode.New(path)
call newRoot.open()
call newRoot.transplantChild(b:NERDTreeRoot)
let b:NERDTreeRoot = newRoot
else
let b:NERDTreeRoot = b:NERDTreeRoot.parent
endif
if g:NERDTreeChDirMode ==# 2
call b:NERDTreeRoot.path.changeToDir()
endif
call nerdtree#renderView()
call oldRoot.putCursorHere(0, 0)
endif
endfunction
" Function: nerdtree#unique(list) {{{2
" returns a:list without duplicates
function! nerdtree#unique(list)
let uniqlist = []
for elem in a:list
if index(uniqlist, elem) ==# -1
let uniqlist += [elem]
endif
endfor
return uniqlist
endfunction
" SECTION: View Functions {{{1
"============================================================
"
"FUNCTION: nerdtree#centerView() {{{2
"centers the nerd tree window around the cursor (provided the nerd tree
"options permit)
function! nerdtree#centerView()
if g:NERDTreeAutoCenter
let current_line = winline()
let lines_to_top = current_line
let lines_to_bottom = winheight(nerdtree#getTreeWinNum()) - current_line
if lines_to_top < g:NERDTreeAutoCenterThreshold || lines_to_bottom < g:NERDTreeAutoCenterThreshold
normal! zz
endif
endif
endfunction
" FUNCTION: nerdtree#chRoot(node) {{{2
" changes the current root to the selected one
function! nerdtree#chRoot(node)
call s:chRoot(a:node)
endfunction
"FUNCTION: nerdtree#closeTree() {{{2
"Closes the primary NERD tree window for this tab
function! nerdtree#closeTree()
if !nerdtree#isTreeOpen()
throw "NERDTree.NoTreeFoundError: no NERDTree is open"
endif
if winnr("$") != 1
if winnr() == nerdtree#getTreeWinNum()
call nerdtree#exec("wincmd p")
let bufnr = bufnr("")
call nerdtree#exec("wincmd p")
else
let bufnr = bufnr("")
endif
call nerdtree#exec(nerdtree#getTreeWinNum() . " wincmd w")
close
call nerdtree#exec(bufwinnr(bufnr) . " wincmd w")
else
close
endif
endfunction
"FUNCTION: nerdtree#closeTreeIfOpen() {{{2
"Closes the NERD tree window if it is open
function! nerdtree#closeTreeIfOpen()
if nerdtree#isTreeOpen()
call nerdtree#closeTree()
endif
endfunction
"FUNCTION: nerdtree#closeTreeIfQuitOnOpen() {{{2
"Closes the NERD tree window if the close on open option is set
function! nerdtree#closeTreeIfQuitOnOpen()
if g:NERDTreeQuitOnOpen && nerdtree#isTreeOpen()
call nerdtree#closeTree()
endif
endfunction
"FUNCTION: nerdtree#dumpHelp {{{2
"prints out the quick help
function! nerdtree#dumpHelp()
let old_h = @h
if b:treeShowHelp ==# 1
let @h= "\" NERD tree (" . nerdtree#version() . ") quickhelp~\n"
let @h=@h."\" ============================\n"
let @h=@h."\" File node mappings~\n"
let @h=@h."\" ". (g:NERDTreeMouseMode ==# 3 ? "single" : "double") ."-click,\n"
let @h=@h."\" <CR>,\n"
if b:NERDTreeType ==# "primary"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in prev window\n"
else
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in current window\n"
endif
if b:NERDTreeType ==# "primary"
let @h=@h."\" ". g:NERDTreeMapPreview .": preview\n"
endif
let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let @h=@h."\" middle-click,\n"
let @h=@h."\" ". g:NERDTreeMapOpenSplit .": open split\n"
let @h=@h."\" ". g:NERDTreeMapPreviewSplit .": preview split\n"
let @h=@h."\" ". g:NERDTreeMapOpenVSplit .": open vsplit\n"
let @h=@h."\" ". g:NERDTreeMapPreviewVSplit .": preview vsplit\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Directory node mappings~\n"
let @h=@h."\" ". (g:NERDTreeMouseMode ==# 1 ? "double" : "single") ."-click,\n"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open & close node\n"
let @h=@h."\" ". g:NERDTreeMapOpenRecursively .": recursively open node\n"
let @h=@h."\" ". g:NERDTreeMapCloseDir .": close parent of node\n"
let @h=@h."\" ". g:NERDTreeMapCloseChildren .": close all child nodes of\n"
let @h=@h."\" current node recursively\n"
let @h=@h."\" middle-click,\n"
let @h=@h."\" ". g:NERDTreeMapOpenExpl.": explore selected dir\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Bookmark table mappings~\n"
let @h=@h."\" double-click,\n"
let @h=@h."\" ". g:NERDTreeMapActivateNode .": open bookmark\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
