continue breaking down the epic autoload module

Add 2 new classes and move code into them from autoload:

* NERDTree. Each nerdtree buffer now has a NERDTree object that holds
  the root node and will old other util functions
* UI. Each NERDTree object holds a UI object which is responsible for
  rendering, getting the current node, etc

Still a fair few methods to sort through in autoload (many of which will
end up in the above classes) - need sleep though.
This commit is contained in:
Martin Grenfell 2014-07-07 22:59:28 +01:00
parent f982f61e8a
commit 23dfc6d818
11 changed files with 337 additions and 290 deletions

View File

@ -74,6 +74,8 @@ function! nerdtree#loadClassFiles()
runtime lib/nerdtree/tree_dir_node.vim
runtime lib/nerdtree/opener.vim
runtime lib/nerdtree/creator.vim
runtime lib/nerdtree/nerdtree.vim
runtime lib/nerdtree/ui.vim
endfunction
" FUNCTION: nerdtree#postSourceActions() {{{2
@ -321,75 +323,6 @@ function! nerdtree#echoWarning(msg)
echohl normal
endfunction
"FUNCTION: nerdtree#getPath(ln) {{{2
"Gets the full path to the node that is rendered on the given line number
"
"Args:
"ln: the line number to get the path for
"
"Return:
"A path if a node was selected, {} if nothing is selected.
"If the 'up a dir' line was selected then the path to the parent of the
"current root is returned
function! nerdtree#getPath(ln)
let line = getline(a:ln)
let rootLine = g:NERDTreeFileNode.GetRootLineNum()
"check to see if we have the root node
if a:ln == rootLine
return b:NERDTreeRoot.path
endif
if !g:NERDTreeDirArrows
" in case called from outside the tree
if line !~# '^ *[|`▸▾ ]' || line =~# '^$'
return {}
endif
endif
if line ==# nerdtree#treeUpDirLine()
return b:NERDTreeRoot.path.getParent()
endif
let indent = nerdtree#indentLevelFor(line)
"remove the tree parts and the leading space
let curFile = nerdtree#stripMarkupFromLine(line, 0)
let wasdir = 0
if curFile =~# '/$'
let wasdir = 1
let curFile = substitute(curFile, '/\?$', '/', "")
endif
let dir = ""
let lnum = a:ln
while lnum > 0
let lnum = lnum - 1
let curLine = getline(lnum)
let curLineStripped = nerdtree#stripMarkupFromLine(curLine, 1)
"have we reached the top of the tree?
if lnum == rootLine
let dir = b:NERDTreeRoot.path.str({'format': 'UI'}) . dir
break
endif
if curLineStripped =~# '/$'
let lpindent = nerdtree#indentLevelFor(curLine)
if lpindent < indent
let indent = indent - 1
let dir = substitute (curLineStripped,'^\\', "", "") . dir
continue
endif
endif
endwhile
let curFile = b:NERDTreeRoot.path.drive . dir . curFile
let toReturn = g:NERDTreePath.New(curFile)
return toReturn
endfunction
"FUNCTION: nerdtree#getTreeWinNum() {{{2
"gets the nerd tree window number for this tab
function! nerdtree#getTreeWinNum()
@ -400,17 +333,6 @@ function! nerdtree#getTreeWinNum()
endif
endfunction
"FUNCTION: nerdtree#indentLevelFor(line) {{{2
function! nerdtree#indentLevelFor(line)
let level = match(a:line, '[^ \-+~▸▾`|]') / nerdtree#treeWid()
" check if line includes arrows
if match(a:line, '[▸▾]') > -1
" decrement level as arrow uses 3 ascii chars
let level = level - 1
endif
return level
endfunction
"FUNCTION: nerdtree#isTreeOpen() {{{2
function! nerdtree#isTreeOpen()
return nerdtree#getTreeWinNum() != -1
@ -427,7 +349,7 @@ function! nerdtree#putCursorOnBookmarkTable()
return cursor(1, 2)
endif
