Merge branch 'disable-cascade' of git://github.com/juanibiapina/nerdtree into juanibiapina-disable-cascade

This commit is contained in:
Phil Runninger 2016-09-08 01:02:17 -04:00
commit ac2d3b077a
3 changed files with 31 additions and 25 deletions

View File

@ -668,14 +668,18 @@ NERD tree. These options should be set in your vimrc.
|'NERDTreeWinSize'| Sets the window size when the NERD tree is
opened.
|'NERDTreeMinimalUI'| Disables display of the 'Bookmarks' label and
|'NERDTreeMinimalUI'| Disables display of the 'Bookmarks' label and
'Press ? for help' text.
|'NERDTreeCascadeSingleChildDir'|
Collapses on the same line directories that
have only one child directory.
|'NERDTreeCascadeOpenSingleChildDir'|
Cascade open while selected directory has only
one child that also is a directory.
|'NERDTreeAutoDeleteBuffer'| Tells the NERD tree to automatically remove
|'NERDTreeAutoDeleteBuffer'| Tells the NERD tree to automatically remove
a buffer when a file is being deleted or renamed
via a context menu command.
@ -987,7 +991,18 @@ of the following lines to set this option: >
<
------------------------------------------------------------------------------
*'NERDTreeCascadeOpenSingleChildDir'*
*'NERDTreeCascadeSingleChildDir'*
Values: 0 or 1
Default: 1.
When displaying dir nodes, this option tells NERDTree to collapse dirs that
have only one child. Use one of the follow lines to set this option: >
let NERDTreeCascadeSingleChildDir=0
let NERDTreeCascadeSingleChildDir=1
<
------------------------------------------------------------------------------
*'NERDTreeCascadeOpenSingleChildDir'*
Values: 0 or 1
Default: 1.
@ -1001,7 +1016,7 @@ useful for Java projects. Use one of the follow lines to set this option: >
<
------------------------------------------------------------------------------
*'NERDTreeAutoDeleteBuffer'*
*'NERDTreeAutoDeleteBuffer'*
Values: 0 or 1
Default: 0.

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@ -117,28 +117,14 @@ endfunction
"FUNCTION: TreeDirNode.getCascade() {{{1
"Return an array of dir nodes (starting from self) that can be cascade opened.
function! s:TreeDirNode.getCascade()
if !self.isCascadable()
return [self]
endif
let rv = [self]
let node = self
let vc = self.getVisibleChildren()
let visChild = vc[0]
while 1
let vc = node.getVisibleChildren()
if len(vc) != 1
break
endif
let visChild = vc[0]
"TODO: optimize
if !visChild.path.isDirectory
break
endif
call add(rv, visChild)
let node = visChild
endwhile
return rv
return [self] + visChild.getCascade()
endfunction
"FUNCTION: TreeDirNode.getChildCount() {{{1
@ -264,6 +250,10 @@ endfunction
"FUNCTION: TreeDirNode.isCascadable() {{{1
"true if this dir has only one visible child - which is also a dir
function! s:TreeDirNode.isCascadable()
if g:NERDTreeCascadeSingleChildDir == 0
return 0
endif
let c = self.getVisibleChildren()
return len(c) == 1 && c[0].path.isDirectory
endfunction
@ -466,7 +456,7 @@ function! s:TreeDirNode.refresh()
" Regular expression is too expensive. Use simply string comparison
" instead
if i[len(i)-3:2] != ".." && i[len(i)-2:2] != ".." &&
if i[len(i)-3:2] != ".." && i[len(i)-2:2] != ".." &&
\ i[len(i)-2:1] != "." && i[len(i)-1] != "."
try
"create a new path and see if it exists in this nodes children

View File

@ -75,6 +75,7 @@ else
call s:initVariable("g:NERDTreeDirArrowCollapsible", "~")
endif
call s:initVariable("g:NERDTreeCascadeOpenSingleChildDir", 1)
call s:initVariable("g:NERDTreeCascadeSingleChildDir", 1)
if !exists("g:NERDTreeSortOrder")
let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']