make NERDTreeChDir default to 0

we dont need it to default to 1 anymore as that was a hack for windows,
but now that we handle windows paths properly we dont need it
This commit is contained in:
Martin Grenfell 2008-07-13 15:06:57 +12:00
parent 818a53003e
commit 31c1faea32
2 changed files with 2 additions and 7 deletions

View File

@ -648,7 +648,7 @@ account. The above nodes would then be sorted like this: >
*NERDTreeChDirMode* *NERDTreeChDirMode*
Values: 0, 1 or 2. Values: 0, 1 or 2.
Default: 1. Default: 0.
Use this option to tell the script when (if at all) to change the current Use this option to tell the script when (if at all) to change the current
working directory (CWD) for vim. working directory (CWD) for vim.
@ -667,11 +667,6 @@ the CWD is changed whenever the tree root is changed. For example, if the CWD
is /home/marty/foobar and you make the node for /home/marty/foobar/baz the new is /home/marty/foobar and you make the node for /home/marty/foobar/baz the new
root then the CWD will become /home/marty/foobar/baz. root then the CWD will become /home/marty/foobar/baz.
Authors note: at work i have this option set to 1 because i have a giant ctags
file in the root dir of my project. This way i can initialise the NERD tree
with the root dir of my project and always have ctags available to me --- no
matter where i go with the NERD tree.
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
*NERDTreeHighlightCursorline* *NERDTreeHighlightCursorline*
Values: 0 or 1. Values: 0 or 1.

View File

@ -45,7 +45,7 @@ call s:InitVariable("g:NERDChristmasTree", 1)
call s:InitVariable("g:NERDTreeAutoCenter", 1) call s:InitVariable("g:NERDTreeAutoCenter", 1)
call s:InitVariable("g:NERDTreeAutoCenterThreshold", 3) call s:InitVariable("g:NERDTreeAutoCenterThreshold", 3)
call s:InitVariable("g:NERDTreeCaseSensitiveSort", 0) call s:InitVariable("g:NERDTreeCaseSensitiveSort", 0)
call s:InitVariable("g:NERDTreeChDirMode", 1) call s:InitVariable("g:NERDTreeChDirMode", 0)
if !exists("g:NERDTreeIgnore") if !exists("g:NERDTreeIgnore")
let g:NERDTreeIgnore = ['\~$'] let g:NERDTreeIgnore = ['\~$']
endif endif