let rootNodeLine = g:NERDTreeFileNode.GetRootLineNum()
let rootNodeLine = b:NERDTree.ui.getRootLineNum()
let line = 1
while getline(line) !~# '^>-\+Bookmarks-\+$'
@ -467,116 +389,10 @@ function! nerdtree#renderBookmarks()
endfunction
"FUNCTION: nerdtree#renderView {{{2
"The entry function for rendering the tree
function! nerdtree#renderView()
setlocal modifiable
"remember the top line of the buffer and the current line so we can
"restore the view exactly how it was
let curLine = line(".")
let curCol = col(".")
let topLine = line("w0")
"delete all lines in the buffer (being careful not to clobber a register)
silent 1,$delete _
call nerdtree#dumpHelp()
"delete the blank line before the help and add one after it
if g:NERDTreeMinimalUI == 0
call setline(line(".")+1, "")
call cursor(line(".")+1, col("."))
endif
if b:NERDTreeShowBookmarks
call nerdtree#renderBookmarks()
endif
"add the 'up a dir' line
if !g:NERDTreeMinimalUI
call setline(line(".")+1, nerdtree#treeUpDirLine())
call cursor(line(".")+1, col("."))
endif
"draw the header line
let header = b:NERDTreeRoot.path.str({'format': 'UI', 'truncateTo': winwidth(0)})
call setline(line(".")+1, header)
call cursor(line(".")+1, col("."))
"draw the tree
let old_o = @o
let @o = b:NERDTreeRoot.renderToString()
silent put o
let @o = old_o
"delete the blank line at the top of the buffer
silent 1,1delete _
"restore the view
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(topLine, 1)
normal! zt
call cursor(curLine, curCol)
let &scrolloff = old_scrolloff
setlocal nomodifiable
endfunction
"FUNCTION: nerdtree#renderViewSavingPosition {{{2
"Renders the tree and ensures the cursor stays on the current node or the
"current nodes parent if it is no longer available upon re-rendering
function! nerdtree#renderViewSavingPosition()
let currentNode = g:NERDTreeFileNode.GetSelected()
"go up the tree till we find a node that will be visible or till we run
"out of nodes
while currentNode != {} && !currentNode.isVisible() && !currentNode.isRoot()
let currentNode = currentNode.parent
endwhile
call nerdtree#renderView()
if currentNode != {}
call currentNode.putCursorHere(0, 0)
endif
call b:NERDTree.render()
endfunction
"
"FUNCTION: nerdtree#restoreScreenState() {{{2
"
"Sets the screen state back to what it was when nerdtree#saveScreenState was last
"called.
"
"Assumes the cursor is in the NERDTree window
function! nerdtree#restoreScreenState()
if !exists("b:NERDTreeOldTopLine") || !exists("b:NERDTreeOldPos") || !exists("b:NERDTreeOldWindowSize")
return
endif
exec("silent vertical resize ".b:NERDTreeOldWindowSize)
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(b:NERDTreeOldTopLine, 0)
normal! zt
call setpos(".", b:NERDTreeOldPos)
let &scrolloff=old_scrolloff
endfunction
"FUNCTION: nerdtree#saveScreenState() {{{2
"Saves the current cursor position in the current buffer and the window
"scroll position
function! nerdtree#saveScreenState()
let win = winnr()
try
call nerdtree#putCursorInTreeWin()
let b:NERDTreeOldPos = getpos(".")
let b:NERDTreeOldTopLine = line("w0")
let b:NERDTreeOldWindowSize = winwidth("")
call nerdtree#exec(win . "wincmd w")
catch /^NERDTree.InvalidOperationError/
endtry
endfunction
"FUNCTION: nerdtree#stripMarkupFromLine(line, removeLeadingSpaces){{{2
"returns the given line with all the tree parts stripped off
"