let @h=@h."\" ". g:NERDTreeMapDeleteBookmark .": delete bookmark\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Tree navigation mappings~\n"
let @h=@h."\" ". g:NERDTreeMapJumpRoot .": go to root\n"
let @h=@h."\" ". g:NERDTreeMapJumpParent .": go to parent\n"
let @h=@h."\" ". g:NERDTreeMapJumpFirstChild .": go to first child\n"
let @h=@h."\" ". g:NERDTreeMapJumpLastChild .": go to last child\n"
let @h=@h."\" ". g:NERDTreeMapJumpNextSibling .": go to next sibling\n"
let @h=@h."\" ". g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Filesystem mappings~\n"
let @h=@h."\" ". g:NERDTreeMapChangeRoot .": change tree root to the\n"
let @h=@h."\" selected dir\n"
let @h=@h."\" ". g:NERDTreeMapUpdir .": move tree root up a dir\n"
let @h=@h."\" ". g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n"
let @h=@h."\" but leave old root open\n"
let @h=@h."\" ". g:NERDTreeMapRefresh .": refresh cursor dir\n"
let @h=@h."\" ". g:NERDTreeMapRefreshRoot .": refresh current root\n"
let @h=@h."\" ". g:NERDTreeMapMenu .": Show menu\n"
let @h=@h."\" ". g:NERDTreeMapChdir .":change the CWD to the\n"
let @h=@h."\" selected dir\n"
let @h=@h."\" ". g:NERDTreeMapCWD .":change tree root to CWD\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Tree filtering mappings~\n"
let @h=@h."\" ". g:NERDTreeMapToggleHidden .": hidden files (" . (b:NERDTreeShowHidden ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleFilters .": file filters (" . (b:NERDTreeIgnoreEnabled ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleFiles .": files (" . (b:NERDTreeShowFiles ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleBookmarks .": bookmarks (" . (b:NERDTreeShowBookmarks ? "on" : "off") . ")\n"
"add quickhelp entries for each custom key map
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Custom mappings~\n"
for i in g:NERDTreeKeyMap.All()
if !empty(i.quickhelpText)
let @h=@h."\" ". i.key .": ". i.quickhelpText ."\n"
endif
endfor
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Other mappings~\n"
let @h=@h."\" ". g:NERDTreeMapQuit .": Close the NERDTree window\n"
let @h=@h."\" ". g:NERDTreeMapToggleZoom .": Zoom (maximize-minimize)\n"
let @h=@h."\" the NERDTree window\n"
let @h=@h."\" ". g:NERDTreeMapHelp .": toggle help\n"
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Bookmark commands~\n"
let @h=@h."\" :Bookmark [<name>]\n"
let @h=@h."\" :BookmarkToRoot <name>\n"
let @h=@h."\" :RevealBookmark <name>\n"
let @h=@h."\" :OpenBookmark <name>\n"
let @h=@h."\" :ClearBookmarks [<names>]\n"
let @h=@h."\" :ClearAllBookmarks\n"
silent! put h
elseif g:NERDTreeMinimalUI == 0
let @h="\" Press ". g:NERDTreeMapHelp ." for help\n"
silent! put h
endif
let @h = old_h
endfunction
"FUNCTION: nerdtree#echo {{{2
"A wrapper for :echo. Appends 'NERDTree:' on the front of all messages
"
"Args:
"msg: the message to echo
function! nerdtree#echo(msg)
redraw
echomsg "NERDTree: " . a:msg
endfunction
"FUNCTION: nerdtree#echoError {{{2
"Wrapper for nerdtree#echo, sets the message type to errormsg for this message
"Args:
"msg: the message to echo
function! nerdtree#echoError(msg)
echohl errormsg
call nerdtree#echo(a:msg)
echohl normal
endfunction
"FUNCTION: nerdtree#echoWarning {{{2
"Wrapper for nerdtree#echo, sets the message type to warningmsg for this message
"Args:
"msg: the message to echo
function! nerdtree#echoWarning(msg)
echohl warningmsg
call nerdtree#echo(a:msg)
echohl normal
endfunction
"FUNCTION: nerdtree#firstUsableWindow(){{{2
"find the window number of the first normal window
function! nerdtree#firstUsableWindow()
let i = 1
while i <= winnr("$")
let bnum = winbufnr(i)
if bnum != -1 && getbufvar(bnum, '&buftype') ==# ''
\ && !getwinvar(i, '&previewwindow')
\ && (!getbufvar(bnum, '&modified') || &hidden)
return i
endif
let i += 1
endwhile
return -1
endfunction
"FUNCTION: nerdtree#getPath(ln) {{{2
"Gets the full path to the node that is rendered on the given line number
"
"Args:
"ln: the line number to get the path for
"
"Return:
"A path if a node was selected, {} if nothing is selected.
