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Use event BufLeave instead of BufWinLeave to record screen state to avoid undefined b:NERDTree error
Use event BufLeave instead of BufWinLeave to record screen state. The BufWinLeave event also triggered when exiting(:qa), will cause an undefined b:NERDTree error.
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@ -148,7 +148,7 @@ call nerdtree#ui_glue#setupCommands()
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"============================================================
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augroup NERDTree
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"Save the cursor position whenever we close the nerd tree
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exec "autocmd BufWinLeave ". g:NERDTreeCreator.BufNamePrefix() ."* call b:NERDTree.ui.saveScreenState()"
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exec "autocmd BufLeave ". g:NERDTreeCreator.BufNamePrefix() ."* call b:NERDTree.ui.saveScreenState()"
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"disallow insert mode in the NERDTree
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exec "autocmd BufEnter ". g:NERDTreeCreator.BufNamePrefix() ."* stopinsert"
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