View File

@ -119,7 +119,7 @@ function! nerdtree#ui_glue#bookmarkNode(...)
endif
try
call currentNode.bookmark(name)
call nerdtree#renderView()
call b:NERDTree.render()
catch /^NERDTree.IllegalBookmarkNameError/
call nerdtree#echo("bookmark names must not contain spaces")
endtry
@ -141,7 +141,7 @@ endfunction
" changes the current root to the selected one
function! s:chRoot(node)
call a:node.makeRoot()
call nerdtree#renderView()
call b:NERDTree.render()
call b:NERDTreeRoot.putCursorHere(0, 0)
endfunction
@ -173,14 +173,14 @@ function! nerdtree#ui_glue#clearBookmarks(bookmarks)
call bookmark.delete()
endfor
endif
call nerdtree#renderView()
call b:NERDTree.render()
endfunction
" FUNCTION: s:closeChildren(node) {{{1
" closes all childnodes of the current node
function! s:closeChildren(node)
call a:node.closeChildren()
call nerdtree#renderView()
call b:NERDTree.render()
call a:node.putCursorHere(0, 0)
endfunction
@ -200,7 +200,7 @@ function! s:closeCurrentDir(node)
endif
endwhile
call parent.close()
call nerdtree#renderView()
call b:NERDTree.render()
call parent.putCursorHere(0, 0)
endif
endfunction
@ -227,7 +227,7 @@ function! s:deleteBookmark(bm)
if nr2char(getchar()) ==# 'y'
try
call a:bm.delete()
call nerdtree#renderView()
call b:NERDTree.render()
redraw
catch /^NERDTree/
call nerdtree#echoWarning("Could not remove bookmark")
@ -242,7 +242,7 @@ endfunction
" toggles the help display
function! s:displayHelp()
let b:treeShowHelp = b:treeShowHelp ? 0 : 1
call nerdtree#renderView()
call b:NERDTree.render()
call nerdtree#centerView()
endfunction
@ -486,7 +486,7 @@ endfunction
function! s:openNodeRecursively(node)
call nerdtree#echo("Recursively opening node. Please wait...")
call a:node.openRecursively()
call nerdtree#renderView()
call b:NERDTree.render()
redraw
call nerdtree#echo("Recursively opening node. Please wait... DONE")
endfunction
@ -523,7 +523,7 @@ endfunction
function! s:refreshRoot()
call nerdtree#echo("Refreshing the root node. This could take a while...")
call b:NERDTreeRoot.refresh()
call nerdtree#renderView()
call b:NERDTree.render()
redraw
call nerdtree#echo("Refreshing the root node. This could take a while... DONE")
endfunction
@ -538,7 +538,7 @@ function! s:refreshCurrent(node)
call nerdtree#echo("Refreshing node. This could take a while...")
call node.refresh()
call nerdtree#renderView()
call b:NERDTree.render()
redraw
call nerdtree#echo("Refreshing node. This could take a while... DONE")
endfunction
@ -573,7 +573,7 @@ endfunction
" toggles the use of the NERDTreeIgnore option
function! s:toggleIgnoreFilter()
let b:NERDTreeIgnoreEnabled = !b:NERDTreeIgnoreEnabled
call nerdtree#renderViewSavingPosition()
call b:NERDTree.ui.renderViewSavingPosition()
call nerdtree#centerView()
endfunction
@ -582,10 +582,10 @@ endfunction
function! s:toggleShowBookmarks()
let b:NERDTreeShowBookmarks = !b:NERDTreeShowBookmarks
if b:NERDTreeShowBookmarks
call nerdtree#renderView()
call b:NERDTree.render()
call nerdtree#putCursorOnBookmarkTable()
else
call nerdtree#renderViewSavingPosition()
call b:NERDTree.ui.renderViewSavingPosition()
endif
call nerdtree#centerView()
endfunction
@ -594,7 +594,7 @@ endfunction
" toggles the display of hidden files
function! s:toggleShowFiles()
let b:NERDTreeShowFiles = !b:NERDTreeShowFiles
call nerdtree#renderViewSavingPosition()
call b:NERDTree.ui.renderViewSavingPosition()
call nerdtree#centerView()
endfunction
@ -602,7 +602,7 @@ endfunction
" toggles the display of hidden files
function! s:toggleShowHidden()
let b:NERDTreeShowHidden = !b:NERDTreeShowHidden
call nerdtree#renderViewSavingPosition()
call b:NERDTree.ui.renderViewSavingPosition()
call nerdtree#centerView()
endfunction
@ -650,7 +650,7 @@ function! nerdtree#ui_glue#upDir(keepState)
call b:NERDTreeRoot.path.changeToDir()
endif
call nerdtree#renderView()
call b:NERDTree.render()
call oldRoot.putCursorHere(0, 0)
endif
endfunction

View File

@ -275,7 +275,7 @@ function! s:Bookmark.toRoot()
let targetNode = g:NERDTreeFileNode.New(s:Bookmark.BookmarkFor(self.name).path)
endtry
call targetNode.makeRoot()
call nerdtree#renderView()
call b:NERDTree.render()
call targetNode.putCursorHere(0, 0)
endif
endfunction
@ -293,7 +293,7 @@ function! s:Bookmark.validate()
return 1
else
call s:Bookmark.CacheBookmarks(1)
call nerdtree#renderView()
call b:NERDTree.render()
call nerdtree#echo(self.name . "now points to an invalid location. See :help NERDTreeInvalidBookmarks for info.")
return 0
endif