"If the 'up a dir' line was selected then the path to the parent of the
"current root is returned
function! nerdtree#getPath(ln)
let line = getline(a:ln)
let rootLine = g:NERDTreeFileNode.GetRootLineNum()
"check to see if we have the root node
if a:ln == rootLine
return b:NERDTreeRoot.path
endif
if !g:NERDTreeDirArrows
" in case called from outside the tree
if line !~# '^ *[|`▸▾ ]' || line =~# '^$'
return {}
endif
endif
if line ==# nerdtree#treeUpDirLine()
return b:NERDTreeRoot.path.getParent()
endif
let indent = nerdtree#indentLevelFor(line)
"remove the tree parts and the leading space
let curFile = nerdtree#stripMarkupFromLine(line, 0)
let wasdir = 0
if curFile =~# '/$'
let wasdir = 1
let curFile = substitute(curFile, '/\?$', '/', "")
endif
let dir = ""
let lnum = a:ln
while lnum > 0
let lnum = lnum - 1
let curLine = getline(lnum)
let curLineStripped = nerdtree#stripMarkupFromLine(curLine, 1)
"have we reached the top of the tree?
if lnum == rootLine
let dir = b:NERDTreeRoot.path.str({'format': 'UI'}) . dir
break
endif
if curLineStripped =~# '/$'
let lpindent = nerdtree#indentLevelFor(curLine)
if lpindent < indent
let indent = indent - 1
let dir = substitute (curLineStripped,'^\\', "", "") . dir
continue
endif
endif
endwhile
let curFile = b:NERDTreeRoot.path.drive . dir . curFile
let toReturn = g:NERDTreePath.New(curFile)
return toReturn
endfunction
"FUNCTION: nerdtree#getTreeWinNum() {{{2
"gets the nerd tree window number for this tab
function! nerdtree#getTreeWinNum()
if exists("t:NERDTreeBufName")
return bufwinnr(t:NERDTreeBufName)
else
return -1
endif
endfunction
"FUNCTION: nerdtree#indentLevelFor(line) {{{2
function! nerdtree#indentLevelFor(line)
let level = match(a:line, '[^ \-+~▸▾`|]') / nerdtree#treeWid()
" check if line includes arrows
if match(a:line, '[▸▾]') > -1
" decrement level as arrow uses 3 ascii chars
let level = level - 1
endif
return level
endfunction
"FUNCTION: nerdtree#isTreeOpen() {{{2
function! nerdtree#isTreeOpen()
return nerdtree#getTreeWinNum() != -1
endfunction
"FUNCTION: nerdtree#isWindowUsable(winnumber) {{{2
"Returns 0 if opening a file from the tree in the given window requires it to
"be split, 1 otherwise
"
"Args:
"winnumber: the number of the window in question
function! nerdtree#isWindowUsable(winnumber)
"gotta split if theres only one window (i.e. the NERD tree)
if winnr("$") ==# 1
return 0
endif
let oldwinnr = winnr()
call nerdtree#exec(a:winnumber . "wincmd p")
let specialWindow = getbufvar("%", '&buftype') != '' || getwinvar('%', '&previewwindow')
let modified = &modified
call nerdtree#exec(oldwinnr . "wincmd p")
"if its a special window e.g. quickfix or another explorer plugin then we
"have to split
if specialWindow
return 0
endif
if &hidden
return 1
endif
return !modified || nerdtree#bufInWindows(winbufnr(a:winnumber)) >= 2
endfunction
" FUNCTION: nerdtree#jumpToChild(direction) {{{2
" Args:
" direction: 0 if going to first child, 1 if going to last
function! nerdtree#jumpToChild(currentNode, direction)
