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Better flow for renaming and deleting files
Previously when you delete or moved a file via md or mm commands the NERDTree was asking you about what to do with the remaining buffer of the just deleted or moved file. I always press 'y' in this cases so I've decided to add a new parameter, NERDTreeAutoDeleteBuffer which you can set to 1 in order to skip this confirmation.
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@ -658,6 +658,10 @@ NERD tree. These options should be set in your vimrc.
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Casade open while selected directory has only
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Casade open while selected directory has only
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one child that also is a directory.
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one child that also is a directory.
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|'NERDTreeAutoDeleteBuffer'| Tells the NERD tree to automatically remove
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a buffer when a file is being deleted or renamed
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via a context menu command.
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------------------------------------------------------------------------------
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------------------------------------------------------------------------------
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3.2. Customisation details *NERDTreeOptionDetails*
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3.2. Customisation details *NERDTreeOptionDetails*
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@ -982,6 +986,20 @@ for Java projects. Use one of the follow lines to set this option: >
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let NERDTreeCasadeOpenSingleChildDir=1
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let NERDTreeCasadeOpenSingleChildDir=1
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<
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<
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------------------------------------------------------------------------------
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*'NERDTreeAutoDeleteBuffer'*
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Values: 0 or 1
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Default: 0.
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When using a context menu to delete or rename a file you may also want to delete
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the buffer which is no more valid. If the option is not set you will see a
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confirmation if you really want to delete an old buffer. If you always press 'y'
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then it worths to set this option to 1. Use one of the follow lines to set this
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option: >
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let NERDTreeAutoDeleteBuffer=0
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let NERDTreeAutoDeleteBuffer=1
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<
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==============================================================================
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==============================================================================
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4. The NERD tree API *NERDTreeAPI*
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4. The NERD tree API *NERDTreeAPI*
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@ -15,6 +15,11 @@ if exists("g:loaded_nerdtree_fs_menu")
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endif
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endif
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let g:loaded_nerdtree_fs_menu = 1
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let g:loaded_nerdtree_fs_menu = 1
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"Automatically delete the buffer after deleting or renaming a file
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if !exists("g:NERDTreeAutoDeleteBuffer")
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let g:NERDTreeAutoDeleteBuffer = 0
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endif
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call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
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call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
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call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
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call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
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call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
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call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
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@ -52,11 +57,10 @@ endfunction
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" del the buffer
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" del the buffer
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function! s:promptToDelBuffer(bufnum, msg)
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function! s:promptToDelBuffer(bufnum, msg)
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echo a:msg
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echo a:msg
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if nr2char(getchar()) ==# 'y'
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if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
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exec "silent bdelete! " . a:bufnum
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exec "silent bdelete! " . a:bufnum
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endif
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endif
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endfunction
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endfunction
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"FUNCTION: NERDTreeAddNode(){{{1
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"FUNCTION: NERDTreeAddNode(){{{1
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function! NERDTreeAddNode()
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function! NERDTreeAddNode()
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let curDirNode = g:NERDTreeDirNode.GetSelected()
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let curDirNode = g:NERDTreeDirNode.GetSelected()
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