View File

@ -17,8 +17,8 @@ function! s:Creator._bindMappings()
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=1 OpenBookmark :call nerdtree#ui_glue#openBookmark('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=* ClearBookmarks call nerdtree#ui_glue#clearBookmarks('<args>')
command! -buffer -complete=customlist,nerdtree#completeBookmarks -nargs=+ BookmarkToRoot call g:NERDTreeBookmark.ToRoot('<args>')
command! -buffer -nargs=0 ClearAllBookmarks call g:NERDTreeBookmark.ClearAll() <bar> call nerdtree#renderView()
command! -buffer -nargs=0 ReadBookmarks call g:NERDTreeBookmark.CacheBookmarks(0) <bar> call nerdtree#renderView()
command! -buffer -nargs=0 ClearAllBookmarks call g:NERDTreeBookmark.ClearAll() <bar> call b:NERDTree.render()
command! -buffer -nargs=0 ReadBookmarks call g:NERDTreeBookmark.CacheBookmarks(0) <bar> call b:NERDTree.render()
command! -buffer -nargs=0 WriteBookmarks call g:NERDTreeBookmark.Write()
endfunction
@ -56,19 +56,16 @@ function! s:Creator.createPrimary(name)
unlet t:NERDTreeBufName
endif
let newRoot = g:NERDTreeDirNode.New(path)
call newRoot.open()
call self._createTreeWin()
call self._createNERDTree(path)
let b:treeShowHelp = 0
let b:NERDTreeIgnoreEnabled = 1
let b:NERDTreeShowFiles = g:NERDTreeShowFiles
let b:NERDTreeShowHidden = g:NERDTreeShowHidden
let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks
let b:NERDTreeRoot = newRoot
let b:NERDTreeType = "primary"
call nerdtree#renderView()
call b:NERDTree.render()
call b:NERDTreeRoot.putCursorHere(0, 0)
call self._broadcastInitEvent()
@ -99,18 +96,26 @@ function! s:Creator.createSecondary(dir)
exec "silent edit " . self._nextBufferName()
let b:NERDTreePreviousBuf = bufnr(previousBuf)
let b:NERDTreeRoot = g:NERDTreeDirNode.New(path)
call b:NERDTreeRoot.open()
call self._createNERDTree(path)
call self._setCommonBufOptions()
let b:NERDTreeType = "secondary"
call nerdtree#renderView()
call b:NERDTree.render()
call self._broadcastInitEvent()
endfunction
" FUNCTION: s:Creator._createNERDTree(path) {{{1
function! s:Creator._createNERDTree(path)
let b:NERDTree = g:NERDTree.New(a:path)
call b:NERDTree.root.open()
"TODO: This is kept for compatability only since many things use
"b:NERDTreeRoot instead of the new NERDTree.root
"Remove this one day
let b:NERDTreeRoot = b:NERDTree.root
endfunction
" FUNCTION: s:Creator.CreateMirror() {{{1
function! s:Creator.CreateMirror()
let creator = s:Creator.New()
@ -166,7 +171,7 @@ function! s:Creator.createMirror()
call self._createTreeWin()
exec 'buffer ' . bufferName
if !&hidden
call nerdtree#renderView()
call b:NERDTree.render()
endif
endfunction
@ -326,9 +331,9 @@ function! s:Creator.togglePrimary(dir)
if !nerdtree#isTreeOpen()
call self._createTreeWin()
if !&hidden
call nerdtree#renderView()
call b:NERDTree.render()
endif
call nerdtree#restoreScreenState()
call b:NERDTree.ui.restoreScreenState()
else
call nerdtree#closeTree()
endif

23
lib/nerdtree/nerdtree.vim Normal file
View File

@ -0,0 +1,23 @@
"CLASS: NERDTree
"============================================================
let s:NERDTree = {}
let g:NERDTree = s:NERDTree
function! s:NERDTree.ForCurrentBuf()
return b:NERDTree
endfunction
function! s:NERDTree.New(path)
let newObj = copy(self)
let newObj.ui = g:NERDTreeUI.New(newObj)
let newObj.root = g:NERDTreeDirNode.New(a:path)
return newObj
endfunction
"FUNCTION: s:NERDTree.render() {{{1
"A convenience function - since this is called often
function! s:NERDTree.render()
call self.ui.render()
endfunction