if a:currentNode.isRoot()
return nerdtree#echo("cannot jump to " . (a:direction ? "last" : "first") . " child")
end
let dirNode = a:currentNode.parent
let childNodes = dirNode.getVisibleChildren()
let targetNode = childNodes[0]
if a:direction
let targetNode = childNodes[len(childNodes) - 1]
endif
if targetNode.equals(a:currentNode)
let siblingDir = a:currentNode.parent.findOpenDirSiblingWithVisibleChildren(a:direction)
if siblingDir != {}
let indx = a:direction ? siblingDir.getVisibleChildCount()-1 : 0
let targetNode = siblingDir.getChildByIndex(indx, 1)
endif
endif
call targetNode.putCursorHere(1, 0)
call nerdtree#centerView()
endfunction
" FUNCTION: nerdtree#jumpToSibling(currentNode, forward) {{{2
" moves the cursor to the sibling of the current node in the given direction
"
" Args:
" forward: 1 if the cursor should move to the next sibling, 0 if it should
" move back to the previous sibling
function! nerdtree#jumpToSibling(currentNode, forward)
let sibling = a:currentNode.findSibling(a:forward)
if !empty(sibling)
call sibling.putCursorHere(1, 0)
call nerdtree#centerView()
endif
endfunction
"FUNCTION: nerdtree#promptToDelBuffer(bufnum, msg){{{2
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is deleted
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function! nerdtree#promptToDelBuffer(bufnum, msg)
echo a:msg
if nr2char(getchar()) ==# 'y'
exec "silent bdelete! " . a:bufnum
endif
endfunction
"FUNCTION: nerdtree#putCursorOnBookmarkTable(){{{2
"Places the cursor at the top of the bookmarks table
function! nerdtree#putCursorOnBookmarkTable()
if !b:NERDTreeShowBookmarks
throw "NERDTree.IllegalOperationError: cant find bookmark table, bookmarks arent active"
endif
if g:NERDTreeMinimalUI
return cursor(1, 2)
endif
let rootNodeLine = g:NERDTreeFileNode.GetRootLineNum()
let line = 1
while getline(line) !~# '^>-\+Bookmarks-\+$'
let line = line + 1
if line >= rootNodeLine
throw "NERDTree.BookmarkTableNotFoundError: didnt find the bookmarks table"
endif
endwhile
call cursor(line, 2)
endfunction
"FUNCTION: nerdtree#putCursorInTreeWin(){{{2
"Places the cursor in the nerd tree window
function! nerdtree#putCursorInTreeWin()
if !nerdtree#isTreeOpen()
throw "NERDTree.InvalidOperationError: cant put cursor in NERD tree window, no window exists"
endif
call nerdtree#exec(nerdtree#getTreeWinNum() . "wincmd w")
endfunction
"FUNCTION: nerdtree#renderBookmarks {{{2
function! nerdtree#renderBookmarks()
if g:NERDTreeMinimalUI == 0
call setline(line(".")+1, ">----------Bookmarks----------")
call cursor(line(".")+1, col("."))
endif
for i in g:NERDTreeBookmark.Bookmarks()
call setline(line(".")+1, i.str())
call cursor(line(".")+1, col("."))
endfor
call setline(line(".")+1, '')
call cursor(line(".")+1, col("."))
endfunction
"FUNCTION: nerdtree#renderView {{{2
"The entry function for rendering the tree
function! nerdtree#renderView()
setlocal modifiable
"remember the top line of the buffer and the current line so we can
"restore the view exactly how it was
let curLine = line(".")
