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Add horizontal position options to g:NERDTreeWinPos
(#1363)
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@ -1128,7 +1128,7 @@ setting is used.
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------------------------------------------------------------------------------
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------------------------------------------------------------------------------
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*NERDTreeWinPos*
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*NERDTreeWinPos*
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Values: "left" or "right"
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Values: "left", "right", "top" or "bottom"
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Default: "left".
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Default: "left".
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This setting is used to determine where NERDTree window is placed on the
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This setting is used to determine where NERDTree window is placed on the
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@ -1138,6 +1138,13 @@ This setting makes it possible to use two different explorer plugins
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simultaneously. For example, you could have the taglist plugin on the left of
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simultaneously. For example, you could have the taglist plugin on the left of
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the window and the NERDTree on the right.
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the window and the NERDTree on the right.
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When setting this variable to "top" or "bottom" make sure to also change the
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|NERDTreeWinSize| to a more reasonable size.
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For example:
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>
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let g:NERDTreeWinSize = 15
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<
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------------------------------------------------------------------------------
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------------------------------------------------------------------------------
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*NERDTreeWinSize*
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*NERDTreeWinSize*
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Values: a positive integer.
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Values: a positive integer.
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@ -182,16 +182,17 @@ endfunction
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" Initialize the NERDTree window. Open the window, size it properly, set all
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" Initialize the NERDTree window. Open the window, size it properly, set all
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" local options, etc.
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" local options, etc.
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function! s:Creator._createTreeWin()
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function! s:Creator._createTreeWin()
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let l:splitLocation = g:NERDTreeWinPos ==# 'left' ? 'topleft ' : 'botright '
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let l:splitLocation = g:NERDTreeWinPos ==# 'left' || g:NERDTreeWinPos ==# 'top' ? 'topleft ' : 'botright '
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let l:splitDirection = g:NERDTreeWinPos ==# 'left' || g:NERDTreeWinPos ==# 'right' ? 'vertical' : ''
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let l:splitSize = g:NERDTreeWinSize
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let l:splitSize = g:NERDTreeWinSize
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if !g:NERDTree.ExistsForTab()
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if !g:NERDTree.ExistsForTab()
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let t:NERDTreeBufName = self._nextBufferName()
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let t:NERDTreeBufName = self._nextBufferName()
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silent! execute l:splitLocation . 'vertical ' . l:splitSize . ' new'
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silent! execute l:splitLocation . l:splitDirection . ' ' . l:splitSize . ' new'
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silent! execute 'edit ' . t:NERDTreeBufName
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silent! execute 'edit ' . t:NERDTreeBufName
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silent! execute 'vertical resize '. l:splitSize
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silent! execute l:splitDirection . ' resize '. l:splitSize
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else
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else
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silent! execute l:splitLocation . 'vertical ' . l:splitSize . ' split'
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silent! execute l:splitLocation . l:splitDirection . ' ' . l:splitSize . ' split'
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silent! execute 'buffer ' . t:NERDTreeBufName
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silent! execute 'buffer ' . t:NERDTreeBufName
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endif
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endif
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