View File

@ -262,7 +262,7 @@ function! s:Opener._openDirectory(node)
call self._gotoTargetWin()
if empty(self._where)
call a:node.makeRoot()
call nerdtree#renderView()
call b:NERDTree.render()
call a:node.putCursorHere(0, 0)
elseif self._where == 't'
call g:NERDTreeCreator.CreatePrimary(a:node.path.str())

View File

@ -21,7 +21,7 @@ unlet s:TreeDirNode.activate
function! s:TreeDirNode.activate(...)
let opts = a:0 ? a:1 : {}
call self.toggleOpen(opts)
call nerdtree#renderView()
call b:NERDTree.render()
call self.putCursorHere(0, 0)
endfunction
@ -450,7 +450,7 @@ function! s:TreeDirNode.reveal(path)
if self.path.equals(a:path.getParent())
let n = self.findNode(a:path)
call nerdtree#renderView()
call b:NERDTree.render()
call n.putCursorHere(1,0)
return
endif

View File

@ -178,55 +178,6 @@ function! s:TreeFileNode.findSibling(direction)
return {}
endfunction
"FUNCTION: TreeFileNode.getLineNum(){{{1
"returns the line number this node is rendered on, or -1 if it isnt rendered
function! s:TreeFileNode.getLineNum()
"if the node is the root then return the root line no.
if self.isRoot()
return s:TreeFileNode.GetRootLineNum()
endif
let totalLines = line("$")
"the path components we have matched so far
let pathcomponents = [substitute(b:NERDTreeRoot.path.str({'format': 'UI'}), '/ *$', '', '')]
"the index of the component we are searching for
let curPathComponent = 1
let fullpath = self.path.str({'format': 'UI'})
let lnum = s:TreeFileNode.GetRootLineNum()
while lnum > 0
let lnum = lnum + 1
"have we reached the bottom of the tree?
if lnum ==# totalLines+1
return -1
endif
let curLine = getline(lnum)
let indent = nerdtree#indentLevelFor(curLine)
if indent ==# curPathComponent
let curLine = nerdtree#stripMarkupFromLine(curLine, 1)
let curPath = join(pathcomponents, '/') . '/' . curLine
if stridx(fullpath, curPath, 0) ==# 0
if fullpath ==# curPath || strpart(fullpath, len(curPath)-1,1) ==# '/'
let curLine = substitute(curLine, '/ *$', '', '')
call add(pathcomponents, curLine)
let curPathComponent = curPathComponent + 1
if fullpath ==# curPath
return lnum
endif
endif
endif
endif
endwhile
return -1
endfunction
"FUNCTION: TreeFileNode.GetRootForTab(){{{1
"get the root node for this tab
function! s:TreeFileNode.GetRootForTab()
@ -236,21 +187,11 @@ function! s:TreeFileNode.GetRootForTab()
return {}
endfunction
"FUNCTION: TreeFileNode.GetRootLineNum(){{{1
"gets the line number of the root node
function! s:TreeFileNode.GetRootLineNum()
let rootLine = 1
while getline(rootLine) !~# '^\(/\|<\)'
let rootLine = rootLine + 1
endwhile
return rootLine
endfunction
"FUNCTION: TreeFileNode.GetSelected() {{{1
"gets the treenode that the cursor is currently over
function! s:TreeFileNode.GetSelected()
try
let path = nerdtree#getPath(line("."))
let path = b:NERDTree.ui.getPath(line("."))
if path ==# {}
return {}
endif
@ -348,7 +289,7 @@ endfunction
"recurseUpward: try to put the cursor on the parent if the this node isnt
"visible
function! s:TreeFileNode.putCursorHere(isJump, recurseUpward)
let ln = self.getLineNum()
let ln = b:NERDTree.ui.getLineNum(self)
if ln != -1
if a:isJump
mark '
@ -357,11 +298,11 @@ function! s:TreeFileNode.putCursorHere(isJump, recurseUpward)
else
if a:recurseUpward
let node = self
while node != {} && node.getLineNum() ==# -1
while node != {} && b:NERDTree.ui.getLineNum(node) ==# -1
let node = node.parent
call node.open()
endwhile
call nerdtree#renderView()
call b:NERDTree.render()
call node.putCursorHere(a:isJump, 0)
endif
endif