let curCol = col(".")
let topLine = line("w0")
"delete all lines in the buffer (being careful not to clobber a register)
silent 1,$delete _
call nerdtree#dumpHelp()
"delete the blank line before the help and add one after it
if g:NERDTreeMinimalUI == 0
call setline(line(".")+1, "")
call cursor(line(".")+1, col("."))
endif
if b:NERDTreeShowBookmarks
call nerdtree#renderBookmarks()
endif
"add the 'up a dir' line
if !g:NERDTreeMinimalUI
call setline(line(".")+1, nerdtree#treeUpDirLine())
call cursor(line(".")+1, col("."))
endif
"draw the header line
let header = b:NERDTreeRoot.path.str({'format': 'UI', 'truncateTo': winwidth(0)})
call setline(line(".")+1, header)
call cursor(line(".")+1, col("."))
"draw the tree
let old_o = @o
let @o = b:NERDTreeRoot.renderToString()
silent put o
let @o = old_o
"delete the blank line at the top of the buffer
silent 1,1delete _
"restore the view
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(topLine, 1)
normal! zt
call cursor(curLine, curCol)
let &scrolloff = old_scrolloff
setlocal nomodifiable
endfunction
"FUNCTION: nerdtree#renderViewSavingPosition {{{2
"Renders the tree and ensures the cursor stays on the current node or the
"current nodes parent if it is no longer available upon re-rendering
function! nerdtree#renderViewSavingPosition()
let currentNode = g:NERDTreeFileNode.GetSelected()
"go up the tree till we find a node that will be visible or till we run
"out of nodes
while currentNode != {} && !currentNode.isVisible() && !currentNode.isRoot()
let currentNode = currentNode.parent
endwhile
call nerdtree#renderView()
if currentNode != {}
call currentNode.putCursorHere(0, 0)
endif
endfunction
"
"FUNCTION: nerdtree#restoreScreenState() {{{2
"
"Sets the screen state back to what it was when nerdtree#saveScreenState was last
"called.
"
"Assumes the cursor is in the NERDTree window
function! nerdtree#restoreScreenState()
if !exists("b:NERDTreeOldTopLine") || !exists("b:NERDTreeOldPos") || !exists("b:NERDTreeOldWindowSize")
return
endif
exec("silent vertical resize ".b:NERDTreeOldWindowSize)
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(b:NERDTreeOldTopLine, 0)
normal! zt
call setpos(".", b:NERDTreeOldPos)
let &scrolloff=old_scrolloff
endfunction
"FUNCTION: nerdtree#saveScreenState() {{{2
"Saves the current cursor position in the current buffer and the window
"scroll position
function! nerdtree#saveScreenState()
let win = winnr()
try
call nerdtree#putCursorInTreeWin()
let b:NERDTreeOldPos = getpos(".")
let b:NERDTreeOldTopLine = line("w0")
let b:NERDTreeOldWindowSize = winwidth("")
call nerdtree#exec(win . "wincmd w")
catch /^NERDTree.InvalidOperationError/
endtry
endfunction
"FUNCTION: nerdtree#stripMarkupFromLine(line, removeLeadingSpaces){{{2
"returns the given line with all the tree parts stripped off
"
"Args:
"line: the subject line
"removeLeadingSpaces: 1 if leading spaces are to be removed (leading spaces =
"any spaces before the actual text of the node)
function! nerdtree#stripMarkupFromLine(line, removeLeadingSpaces)
let line = a:line
"remove the tree parts and the leading space
let line = substitute (line, nerdtree#treeMarkupReg(),"","")
"strip off any read only flag
let line = substitute (line, ' \[RO\]', "","")
"strip off any bookmark flags
let line = substitute (line, ' {[^}]*}', "","")
"strip off any executable flags
let line = substitute (line, '*\ze\($\| \)', "","")
let wasdir = 0
if line =~# '/$'
let wasdir = 1
endif
let line = substitute (line,' -> .*',"","") " remove link to
if wasdir ==# 1
let line = substitute (line, '/\?$', '/', "")
endif
if a:removeLeadingSpaces
let line = substitute (line, '^ *', '', '')
endif
return line
endfunction
" vim: set sw=4 sts=4 et fdm=marker: