add some doc for the new API

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marty 2009-08-22 01:26:47 +12:00
parent fcb4ec0303
commit 1080246af9

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@ -31,7 +31,9 @@ CONTENTS *NERDTree-contents*
3.Options.................................|NERDTreeOptions|
3.1.Option summary....................|NERDTreeOptionSummary|
3.2.Option details....................|NERDTreeOptionDetails|
4.Hacking the NERD tree...................|NERDTreeHacking|
4.The NERD tree API.......................|NERDTreeAPI|
4.1.Key map API.......................|NERDTreeKeymapAPI|
4.2.Menu API..........................|NERDTreeMenuAPI|
5.About...................................|NERDTreeAbout|
6.Changelog...............................|NERDTreeChangelog|
7.Credits.................................|NERDTreeCredits|
@ -947,9 +949,123 @@ Default: 31.
This option is used to change the size of the NERD tree when it is loaded.
==============================================================================
4. Hacking the NERD tree *NERDTreeHacking*
4. Hacking the NERD tree *NERDTreeAPI*
TODO: fill in when new api is complete
The NERD tree script allows you to add custom key mappings and menu items via a
set of API calls. Any such scripts should be placed in ~/.vim/nerdtree_plugin/
(*nix) or ~/vimfiles/nerdtree_plugin (windows).
NERDTreeRender() *NERDTreeRender()*
------------------------------------------------------------------------------
4.1. Key map API *NERDTreeKeymapAPI*
NERDTreeAddKeyMap({options}) *NERDTreeAddKeyMap()*
Adds a new keymapping for all NERD tree buffers.
{options} must be a dictionary, and must contain the following keys:
"key" - the shortcut key for the new mapping
"callback" - the function the new mapping will be bound to
"quickhelpText" - the text that will appear in the quickhelp (see
|NERDTree-?|)
Example: >
call NERDTreeAddKeyMap({
\ 'key': 'b',
\ 'callback': 'NERDTreeEchoCurrentNode',
\ 'quickhelpText': 'echo full path of current node' })
function! NERDTreeEchoCurrentNode()
let n = g:NERDTreeFileNode.GetSelected()
if n != {}
echomsg 'Current node: ' . n.path.str(0)
endif
endfunction
<
This code should sit in a file like ~/.vim/nerdtree_plugin/mymapping.vim.
It adds a (rather useless) mapping on 'b' which echos the full path to the
current node.
------------------------------------------------------------------------------
4.2. Menu API *NERDTreeMenuAPI*
NERDTreeAddSubmenu({options}) *NERDTreeAddSubmenu()*
Creates and returns a new submenu.
{options} must be a dictionary and must contain the following keys:
"text" - the text of the submenu that the user will see
"shortcut" - a shortcut key for the submenu (need not be unique)
The following keys are optional:
"isActiveCallback" - a function that will be called to determine whether
this submenu item will be displayed or not. The callback function must return
0 or 1.
"parent" - the parent submenu of the new submenu (returned from a previous
invocation of NERDTreeAddSubmenu()). If this key is left out then the new
submenu will sit under the top level menu.
See below for an example.
NERDTreeAddMenuItem({options}) *NERDTreeAddMenuItem()*
Adds a new menu item to the NERD tree menu (see |NERDTreeMenu|).
{options} must be a dictionary and must contain the
following keys:
"text" - the text of the menu item which the user will see
"shortcut" - a shortcut key for the menu item (need not be unique)
"callback" - the function that will be called when the user activates the
menu item.
The following keys are optional:
"isActiveCallback" - a function that will be called to determine whether
this menu item will be displayed or not. The callback function must return
0 or 1.
"parent" - if a menu item belongs under a submenu then a parent key must be
specified. This value for this key will be the object that
was returned when the submenu was created with |NERDTreeAddSubmenu()|.
See below for an example.
NERDTreeAddMenuSeparator([{options}]) *NERDTreeAddMenuSeparator()*
Adds a menu separator (a row of dashes).
{options} is an optional dictionary that may contain the following keys:
"isActiveCallback" - see description in |NERDTreeAddMenuItem()|.
Below is an example of the menu API in action. >
call NERDTreeAddMenuSeparator()
call NERDTreeAddMenuItem({
\ 'text': 'a (t)op level menu item',
\ 'shortcut': 't',
\ 'callback': 'SomeFunction' })
let submenu = NERDTreeAddSubmenu({
\ 'text': 'a (s)ub menu',
\ 'shortcut': 's' })
call NERDTreeAddMenuItem({
\ 'text': '(n)ested item 1',
\ 'shortcut': 'n',
\ 'callback': 'SomeFunction',
\ 'parent': submenu })
call NERDTreeAddMenuItem({
\ 'text': '(n)ested item 2',
\ 'shortcut': 'n',
\ 'callback': 'SomeFunction',
\ 'parent': submenu })
<
This will create the following menu: >
--------------------
a (t)op level menu item
a (s)ub menu
<
Where selecting "a (s)ub menu" will lead to a second menu: >
(n)ested item 1
(n)ested item 2
<
When any of the 3 concrete menu items are selected the function "SomeFunction"
will be called.
==============================================================================
5. About *NERDTreeAbout*