262
lib/nerdtree/ui.vim Normal file
View File

@ -0,0 +1,262 @@
"CLASS: UI
"============================================================
let s:UI = {}
let g:NERDTreeUI = s:UI
function! s:UI.New(nerdtree)
let newObj = copy(self)
let newObj.nerdtree = a:nerdtree
return newObj
endfunction
"FUNCTION: s:UI.getPath(ln) {{{1
"Gets the full path to the node that is rendered on the given line number
"
"Args:
"ln: the line number to get the path for
"
"Return:
"A path if a node was selected, {} if nothing is selected.
"If the 'up a dir' line was selected then the path to the parent of the
"current root is returned
function! s:UI.getPath(ln)
let line = getline(a:ln)
let rootLine = self.getRootLineNum()
"check to see if we have the root node
if a:ln == rootLine
return b:NERDTreeRoot.path
endif
if !g:NERDTreeDirArrows
" in case called from outside the tree
if line !~# '^ *[|`▸▾ ]' || line =~# '^$'
return {}
endif
endif
if line ==# nerdtree#treeUpDirLine()
return b:NERDTreeRoot.path.getParent()
endif
let indent = self._indentLevelFor(line)
"remove the tree parts and the leading space
let curFile = nerdtree#stripMarkupFromLine(line, 0)
let wasdir = 0
if curFile =~# '/$'
let wasdir = 1
let curFile = substitute(curFile, '/\?$', '/', "")
endif
let dir = ""
let lnum = a:ln
while lnum > 0
let lnum = lnum - 1
let curLine = getline(lnum)
let curLineStripped = nerdtree#stripMarkupFromLine(curLine, 1)
"have we reached the top of the tree?
if lnum == rootLine
let dir = b:NERDTreeRoot.path.str({'format': 'UI'}) . dir
break
endif
if curLineStripped =~# '/$'
let lpindent = self._indentLevelFor(curLine)
if lpindent < indent
let indent = indent - 1
let dir = substitute (curLineStripped,'^\\', "", "") . dir
continue
endif
endif
endwhile
let curFile = b:NERDTreeRoot.path.drive . dir . curFile
let toReturn = g:NERDTreePath.New(curFile)
return toReturn
endfunction
"FUNCTION: s:UI.getLineNum(file_node){{{1
"returns the line number this node is rendered on, or -1 if it isnt rendered
function! s:UI.getLineNum(file_node)
"if the node is the root then return the root line no.
if a:file_node.isRoot()
return b:NERDTree.ui.getRootLineNum()
endif
let totalLines = line("$")
"the path components we have matched so far
let pathcomponents = [substitute(b:NERDTreeRoot.path.str({'format': 'UI'}), '/ *$', '', '')]
"the index of the component we are searching for
let curPathComponent = 1
let fullpath = a:file_node.path.str({'format': 'UI'})
let lnum = b:NERDTree.ui.getRootLineNum()
while lnum > 0
let lnum = lnum + 1
"have we reached the bottom of the tree?
if lnum ==# totalLines+1
return -1
endif
let curLine = getline(lnum)
let indent = self._indentLevelFor(curLine)
if indent ==# curPathComponent
let curLine = nerdtree#stripMarkupFromLine(curLine, 1)
let curPath = join(pathcomponents, '/') . '/' . curLine
if stridx(fullpath, curPath, 0) ==# 0
if fullpath ==# curPath || strpart(fullpath, len(curPath)-1,1) ==# '/'
let curLine = substitute(curLine, '/ *$', '', '')
call add(pathcomponents, curLine)
let curPathComponent = curPathComponent + 1
if fullpath ==# curPath
return lnum
endif
endif
endif
endif
endwhile
return -1
endfunction
"FUNCTION: s:UI.getRootLineNum(){{{1
"gets the line number of the root node
function! s:UI.getRootLineNum()
let rootLine = 1
while getline(rootLine) !~# '^\(/\|<\)'
let rootLine = rootLine + 1
endwhile
return rootLine
endfunction
"FUNCTION: s:UI._indentLevelFor(line) {{{2
function! s:UI._indentLevelFor(line)
let level = match(a:line, '[^ \-+~▸▾`|]') / nerdtree#treeWid()
" check if line includes arrows
if match(a:line, '[▸▾]') > -1
" decrement level as arrow uses 3 ascii chars
let level = level - 1
endif
return level
endfunction
"FUNCTION: s:UI.restoreScreenState() {{{2
"
"Sets the screen state back to what it was when nerdtree#saveScreenState was last
"called.
"
"Assumes the cursor is in the NERDTree window
function! s:UI.restoreScreenState()
if !has_key(self, '_screenState')
return
endif
exec("silent vertical resize " . self._screenState['oldWindowSize'])
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(self._screenState['oldTopLine'], 0)
normal! zt
call setpos(".", self._screenState['oldPos'])
let &scrolloff=old_scrolloff
endfunction
"FUNCTION: s:UI.saveScreenState() {{{2
"Saves the current cursor position in the current buffer and the window
"scroll position
function! s:UI.saveScreenState()
let win = winnr()
try
call nerdtree#putCursorInTreeWin()
let self._screenState = {}
let self._screenState['oldPos'] = getpos(".")
let self._screenState['oldTopLine'] = line("w0")
let self._screenState['oldWindowSize']= winwidth("")
call nerdtree#exec(win . "wincmd w")
catch /^NERDTree.InvalidOperationError/
endtry
endfunction
"FUNCTION: s:UI.render() {{{2
function! s:UI.render()
setlocal modifiable
"remember the top line of the buffer and the current line so we can
"restore the view exactly how it was
let curLine = line(".")
let curCol = col(".")
let topLine = line("w0")
"delete all lines in the buffer (being careful not to clobber a register)
silent 1,$delete _
call nerdtree#dumpHelp()
"delete the blank line before the help and add one after it
if g:NERDTreeMinimalUI == 0
call setline(line(".")+1, "")
call cursor(line(".")+1, col("."))
endif
if b:NERDTreeShowBookmarks
call nerdtree#renderBookmarks()
endif
"add the 'up a dir' line
if !g:NERDTreeMinimalUI
call setline(line(".")+1, nerdtree#treeUpDirLine())
call cursor(line(".")+1, col("."))
endif
"draw the header line
let header = b:NERDTreeRoot.path.str({'format': 'UI', 'truncateTo': winwidth(0)})
call setline(line(".")+1, header)
call cursor(line(".")+1, col("."))
"draw the tree
let old_o = @o
let @o = b:NERDTreeRoot.renderToString()
silent put o
let @o = old_o
"delete the blank line at the top of the buffer
silent 1,1delete _
"restore the view
let old_scrolloff=&scrolloff
let &scrolloff=0
call cursor(topLine, 1)
normal! zt
call cursor(curLine, curCol)
let &scrolloff = old_scrolloff
setlocal nomodifiable
endfunction
"FUNCTION: UI.renderViewSavingPosition {{{1
"Renders the tree and ensures the cursor stays on the current node or the
"current nodes parent if it is no longer available upon re-rendering
function! s:UI.renderViewSavingPosition()
let currentNode = g:NERDTreeFileNode.GetSelected()
"go up the tree till we find a node that will be visible or till we run
"out of nodes
while currentNode != {} && !currentNode.isVisible() && !currentNode.isRoot()
let currentNode = currentNode.parent
endwhile
call b:NERDTree.render()
if currentNode != {}
call currentNode.putCursorHere(0, 0)
endif
endfunction

View File

@ -117,7 +117,7 @@ function! NERDTreeAddNode()
let newTreeNode = g:NERDTreeFileNode.New(newPath)
if empty(parentNode)
call b:NERDTreeRoot.refresh()
call nerdtree#renderView()
call b:NERDTree.render()
elseif parentNode.isOpen || !empty(parentNode.children)
call parentNode.addChild(newTreeNode, 1)
call NERDTreeRender()
@ -230,7 +230,7 @@ function! NERDTreeCopyNode()
let newNode = currentNode.copy(newNodePath)
if empty(newNode)
call b:NERDTreeRoot.refresh()
call nerdtree#renderView()
call b:NERDTree.render()
else
call NERDTreeRender()
call newNode.putCursorHere(0, 0)

View File

@ -148,7 +148,7 @@ call nerdtree#ui_glue#setupCommands()
"============================================================
augroup NERDTree
"Save the cursor position whenever we close the nerd tree
exec "autocmd BufWinLeave ". g:NERDTreeCreator.BufNamePrefix() ."* call nerdtree#saveScreenState()"
exec "autocmd BufWinLeave ". g:NERDTreeCreator.BufNamePrefix() ."* call b:NERDTree.ui.saveScreenState()"
"disallow insert mode in the NERDTree
exec "autocmd BufEnter ". g:NERDTreeCreator.BufNamePrefix() ."* stopinsert"